# backend_detect

Report which of the known game-backend SDKs (SilentWolf, Nakama, PlayFab, Photon) are installed in this project and how each was found (an enabled autoload, an addon directory under res://addons, or a global class_name). Read-only — nothing is written. Use it before backend_configure / *_scaffold to see what you can generate against.

Agent View of the PolicyLayer registry record for `backend_detect`. HTML page: https://policylayer.com/tools/breakpoint-mcp/backend-detect

## Facts

- Tool: `backend_detect`
- Server: Breakpoint (`breakpoint-mcp`) — https://policylayer.com/tools/breakpoint-mcp.md
- Install: `npx -y breakpoint-mcp`
- Homepage: https://www.npmjs.com/package/breakpoint-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 1
- Recommended policy verdict: Allowed

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `sdk` | string | no | Focus the report on a single SDK (default: report all four) |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "backend_detect",
    "arguments": {}
  }
}
```

## Why backend_detect is rated Low

Even though backend_detect only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

## Use case

AI agents call backend_detect to retrieve information from Breakpoint without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Breakpoint:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "backend_detect": {}
  }
}
```

## Other tools on Breakpoint (279)

- `anim_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-delete.md
- `anim_remove_key` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-remove-key.md
- `dbg_goto` — Destructive — https://policylayer.com/tools/breakpoint-mcp/dbg-goto.md
- `filesystem_move` — Destructive — https://policylayer.com/tools/breakpoint-mcp/filesystem-move.md
- `gd_workspace_symbols` — Destructive — https://policylayer.com/tools/breakpoint-mcp/gd-workspace-symbols.md
- `inputmap_erase_action` — Destructive — https://policylayer.com/tools/breakpoint-mcp/inputmap-erase-action.md
- `interact_make_draggable` — Destructive — https://policylayer.com/tools/breakpoint-mcp/interact-make-draggable.md
- `node_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/node-delete.md
- `project_remove_autoload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/project-remove-autoload.md
- `runtime_node_remove` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-node-remove.md
- `scene_close` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-close.md
- `scene_reload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-reload.md
- `shader_set_code` — Destructive — https://policylayer.com/tools/breakpoint-mcp/shader-set-code.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/breakpoint-mcp/tilemap-clear.md
- `vcs_stash` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-stash.md
- `breakpoint_doctor` — Execute — https://policylayer.com/tools/breakpoint-mcp/breakpoint-doctor.md
- `cs_code_action` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-code-action.md
- `cs_dbg_launch` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-launch.md
- `cs_dbg_restart` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-restart.md
- `dbg_launch` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-launch.md
- `dbg_restart` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-restart.md
- `filesystem_scan` — Execute — https://policylayer.com/tools/breakpoint-mcp/filesystem-scan.md
- `gd_code_action` — Execute — https://policylayer.com/tools/breakpoint-mcp/gd-code-action.md
- `godot_launch_editor` — Execute — https://policylayer.com/tools/breakpoint-mcp/godot-launch-editor.md
- `godot_run_project` — Execute — https://policylayer.com/tools/breakpoint-mcp/godot-run-project.md
- `godot_stop` — Execute — https://policylayer.com/tools/breakpoint-mcp/godot-stop.md
- `runtime_anim_stop` — Execute — https://policylayer.com/tools/breakpoint-mcp/runtime-anim-stop.md
- `runtime_peer_stop` — Execute — https://policylayer.com/tools/breakpoint-mcp/runtime-peer-stop.md
- `runtime_peers_digest` — Execute — https://policylayer.com/tools/breakpoint-mcp/runtime-peers-digest.md
- `runtime_state_digest` — Execute — https://policylayer.com/tools/breakpoint-mcp/runtime-state-digest.md
- …and 249 more: https://policylayer.com/tools/breakpoint-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=breakpoint-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/breakpoint-mcp
