# unity_terrain_set_settings

Modify terrain rendering and physics settings like pixel error, base map distance, detail density, etc.

Agent View of the PolicyLayer registry record for `unity_terrain_set_settings`. HTML page: https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-set-settings

## Facts

- Tool: `unity_terrain_set_settings`
- Server: Unity MCP Server (`anklebreaker-studio/unity-mcp-server`) — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server.md
- Homepage: https://github.com/AnkleBreaker-Studio/unity-mcp-server
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "unity_terrain_set_settings",
    "arguments": {}
  }
}
```

## Why unity_terrain_set_settings is rated Medium

This tool modifies terrain settings in a Unity scene, which are configuration changes that can be undone or reverted (Write category). While it affects game rendering and physics behavior, the changes are not destructive and do not execute arbitrary code or delete data.

From the tool's own definition: "Tool name contains 'set_settings' and description states 'Modify terrain rendering and physics settings like pixel error, base map distance, detail density, etc.' — these are reversible configuration changes to terrain properties."

## Use case

AI agents use unity_terrain_set_settings to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unity MCP Server:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_terrain_set_settings": {
      "limits": [
        {
          "counter": "unity_terrain_set_settings_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Unity MCP Server (337)

- `unity_amplify_remove_node` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-amplify-remove-node.md
- `unity_animation_remove_curve` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-curve.md
- `unity_animation_remove_event` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-event.md
- `unity_animation_remove_keyframe` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-keyframe.md
- `unity_animation_remove_layer` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-layer.md
- `unity_animation_remove_parameter` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-parameter.md
- `unity_animation_remove_state` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-state.md
- `unity_animation_remove_transition` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-transition.md
- `unity_asset_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-asset-delete.md
- `unity_component_remove` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-component-remove.md
- `unity_console_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-console-clear.md
- `unity_editorprefs_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-editorprefs-delete.md
- `unity_gameobject_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-gameobject-delete.md
- `unity_input_remove_action` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-input-remove-action.md
- `unity_input_remove_map` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-input-remove-map.md
- `unity_navmesh_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-navmesh-clear.md
- `unity_packages_remove` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-packages-remove.md
- `unity_playerprefs_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete.md
- `unity_playerprefs_delete_all` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete-all.md
- `unity_prefab_remove_component` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-remove-component.md
- `unity_prefab_remove_gameobject` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-remove-gameobject.md
- `unity_probuilder_delete_faces` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-probuilder-delete-faces.md
- `unity_scene_new` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-scene-new.md
- `unity_shadergraph_remove_node` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-shadergraph-remove-node.md
- `unity_spriteatlas_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-spriteatlas-delete.md
- `unity_terrain_clear_detail` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-clear-detail.md
- `unity_terrain_clear_trees` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-clear-trees.md
- `unity_terrain_remove_layer` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-remove-layer.md
- `unity_terrain_remove_tree_prototype` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-remove-tree-prototype.md
- `unity_undo_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-undo-clear.md
- …and 307 more: https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=anklebreaker-studio-unity-mcp-server · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/anklebreaker-studio-unity-mcp-server
