# unity_texture_set_sprite

Quick-set a texture as a Sprite with optional pixels-per-unit and single/multiple mode.

Agent View of the PolicyLayer registry record for `unity_texture_set_sprite`. HTML page: https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-texture-set-sprite

## Facts

- Tool: `unity_texture_set_sprite`
- Server: Unity MCP Server (`anklebreaker-studio/unity-mcp-server`) — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server.md
- Homepage: https://github.com/AnkleBreaker-Studio/unity-mcp-server
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "unity_texture_set_sprite",
    "arguments": {}
  }
}
```

## Why unity_texture_set_sprite is rated Medium

This tool creates or modifies asset metadata within a Unity project by changing a texture's import settings to sprite mode. While reversible (can be undone or reconfigured), it alters project state and could corrupt asset pipelines or break scene dependencies if applied incorrectly by an agent.

From the tool's own definition: "Tool performs 'set' operation that modifies texture asset configuration by converting it to a Sprite with parameters like pixels-per-unit and sprite mode. The description explicitly indicates data modification ('set') rather than retrieval."

## Use case

AI agents use unity_texture_set_sprite to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unity MCP Server:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_texture_set_sprite": {
      "limits": [
        {
          "counter": "unity_texture_set_sprite_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Unity MCP Server (337)

- `unity_amplify_remove_node` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-amplify-remove-node.md
- `unity_animation_remove_curve` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-curve.md
- `unity_animation_remove_event` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-event.md
- `unity_animation_remove_keyframe` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-keyframe.md
- `unity_animation_remove_layer` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-layer.md
- `unity_animation_remove_parameter` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-parameter.md
- `unity_animation_remove_state` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-state.md
- `unity_animation_remove_transition` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-transition.md
- `unity_asset_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-asset-delete.md
- `unity_component_remove` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-component-remove.md
- `unity_console_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-console-clear.md
- `unity_editorprefs_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-editorprefs-delete.md
- `unity_gameobject_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-gameobject-delete.md
- `unity_input_remove_action` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-input-remove-action.md
- `unity_input_remove_map` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-input-remove-map.md
- `unity_navmesh_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-navmesh-clear.md
- `unity_packages_remove` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-packages-remove.md
- `unity_playerprefs_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete.md
- `unity_playerprefs_delete_all` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete-all.md
- `unity_prefab_remove_component` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-remove-component.md
- `unity_prefab_remove_gameobject` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-prefab-remove-gameobject.md
- `unity_probuilder_delete_faces` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-probuilder-delete-faces.md
- `unity_scene_new` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-scene-new.md
- `unity_shadergraph_remove_node` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-shadergraph-remove-node.md
- `unity_spriteatlas_delete` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-spriteatlas-delete.md
- `unity_terrain_clear_detail` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-clear-detail.md
- `unity_terrain_clear_trees` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-clear-trees.md
- `unity_terrain_remove_layer` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-remove-layer.md
- `unity_terrain_remove_tree_prototype` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-terrain-remove-tree-prototype.md
- `unity_undo_clear` — Destructive — https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server/unity-undo-clear.md
- …and 307 more: https://policylayer.com/tools/anklebreaker-studio-unity-mcp-server.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=anklebreaker-studio-unity-mcp-server · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/anklebreaker-studio-unity-mcp-server
