# unity_console_log

Get recent Unity console log messages (errors, warnings, info).

Agent View of the PolicyLayer registry record for `unity_console_log`. HTML page: https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-console-log

## Facts

- Tool: `unity_console_log`
- Server: Unity MCP Server (`anklebreaker-studio/unity-mcp-server`) — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server.md
- Homepage: https://github.com/AnkleBreaker-Studio/unity-mcp-server
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "unity_console_log",
    "arguments": {}
  }
}
```

## Why unity_console_log is rated Low

This tool retrieves and queries console log data from the Unity editor without modifying, executing, deleting, or creating any resources. It has no side effects and poses minimal risk if misused by an AI agent, as the worst outcome would be reading potentially sensitive debug information in logs. This is a straightforward Read category tool with low severity and high confidence.

From the tool's own definition: "Tool name 'unity_console_log' and description 'Get recent Unity console log messages' indicate a retrieval operation with no side effects."

## Use case

AI agents call unity_console_log to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unity MCP Server:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_console_log": {}
  }
}
```

## Other tools on Unity MCP Server (337)

- `unity_amplify_remove_node` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-amplify-remove-node.md
- `unity_animation_remove_curve` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-curve.md
- `unity_animation_remove_event` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-event.md
- `unity_animation_remove_keyframe` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-keyframe.md
- `unity_animation_remove_layer` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-layer.md
- `unity_animation_remove_parameter` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-parameter.md
- `unity_animation_remove_state` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-state.md
- `unity_animation_remove_transition` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-transition.md
- `unity_asset_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-asset-delete.md
- `unity_component_remove` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-component-remove.md
- `unity_console_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-console-clear.md
- `unity_editorprefs_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-editorprefs-delete.md
- `unity_gameobject_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-gameobject-delete.md
- `unity_input_remove_action` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-input-remove-action.md
- `unity_input_remove_map` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-input-remove-map.md
- `unity_navmesh_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-navmesh-clear.md
- `unity_packages_remove` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-packages-remove.md
- `unity_playerprefs_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete.md
- `unity_playerprefs_delete_all` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete-all.md
- `unity_prefab_remove_component` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-remove-component.md
- `unity_prefab_remove_gameobject` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-remove-gameobject.md
- `unity_probuilder_delete_faces` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-probuilder-delete-faces.md
- `unity_scene_new` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-scene-new.md
- `unity_shadergraph_remove_node` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-shadergraph-remove-node.md
- `unity_spriteatlas_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-spriteatlas-delete.md
- `unity_terrain_clear_detail` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-clear-detail.md
- `unity_terrain_clear_trees` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-clear-trees.md
- `unity_terrain_remove_layer` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-remove-layer.md
- `unity_terrain_remove_tree_prototype` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-remove-tree-prototype.md
- `unity_undo_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-undo-clear.md
- …and 307 more: https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=anklebreaker-studio-unity-mcp-server · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/anklebreaker-studio-unity-mcp-server
