# remove_node

Remove a node from a scene

Agent View of the PolicyLayer registry record for `remove_node`. HTML page: https://policylayer.com/tools/6ninelives-godot-mcp/remove-node

## Facts

- Tool: `remove_node`
- Server: Godot MCP (`6ninelives/godot-mcp`) — https://policylayer.com/tools/6ninelives-godot-mcp.md
- Homepage: https://github.com/6NineLives/godot-mcp
- Risk category: Destructive (Critical risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Hidden

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "remove_node",
    "arguments": {}
  }
}
```

## Why remove_node is rated Critical

Removing a node from a scene deletes the node and its properties/children permanently (unless the user has not saved). This is an irreversible destructive action that cannot be undone programmatically by the tool itself. While Godot's undo system may allow manual recovery, the tool's action is inherently destructive.

From the tool's own definition: "Tool name is 'remove_node' with description 'Remove a node from a scene'. The verb 'remove' indicates deletion of a scene node, which is irreversible within the Godot editor context."

## Use case

AI agents call remove_node to permanently remove resources in Godot MCP, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

## Recommended policy (PolicyLayer)

Verdict: **Hidden**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot MCP:

```json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "remove_node"
  ]
}
```

## Other tools on Godot MCP (17)

- `launch_editor` — Execute — https://policylayer.com/tools/6ninelives-godot-mcp/launch-editor.md
- `run_project` — Execute — https://policylayer.com/tools/6ninelives-godot-mcp/run-project.md
- `stop_project` — Execute — https://policylayer.com/tools/6ninelives-godot-mcp/stop-project.md
- `get_debug_output` — Read — https://policylayer.com/tools/6ninelives-godot-mcp/get-debug-output.md
- `get_documentation_file` — Read — https://policylayer.com/tools/6ninelives-godot-mcp/get-documentation-file.md
- `get_documentation_tree` — Read — https://policylayer.com/tools/6ninelives-godot-mcp/get-documentation-tree.md
- `get_godot_version` — Read — https://policylayer.com/tools/6ninelives-godot-mcp/get-godot-version.md
- `get_project_info` — Read — https://policylayer.com/tools/6ninelives-godot-mcp/get-project-info.md
- `get_uid` — Read — https://policylayer.com/tools/6ninelives-godot-mcp/get-uid.md
- `list_projects` — Read — https://policylayer.com/tools/6ninelives-godot-mcp/list-projects.md
- `add_node` — Write — https://policylayer.com/tools/6ninelives-godot-mcp/add-node.md
- `create_scene` — Write — https://policylayer.com/tools/6ninelives-godot-mcp/create-scene.md
- `edit_node` — Write — https://policylayer.com/tools/6ninelives-godot-mcp/edit-node.md
- `export_mesh_library` — Write — https://policylayer.com/tools/6ninelives-godot-mcp/export-mesh-library.md
- `load_sprite` — Write — https://policylayer.com/tools/6ninelives-godot-mcp/load-sprite.md
- `save_scene` — Write — https://policylayer.com/tools/6ninelives-godot-mcp/save-scene.md
- `update_project_uids` — Write — https://policylayer.com/tools/6ninelives-godot-mcp/update-project-uids.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=6ninelives-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/6ninelives-godot-mcp
