# project_setting_get

Get a project setting value from project.godot.

Agent View of the PolicyLayer registry record for `project_setting_get`. HTML page: https://policylayer.com/tools/chanceflow-godot-mcp/project-setting-get

## Facts

- Tool: `project_setting_get`
- Server: Godot (`chanceflow/godot-mcp`) — https://policylayer.com/tools/chanceflow-godot-mcp.md
- Homepage: https://github.com/ChanceFlow/godot-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "project_setting_get",
    "arguments": {}
  }
}
```

## Why project_setting_get is rated Low

This tool queries and retrieves a configuration value from the Godot project settings file. It performs a read-only operation with no capability to modify, execute, or delete data. The blast radius of misuse is minimal—an attacker gains knowledge of project configuration but cannot alter the project or execute arbitrary code.

From the tool's own definition: "Tool name uses 'get' which retrieves data; description states 'Get a project setting value' with no modification or side effects"

## Use case

AI agents call project_setting_get to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "project_setting_get": {}
  }
}
```

## Other tools on Godot (83)

- `autoload_remove` — Destructive — https://policylayer.com/tools/chanceflow-godot-mcp/autoload-remove.md
- `node_delete` — Destructive — https://policylayer.com/tools/chanceflow-godot-mcp/node-delete.md
- `editor_launch` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/editor-launch.md
- `particle_start_emitting` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/particle-start-emitting.md
- `project_export` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-export.md
- `project_run` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-run.md
- `project_stop` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-stop.md
- `animation_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/animation-get-info.md
- `animation_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/animation-list.md
- `autoload_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/autoload-list.md
- `camera_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/camera-get-info.md
- `godot_get_version` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/godot-get-version.md
- `input_list_actions` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/input-list-actions.md
- `node_get_properties` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/node-get-properties.md
- `project_get_debug_output` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-get-debug-output.md
- `project_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-get-info.md
- `project_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-list.md
- `project_list_export_presets` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-list-export-presets.md
- `resource_get_material_properties` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-get-material-properties.md
- `resource_get_uid` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-get-uid.md
- `resource_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-list.md
- `scene_get_tree` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/scene-get-tree.md
- `scene_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/scene-list.md
- `script_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/script-list.md
- `signal_list_connections` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/signal-list-connections.md
- `signal_list_node_signals` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/signal-list-node-signals.md
- `tilemap_get_cell` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/tilemap-get-cell.md
- `animation_add_track` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-add-track.md
- `animation_create` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-create.md
- `animation_set_keyframe` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-set-keyframe.md
- …and 53 more: https://policylayer.com/tools/chanceflow-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=chanceflow-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/chanceflow-godot-mcp
