# set_niagara_user_parameter

A write tool on the Unreal-MCP MCP server.

Agent View of the PolicyLayer registry record for `set_niagara_user_parameter`. HTML page: https://policylayer.com/tools/aadeshrao123-unreal-mcp/set-niagara-user-parameter

## Facts

- Tool: `set_niagara_user_parameter`
- Server: Unreal-MCP (`aadeshrao123/unreal-mcp`) — https://policylayer.com/tools/aadeshrao123-unreal-mcp.md
- Homepage: https://github.com/aadeshrao123/Unreal-MCP
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "set_niagara_user_parameter",
    "arguments": {}
  }
}
```

## Why set_niagara_user_parameter is rated Medium

This tool creates or modifies VFX parameters in the Niagara system, which is a reversible operation (parameters can be reset or changed again). It does not execute arbitrary code, delete data, or move money. The 'set' prefix and parameter context indicate state modification rather than destruction.

From the tool's own definition: "Tool name 'set_niagara_user_parameter' indicates modification of Niagara VFX system parameters. The server description mentions 'Niagara VFX' as one of 13 controlled categories."

## Use case

AI agents use set_niagara_user_parameter to create or update resources in Unreal-MCP, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal-MCP environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unreal-MCP:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "set_niagara_user_parameter": {
      "limits": [
        {
          "counter": "set_niagara_user_parameter_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Unreal-MCP (285)

- `cleanup_material_function` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/cleanup-material-function.md
- `cleanup_material_graph` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/cleanup-material-graph.md
- `clear_niagara_module_input` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/clear-niagara-module-input.md
- `delete_actor` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-actor.md
- `delete_asset` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-asset.md
- `delete_blueprint_function` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-blueprint-function.md
- `delete_blueprint_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-blueprint-node.md
- `delete_data_table_row` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-data-table-row.md
- `delete_material_expression` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-material-expression.md
- `delete_niagara_graph_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-graph-node.md
- `delete_niagara_scratch_pad_module` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-scratch-pad-module.md
- `delete_niagara_system` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/delete-niagara-system.md
- `remove_input_action_modifier` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-input-action-modifier.md
- `remove_input_action_trigger` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-input-action-trigger.md
- `remove_key_mapping` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-key-mapping.md
- `remove_mapping_modifier` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mapping-modifier.md
- `remove_mapping_trigger` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mapping-trigger.md
- `remove_mass_config_trait` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-mass-config-trait.md
- `remove_niagara_custom_hlsl_pin` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-custom-hlsl-pin.md
- `remove_niagara_emitter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-emitter.md
- `remove_niagara_module` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-module.md
- `remove_niagara_node_pin` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-node-pin.md
- `remove_niagara_renderer` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-renderer.md
- `remove_niagara_script_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-script-parameter.md
- `remove_niagara_user_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-niagara-user-parameter.md
- `remove_statetree_binding` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-binding.md
- `remove_statetree_node` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-node.md
- `remove_statetree_parameter` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-parameter.md
- `remove_statetree_state` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-state.md
- `remove_statetree_transition` — Destructive — https://policylayer.com/tools/aadeshrao123-unreal-mcp/remove-statetree-transition.md
- …and 255 more: https://policylayer.com/tools/aadeshrao123-unreal-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=aadeshrao123-unreal-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/aadeshrao123-unreal-mcp
