# unity_prefab_transfer_variant_overrides

Transfer (copy) overrides from one prefab variant to another variant of the same base. Reads the property modifications from the source variant and applies them to the target variant.

Agent View of the PolicyLayer registry record for `unity_prefab_transfer_variant_overrides`. HTML page: https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-transfer-variant-overrides

## Facts

- Tool: `unity_prefab_transfer_variant_overrides`
- Server: Unity MCP Server (`anklebreaker-studio/unity-mcp-server`) — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server.md
- Homepage: https://github.com/AnkleBreaker-Studio/unity-mcp-server
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "unity_prefab_transfer_variant_overrides",
    "arguments": {}
  }
}
```

## Why unity_prefab_transfer_variant_overrides is rated Medium

This tool reads property modifications from a source prefab variant and writes/applies them to a target variant. It modifies the target prefab variant's overrides, which is a reversible write operation. No code execution, deletion, or financial action is involved.

From the tool's own definition: "Transfer (copy) overrides from one prefab variant to another variant... applies them to the target variant"

## Use case

AI agents use unity_prefab_transfer_variant_overrides to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unity MCP Server:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_prefab_transfer_variant_overrides": {
      "limits": [
        {
          "counter": "unity_prefab_transfer_variant_overrides_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Unity MCP Server (337)

- `unity_amplify_remove_node` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-amplify-remove-node.md
- `unity_animation_remove_curve` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-curve.md
- `unity_animation_remove_event` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-event.md
- `unity_animation_remove_keyframe` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-keyframe.md
- `unity_animation_remove_layer` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-layer.md
- `unity_animation_remove_parameter` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-parameter.md
- `unity_animation_remove_state` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-state.md
- `unity_animation_remove_transition` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-transition.md
- `unity_asset_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-asset-delete.md
- `unity_component_remove` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-component-remove.md
- `unity_console_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-console-clear.md
- `unity_editorprefs_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-editorprefs-delete.md
- `unity_gameobject_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-gameobject-delete.md
- `unity_input_remove_action` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-input-remove-action.md
- `unity_input_remove_map` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-input-remove-map.md
- `unity_navmesh_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-navmesh-clear.md
- `unity_packages_remove` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-packages-remove.md
- `unity_playerprefs_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete.md
- `unity_playerprefs_delete_all` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete-all.md
- `unity_prefab_remove_component` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-remove-component.md
- `unity_prefab_remove_gameobject` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-remove-gameobject.md
- `unity_probuilder_delete_faces` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-probuilder-delete-faces.md
- `unity_scene_new` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-scene-new.md
- `unity_shadergraph_remove_node` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-shadergraph-remove-node.md
- `unity_spriteatlas_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-spriteatlas-delete.md
- `unity_terrain_clear_detail` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-clear-detail.md
- `unity_terrain_clear_trees` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-clear-trees.md
- `unity_terrain_remove_layer` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-remove-layer.md
- `unity_terrain_remove_tree_prototype` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-remove-tree-prototype.md
- `unity_undo_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-undo-clear.md
- …and 307 more: https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=anklebreaker-studio-unity-mcp-server · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/anklebreaker-studio-unity-mcp-server
