# shadermaterial_set_param

Set a shader uniform parameter on the ShaderMaterial of a node's material slot in the edited scene (undoable). The node must already have a ShaderMaterial. The value uses the tagged-Variant convention. In-scene and undoable — not gated.

Agent View of the PolicyLayer registry record for `shadermaterial_set_param`. HTML page: https://policylayer.com/tools/breakpoint-mcp/shadermaterial-set-param

## Facts

- Tool: `shadermaterial_set_param`
- Server: Breakpoint (`breakpoint-mcp`) — https://policylayer.com/tools/breakpoint-mcp.md
- Install: `npx -y breakpoint-mcp`
- Homepage: https://www.npmjs.com/package/breakpoint-mcp
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 3 (2 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `path` | string | yes | Node path relative to the scene root |
| `param` | string | yes | Shader uniform name |
| `value` | object | no | New value (JSON scalar or __type__-tagged Variant) |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "shadermaterial_set_param",
    "arguments": {
      "path": "<path>",
      "param": "<param>"
    }
  }
}
```

## Why shadermaterial_set_param is rated Medium

This tool modifies shader parameters on materials in a scene. While marked as 'undoable', it performs a write operation that changes visual rendering properties. It does not create or delete objects (not Destructive), nor execute arbitrary code (not Execute). The impact is reversible and confined to material properties, making it Write rather than more severe.

From the tool's own definition: "Set a shader uniform parameter on the ShaderMaterial of a node's material slot in the edited scene (undoable)"

Risk signals: Accepts file system path (path)

## Use case

AI agents use shadermaterial_set_param to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Breakpoint:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "shadermaterial_set_param": {
      "limits": [
        {
          "counter": "shadermaterial_set_param_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Breakpoint (273)

- `anim_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-delete.md
- `anim_remove_key` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-remove-key.md
- `filesystem_move` — Destructive — https://policylayer.com/tools/breakpoint-mcp/filesystem-move.md
- `gd_rename` — Destructive — https://policylayer.com/tools/breakpoint-mcp/gd-rename.md
- `inputmap_erase_action` — Destructive — https://policylayer.com/tools/breakpoint-mcp/inputmap-erase-action.md
- `mp_wire_rpc` — Destructive — https://policylayer.com/tools/breakpoint-mcp/mp-wire-rpc.md
- `node_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/node-delete.md
- `project_remove_autoload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/project-remove-autoload.md
- `resource_save` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-save.md
- `resource_set_import_settings` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-set-import-settings.md
- `runtime_node_remove` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-node-remove.md
- `runtime_peer_stop` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-peer-stop.md
- `scene_close` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-close.md
- `scene_reload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-reload.md
- `shader_set_code` — Destructive — https://policylayer.com/tools/breakpoint-mcp/shader-set-code.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/breakpoint-mcp/tilemap-clear.md
- `vcs_restore` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-restore.md
- `vcs_stash` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-stash.md
- `cs_dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-attach.md
- `cs_dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-continue.md
- `cs_dbg_launch` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-launch.md
- `cs_dbg_restart` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-restart.md
- `cs_dbg_set_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-breakpoints.md
- `cs_dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-exception-breakpoints.md
- `cs_dbg_set_variable` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-variable.md
- `cs_dbg_step` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-step.md
- `dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-attach.md
- `dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-continue.md
- `dbg_data_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-data-breakpoints.md
- `dbg_goto` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-goto.md
- …and 243 more: https://policylayer.com/tools/breakpoint-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=breakpoint-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/breakpoint-mcp
