# add_mass_config_trait

A write tool on the Unreal-MCP MCP server.

Agent View of the PolicyLayer registry record for `add_mass_config_trait`. HTML page: https://policylayer.com/tools/aadeshrao123-unreal-mcp/add-mass-config-trait

## Facts

- Tool: `add_mass_config_trait`
- Server: Unreal-MCP (`aadeshrao123/unreal-mcp`) — https://policylayer.com/tools/aadeshrao123-unreal-mcp.md
- Homepage: https://github.com/aadeshrao123/Unreal-MCP
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "add_mass_config_trait",
    "arguments": {}
  }
}
```

## Why add_mass_config_trait is rated Medium

This tool creates or modifies Unreal Engine Mass Entity configuration traits, which is a reversible Write operation. While it could have downstream effects on game logic, it does not execute arbitrary code, delete data irreversibly, or move financial resources. The empty description lowers confidence slightly, but the tool name and sibling context strongly suggest reversible data modification.

From the tool's own definition: "Tool name 'add_mass_config_trait' indicates adding/creating configuration for Mass Entity system traits in Unreal Engine."

## Use case

AI agents use add_mass_config_trait to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unreal-MCP:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "add_mass_config_trait": {
      "limits": [
        {
          "counter": "add_mass_config_trait_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Unreal-MCP (285)

- `cleanup_material_function` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/cleanup-material-function.md
- `cleanup_material_graph` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/cleanup-material-graph.md
- `clear_niagara_module_input` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/clear-niagara-module-input.md
- `delete_actor` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-actor.md
- `delete_asset` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-asset.md
- `delete_blueprint_function` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-blueprint-function.md
- `delete_blueprint_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-blueprint-node.md
- `delete_data_table_row` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-data-table-row.md
- `delete_material_expression` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-material-expression.md
- `delete_niagara_graph_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-graph-node.md
- `delete_niagara_scratch_pad_module` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-scratch-pad-module.md
- `delete_niagara_system` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-system.md
- `remove_input_action_modifier` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-input-action-modifier.md
- `remove_input_action_trigger` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-input-action-trigger.md
- `remove_key_mapping` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-key-mapping.md
- `remove_mapping_modifier` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mapping-modifier.md
- `remove_mapping_trigger` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mapping-trigger.md
- `remove_mass_config_trait` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mass-config-trait.md
- `remove_niagara_custom_hlsl_pin` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-custom-hlsl-pin.md
- `remove_niagara_emitter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-emitter.md
- `remove_niagara_module` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-module.md
- `remove_niagara_node_pin` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-node-pin.md
- `remove_niagara_renderer` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-renderer.md
- `remove_niagara_script_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-script-parameter.md
- `remove_niagara_user_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-user-parameter.md
- `remove_statetree_binding` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-binding.md
- `remove_statetree_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-node.md
- `remove_statetree_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-parameter.md
- `remove_statetree_state` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-state.md
- `remove_statetree_transition` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-transition.md
- …and 255 more: https://policylayer.com/tools/aadeshrao123-unreal-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=aadeshrao123-unreal-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/aadeshrao123-unreal-mcp
