# anim_tree_add_node

Add a node to an AnimationTree's tree_root graph (AnimationNodeBlendTree or AnimationNodeStateMachine), undoable. node_type is any AnimationNode subclass (e.g. AnimationNodeAnimation, AnimationNodeBlend2, AnimationNodeStateMachine). For AnimationNodeAnimation, pass animation to bind a clip.

Agent View of the PolicyLayer registry record for `anim_tree_add_node`. HTML page: https://policylayer.com/tools/breakpoint-mcp/anim-tree-add-node

## Facts

- Tool: `anim_tree_add_node`
- Server: Breakpoint (`breakpoint-mcp`) — https://policylayer.com/tools/breakpoint-mcp.md
- Install: `npx -y breakpoint-mcp`
- Homepage: https://www.npmjs.com/package/breakpoint-mcp
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 5 (3 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `position` | array | no | Graph editor position [x, y] (default [0, 0]) |
| `animation` | string | no | For AnimationNodeAnimation: the animation name to play |
| `node_name` | string | yes | Unique node name within the graph |
| `node_type` | string | yes | AnimationNode subclass to instantiate (e.g. AnimationNodeAnimation) |
| `tree_path` | string | yes | AnimationTree node path relative to the scene root |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "anim_tree_add_node",
    "arguments": {
      "node_name": "<node_name>",
      "node_type": "<node_type>",
      "tree_path": "<tree_path>"
    }
  }
}
```

## Why anim_tree_add_node is rated Medium

This tool creates (Write category) new AnimationNode objects within an animation tree structure. While it modifies state, the operation is explicitly marked as 'undoable', making it reversible and thus Write rather than Destructive. The medium severity reflects that misuse could corrupt animation hierarchies in game/animation projects, but the effect is constrained to animation trees and recoverable through undo.

From the tool's own definition: "'Add a node to an AnimationTree's tree_root graph', 'undoable' — creates new nodes in an animation graph structure, reversible via undo mechanism"

## Use case

AI agents use anim_tree_add_node to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Breakpoint:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "anim_tree_add_node": {
      "limits": [
        {
          "counter": "anim_tree_add_node_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Breakpoint (273)

- `anim_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-delete.md
- `anim_remove_key` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-remove-key.md
- `filesystem_move` — Destructive — https://policylayer.com/tools/breakpoint-mcp/filesystem-move.md
- `gd_rename` — Destructive — https://policylayer.com/tools/breakpoint-mcp/gd-rename.md
- `inputmap_erase_action` — Destructive — https://policylayer.com/tools/breakpoint-mcp/inputmap-erase-action.md
- `mp_wire_rpc` — Destructive — https://policylayer.com/tools/breakpoint-mcp/mp-wire-rpc.md
- `node_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/node-delete.md
- `project_remove_autoload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/project-remove-autoload.md
- `resource_save` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-save.md
- `resource_set_import_settings` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-set-import-settings.md
- `runtime_node_remove` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-node-remove.md
- `runtime_peer_stop` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-peer-stop.md
- `scene_close` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-close.md
- `scene_reload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-reload.md
- `shader_set_code` — Destructive — https://policylayer.com/tools/breakpoint-mcp/shader-set-code.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/breakpoint-mcp/tilemap-clear.md
- `vcs_restore` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-restore.md
- `vcs_stash` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-stash.md
- `cs_dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-attach.md
- `cs_dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-continue.md
- `cs_dbg_launch` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-launch.md
- `cs_dbg_restart` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-restart.md
- `cs_dbg_set_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-breakpoints.md
- `cs_dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-exception-breakpoints.md
- `cs_dbg_set_variable` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-variable.md
- `cs_dbg_step` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-step.md
- `dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-attach.md
- `dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-continue.md
- `dbg_data_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-data-breakpoints.md
- `dbg_goto` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-goto.md
- …and 243 more: https://policylayer.com/tools/breakpoint-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=breakpoint-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/breakpoint-mcp
