# get_world_info

Get current editor level info (world name, actor count, actor list).

Agent View of the PolicyLayer registry record for `get_world_info`. HTML page: https://policylayer.com/tools/aadeshrao123-unreal-mcp/get-world-info

## Facts

- Tool: `get_world_info`
- Server: Unreal-MCP (`aadeshrao123/unreal-mcp`) — https://policylayer.com/tools/aadeshrao123-unreal-mcp.md
- Homepage: https://github.com/aadeshrao123/Unreal-MCP
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "get_world_info",
    "arguments": {}
  }
}
```

## Why get_world_info is rated Low

This tool performs a read-only query of editor state information. It has no side effects, does not modify any assets, and simply returns metadata about the current level. The blast radius of misuse is minimal—an AI agent cannot cause damage by reading world information. Severity is low because the tool cannot be weaponized to cause operational harm or data loss.

From the tool's own definition: "Tool description states 'Get current editor level info (world name, actor count, actor list)' — retrieves and queries data about the current world state without modifying, creating, or deleting anything."

## Use case

AI agents call get_world_info to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unreal-MCP:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "get_world_info": {}
  }
}
```

## Other tools on Unreal-MCP (285)

- `cleanup_material_function` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/cleanup-material-function.md
- `cleanup_material_graph` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/cleanup-material-graph.md
- `clear_niagara_module_input` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/clear-niagara-module-input.md
- `delete_actor` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-actor.md
- `delete_asset` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-asset.md
- `delete_blueprint_function` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-blueprint-function.md
- `delete_blueprint_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-blueprint-node.md
- `delete_data_table_row` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-data-table-row.md
- `delete_material_expression` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-material-expression.md
- `delete_niagara_graph_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-graph-node.md
- `delete_niagara_scratch_pad_module` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-scratch-pad-module.md
- `delete_niagara_system` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-system.md
- `remove_input_action_modifier` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-input-action-modifier.md
- `remove_input_action_trigger` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-input-action-trigger.md
- `remove_key_mapping` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-key-mapping.md
- `remove_mapping_modifier` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mapping-modifier.md
- `remove_mapping_trigger` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mapping-trigger.md
- `remove_mass_config_trait` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mass-config-trait.md
- `remove_niagara_custom_hlsl_pin` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-custom-hlsl-pin.md
- `remove_niagara_emitter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-emitter.md
- `remove_niagara_module` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-module.md
- `remove_niagara_node_pin` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-node-pin.md
- `remove_niagara_renderer` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-renderer.md
- `remove_niagara_script_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-script-parameter.md
- `remove_niagara_user_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-user-parameter.md
- `remove_statetree_binding` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-binding.md
- `remove_statetree_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-node.md
- `remove_statetree_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-parameter.md
- `remove_statetree_state` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-state.md
- `remove_statetree_transition` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-transition.md
- …and 255 more: https://policylayer.com/tools/aadeshrao123-unreal-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=aadeshrao123-unreal-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/aadeshrao123-unreal-mcp
