# shadermaterial_create

Create a ShaderMaterial and assign it to a node's material slot in the edited scene (undoable). Targets CanvasItem.material (2D / Control) or GeometryInstance3D.material_override (3D); other node types return unsupported. Optionally assign a Shader loaded from a res:// path. In-scene and undoable — not gated.

Agent View of the PolicyLayer registry record for `shadermaterial_create`. HTML page: https://policylayer.com/tools/breakpoint-mcp/shadermaterial-create

## Facts

- Tool: `shadermaterial_create`
- Server: Breakpoint (`breakpoint-mcp`) — https://policylayer.com/tools/breakpoint-mcp.md
- Install: `npx -y breakpoint-mcp`
- Homepage: https://www.npmjs.com/package/breakpoint-mcp
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 2 (1 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `path` | string | yes | Node path relative to the scene root (a CanvasItem or GeometryInstance3D) |
| `shader_path` | string | no | res:// path to a Shader to assign to the new material |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "shadermaterial_create",
    "arguments": {
      "path": "<path>"
    }
  }
}
```

## Why shadermaterial_create is rated Medium

This tool creates and modifies material properties in a scene editor, which is a Write operation (creates new data and modifies node properties reversibly). The 'undoable' qualifier confirms it's reversible, not destructive. Severity is medium because while it modifies visual rendering properties, the changes are confined to the current scene and are reversible, with no data deletion or external side effects.

From the tool's own definition: "Tool description explicitly states 'Create a ShaderMaterial and assign it to a node's material slot' and notes it is 'undoable', indicating reversible modification of scene data."

Risk signals: Accepts file system path (path)

## Use case

AI agents use shadermaterial_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Breakpoint:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "shadermaterial_create": {
      "limits": [
        {
          "counter": "shadermaterial_create_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Breakpoint (273)

- `anim_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-delete.md
- `anim_remove_key` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-remove-key.md
- `filesystem_move` — Destructive — https://policylayer.com/tools/breakpoint-mcp/filesystem-move.md
- `gd_rename` — Destructive — https://policylayer.com/tools/breakpoint-mcp/gd-rename.md
- `inputmap_erase_action` — Destructive — https://policylayer.com/tools/breakpoint-mcp/inputmap-erase-action.md
- `mp_wire_rpc` — Destructive — https://policylayer.com/tools/breakpoint-mcp/mp-wire-rpc.md
- `node_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/node-delete.md
- `project_remove_autoload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/project-remove-autoload.md
- `resource_save` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-save.md
- `resource_set_import_settings` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-set-import-settings.md
- `runtime_node_remove` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-node-remove.md
- `runtime_peer_stop` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-peer-stop.md
- `scene_close` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-close.md
- `scene_reload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-reload.md
- `shader_set_code` — Destructive — https://policylayer.com/tools/breakpoint-mcp/shader-set-code.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/breakpoint-mcp/tilemap-clear.md
- `vcs_restore` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-restore.md
- `vcs_stash` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-stash.md
- `cs_dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-attach.md
- `cs_dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-continue.md
- `cs_dbg_launch` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-launch.md
- `cs_dbg_restart` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-restart.md
- `cs_dbg_set_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-breakpoints.md
- `cs_dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-exception-breakpoints.md
- `cs_dbg_set_variable` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-variable.md
- `cs_dbg_step` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-step.md
- `dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-attach.md
- `dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-continue.md
- `dbg_data_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-data-breakpoints.md
- `dbg_goto` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-goto.md
- …and 243 more: https://policylayer.com/tools/breakpoint-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=breakpoint-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/breakpoint-mcp
