# audio_player_create

Add an AudioStreamPlayer / AudioStreamPlayer2D / AudioStreamPlayer3D node under a parent in the edited scene (undoable). dim selects "none" (default, non-positional AudioStreamPlayer), "2d", or "3d". Optional initial stream_path (res:// AudioStream), autoplay, volume_db, bus. In-scene and undoable — not gated.

Agent View of the PolicyLayer registry record for `audio_player_create`. HTML page: https://policylayer.com/tools/breakpoint-mcp/audio-player-create

## Facts

- Tool: `audio_player_create`
- Server: Breakpoint (`breakpoint-mcp`) — https://policylayer.com/tools/breakpoint-mcp.md
- Install: `npx -y breakpoint-mcp`
- Homepage: https://www.npmjs.com/package/breakpoint-mcp
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 7 (1 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `bus` | string | no | Target audio bus name (default "Master") |
| `dim` | string | no | Player kind: "none" (default, AudioStreamPlayer), "2d" (AudioStreamPlayer2D), or "3d" (AudioStreamPlayer3D) |
| `name` | string | no | Node name (default matches the player class) |
| `autoplay` | boolean | no | Whether the player starts automatically on scene load |
| `volume_db` | number | no | Player volume in dB |
| `parent_path` | string | yes | Parent node path relative to the scene root; "." for the root |
| `stream_path` | string | no | res:// path to an AudioStream to assign to the new player |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "audio_player_create",
    "arguments": {
      "parent_path": "<parent_path>"
    }
  }
}
```

## Why audio_player_create is rated Medium

This tool creates (instantiates) a new node/object in a scene with configurable properties. This is a write operation that modifies the scene state reversibly via undo. While it affects scene structure, it does not execute arbitrary code, trigger external operations with unpredictable effects, or destroy data irreversibly. The 'undoable' property confirms reversibility, distinguishing it from destructive actions.

From the tool's own definition: "Tool creates a new AudioStreamPlayer node in a scene with properties like stream_path, autoplay, volume_db, and bus. Description explicitly states 'Add an AudioStreamPlayer...node' and 'undoable', indicating reversible scene modification."

## Use case

AI agents use audio_player_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Breakpoint:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "audio_player_create": {
      "limits": [
        {
          "counter": "audio_player_create_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Breakpoint (273)

- `anim_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-delete.md
- `anim_remove_key` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-remove-key.md
- `filesystem_move` — Destructive — https://policylayer.com/tools/breakpoint-mcp/filesystem-move.md
- `gd_rename` — Destructive — https://policylayer.com/tools/breakpoint-mcp/gd-rename.md
- `inputmap_erase_action` — Destructive — https://policylayer.com/tools/breakpoint-mcp/inputmap-erase-action.md
- `mp_wire_rpc` — Destructive — https://policylayer.com/tools/breakpoint-mcp/mp-wire-rpc.md
- `node_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/node-delete.md
- `project_remove_autoload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/project-remove-autoload.md
- `resource_save` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-save.md
- `resource_set_import_settings` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-set-import-settings.md
- `runtime_node_remove` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-node-remove.md
- `runtime_peer_stop` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-peer-stop.md
- `scene_close` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-close.md
- `scene_reload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-reload.md
- `shader_set_code` — Destructive — https://policylayer.com/tools/breakpoint-mcp/shader-set-code.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/breakpoint-mcp/tilemap-clear.md
- `vcs_restore` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-restore.md
- `vcs_stash` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-stash.md
- `cs_dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-attach.md
- `cs_dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-continue.md
- `cs_dbg_launch` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-launch.md
- `cs_dbg_restart` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-restart.md
- `cs_dbg_set_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-breakpoints.md
- `cs_dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-exception-breakpoints.md
- `cs_dbg_set_variable` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-variable.md
- `cs_dbg_step` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-step.md
- `dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-attach.md
- `dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-continue.md
- `dbg_data_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-data-breakpoints.md
- `dbg_goto` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-goto.md
- …and 243 more: https://policylayer.com/tools/breakpoint-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=breakpoint-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/breakpoint-mcp
