# tilemap_clear

Remove every painted cell from a TileMapLayer (undoable — prior cells are restored on undo). Returns the number of cells cleared.

Agent View of the PolicyLayer registry record for `tilemap_clear`. HTML page: https://policylayer.com/tools/breakpoint-mcp/tilemap-clear

## Facts

- Tool: `tilemap_clear`
- Server: Breakpoint (`breakpoint-mcp`) — https://policylayer.com/tools/breakpoint-mcp.md
- Install: `npx -y breakpoint-mcp`
- Homepage: https://www.npmjs.com/package/breakpoint-mcp
- Risk category: Destructive (Critical risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 1 (1 required)
- Recommended policy verdict: Hidden

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `path` | string | yes | TileMapLayer node path relative to the scene root |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "tilemap_clear",
    "arguments": {
      "path": "<path>"
    }
  }
}
```

## Why tilemap_clear is rated Critical

This tool irreversibly deletes all cell data from a tilemap layer. Although the description mentions undo capability, the primary function is destructive removal of content. From an AI agent perspective without application-level undo access, this represents data loss that cannot be recovered within the tool's own invocation.

From the tool's own definition: "Tool description states 'Remove every painted cell from a TileMapLayer' and explicitly notes '(undoable — prior cells are restored on undo)'."

Risk signals: Accepts file system path (path) · Bulk/mass operation — affects multiple targets

## Use case

AI agents call tilemap_clear to permanently remove resources in Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

## Recommended policy (PolicyLayer)

Verdict: **Hidden**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Breakpoint:

```json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "tilemap_clear"
  ]
}
```

## Other tools on Breakpoint (273)

- `anim_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-delete.md
- `anim_remove_key` — Destructive — https://policylayer.com/tools/breakpoint-mcp/anim-remove-key.md
- `filesystem_move` — Destructive — https://policylayer.com/tools/breakpoint-mcp/filesystem-move.md
- `gd_rename` — Destructive — https://policylayer.com/tools/breakpoint-mcp/gd-rename.md
- `inputmap_erase_action` — Destructive — https://policylayer.com/tools/breakpoint-mcp/inputmap-erase-action.md
- `mp_wire_rpc` — Destructive — https://policylayer.com/tools/breakpoint-mcp/mp-wire-rpc.md
- `node_delete` — Destructive — https://policylayer.com/tools/breakpoint-mcp/node-delete.md
- `project_remove_autoload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/project-remove-autoload.md
- `resource_save` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-save.md
- `resource_set_import_settings` — Destructive — https://policylayer.com/tools/breakpoint-mcp/resource-set-import-settings.md
- `runtime_node_remove` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-node-remove.md
- `runtime_peer_stop` — Destructive — https://policylayer.com/tools/breakpoint-mcp/runtime-peer-stop.md
- `scene_close` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-close.md
- `scene_reload` — Destructive — https://policylayer.com/tools/breakpoint-mcp/scene-reload.md
- `shader_set_code` — Destructive — https://policylayer.com/tools/breakpoint-mcp/shader-set-code.md
- `vcs_restore` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-restore.md
- `vcs_stash` — Destructive — https://policylayer.com/tools/breakpoint-mcp/vcs-stash.md
- `cs_dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-attach.md
- `cs_dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-continue.md
- `cs_dbg_launch` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-launch.md
- `cs_dbg_restart` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-restart.md
- `cs_dbg_set_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-breakpoints.md
- `cs_dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-exception-breakpoints.md
- `cs_dbg_set_variable` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-set-variable.md
- `cs_dbg_step` — Execute — https://policylayer.com/tools/breakpoint-mcp/cs-dbg-step.md
- `dbg_attach` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-attach.md
- `dbg_continue` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-continue.md
- `dbg_data_breakpoints` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-data-breakpoints.md
- `dbg_goto` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-goto.md
- `dbg_launch` — Execute — https://policylayer.com/tools/breakpoint-mcp/dbg-launch.md
- …and 243 more: https://policylayer.com/tools/breakpoint-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=breakpoint-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/breakpoint-mcp
