# project_list_export_presets

List available export presets for a Godot project.

Agent View of the PolicyLayer registry record for `project_list_export_presets`. HTML page: https://policylayer.com/tools/chanceflow-godot-mcp/project-list-export-presets

## Facts

- Tool: `project_list_export_presets`
- Server: Godot (`chanceflow/godot-mcp`) — https://policylayer.com/tools/chanceflow-godot-mcp.md
- Homepage: https://github.com/ChanceFlow/godot-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "project_list_export_presets",
    "arguments": {}
  }
}
```

## Why project_list_export_presets is rated Low

This tool queries and returns existing export preset configurations from a Godot project. It performs data retrieval with no side effects, no code execution, and no modifications to the project state. It is purely informational in nature.

From the tool's own definition: "Tool name contains 'list' and description states 'List available export presets' - a query operation that retrieves configuration data without modification or execution."

## Use case

AI agents call project_list_export_presets to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "project_list_export_presets": {}
  }
}
```

## Other tools on Godot (83)

- `autoload_remove` — Destructive — https://policylayer.com/tools/chanceflow-godot-mcp/autoload-remove.md
- `node_delete` — Destructive — https://policylayer.com/tools/chanceflow-godot-mcp/node-delete.md
- `editor_launch` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/editor-launch.md
- `particle_start_emitting` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/particle-start-emitting.md
- `project_export` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-export.md
- `project_run` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-run.md
- `project_stop` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-stop.md
- `animation_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/animation-get-info.md
- `animation_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/animation-list.md
- `autoload_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/autoload-list.md
- `camera_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/camera-get-info.md
- `godot_get_version` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/godot-get-version.md
- `input_list_actions` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/input-list-actions.md
- `node_get_properties` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/node-get-properties.md
- `project_get_debug_output` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-get-debug-output.md
- `project_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-get-info.md
- `project_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-list.md
- `project_setting_get` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-setting-get.md
- `resource_get_material_properties` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-get-material-properties.md
- `resource_get_uid` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-get-uid.md
- `resource_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-list.md
- `scene_get_tree` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/scene-get-tree.md
- `scene_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/scene-list.md
- `script_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/script-list.md
- `signal_list_connections` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/signal-list-connections.md
- `signal_list_node_signals` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/signal-list-node-signals.md
- `tilemap_get_cell` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/tilemap-get-cell.md
- `animation_add_track` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-add-track.md
- `animation_create` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-create.md
- `animation_set_keyframe` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-set-keyframe.md
- …and 53 more: https://policylayer.com/tools/chanceflow-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=chanceflow-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/chanceflow-godot-mcp
