# godot_get_version

Get the installed Godot version.

Agent View of the PolicyLayer registry record for `godot_get_version`. HTML page: https://policylayer.com/tools/chanceflow-godot-mcp/godot-get-version

## Facts

- Tool: `godot_get_version`
- Server: Godot (`chanceflow/godot-mcp`) — https://policylayer.com/tools/chanceflow-godot-mcp.md
- Homepage: https://github.com/ChanceFlow/godot-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "godot_get_version",
    "arguments": {}
  }
}
```

## Why godot_get_version is rated Low

This is a straightforward informational retrieval tool. It queries the system for the currently installed Godot version and returns it, with no side effects, state changes, or external operations triggered. It fits the Read category definition: 'retrieves or queries data; no side effects'.

From the tool's own definition: "Tool name 'godot_get_version' and description 'Get the installed Godot version' indicate a query operation that retrieves version information without modifying or executing anything."

## Use case

AI agents call godot_get_version to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "godot_get_version": {}
  }
}
```

## Other tools on Godot (83)

- `autoload_remove` — Destructive — https://policylayer.com/tools/chanceflow-godot-mcp/autoload-remove.md
- `node_delete` — Destructive — https://policylayer.com/tools/chanceflow-godot-mcp/node-delete.md
- `editor_launch` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/editor-launch.md
- `particle_start_emitting` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/particle-start-emitting.md
- `project_export` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-export.md
- `project_run` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-run.md
- `project_stop` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-stop.md
- `animation_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/animation-get-info.md
- `animation_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/animation-list.md
- `autoload_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/autoload-list.md
- `camera_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/camera-get-info.md
- `input_list_actions` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/input-list-actions.md
- `node_get_properties` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/node-get-properties.md
- `project_get_debug_output` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-get-debug-output.md
- `project_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-get-info.md
- `project_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-list.md
- `project_list_export_presets` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-list-export-presets.md
- `project_setting_get` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-setting-get.md
- `resource_get_material_properties` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-get-material-properties.md
- `resource_get_uid` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-get-uid.md
- `resource_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-list.md
- `scene_get_tree` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/scene-get-tree.md
- `scene_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/scene-list.md
- `script_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/script-list.md
- `signal_list_connections` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/signal-list-connections.md
- `signal_list_node_signals` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/signal-list-node-signals.md
- `tilemap_get_cell` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/tilemap-get-cell.md
- `animation_add_track` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-add-track.md
- `animation_create` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-create.md
- `animation_set_keyframe` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-set-keyframe.md
- …and 53 more: https://policylayer.com/tools/chanceflow-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=chanceflow-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/chanceflow-godot-mcp
