# scene_get_tree

A read tool on the Godot MCP server.

Agent View of the PolicyLayer registry record for `scene_get_tree`. HTML page: https://policylayer.com/tools/chanceflow-godot-mcp/scene-get-tree

## Facts

- Tool: `scene_get_tree`
- Server: Godot (`chanceflow/godot-mcp`) — https://policylayer.com/tools/chanceflow-godot-mcp.md
- Homepage: https://github.com/ChanceFlow/godot-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "scene_get_tree",
    "arguments": {}
  }
}
```

## Why scene_get_tree is rated Low

The 'get' verb and '_tree' suffix suggest this tool queries/retrieves the hierarchical scene structure from the Godot editor without modifying it. No side effects or destructive operations are implied. Empty description lowers confidence slightly, but the naming convention and server context (Godot scene management) strongly indicate a read-only operation.

From the tool's own definition: "Tool name 'scene_get_tree' indicates retrieval of scene tree data; follows naming pattern of sibling tools like 'animation_get_info' and 'animation_list' which are read operations. Description is empty, limiting full certainty."

## Use case

AI agents call scene_get_tree to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "scene_get_tree": {}
  }
}
```

## Other tools on Godot (83)

- `autoload_remove` — Destructive — https://policylayer.com/tools/chanceflow-godot-mcp/autoload-remove.md
- `node_delete` — Destructive — https://policylayer.com/tools/chanceflow-godot-mcp/node-delete.md
- `editor_launch` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/editor-launch.md
- `particle_start_emitting` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/particle-start-emitting.md
- `project_export` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-export.md
- `project_run` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-run.md
- `project_stop` — Execute — https://policylayer.com/tools/chanceflow-godot-mcp/project-stop.md
- `animation_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/animation-get-info.md
- `animation_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/animation-list.md
- `autoload_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/autoload-list.md
- `camera_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/camera-get-info.md
- `godot_get_version` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/godot-get-version.md
- `input_list_actions` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/input-list-actions.md
- `node_get_properties` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/node-get-properties.md
- `project_get_debug_output` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-get-debug-output.md
- `project_get_info` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-get-info.md
- `project_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-list.md
- `project_list_export_presets` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-list-export-presets.md
- `project_setting_get` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/project-setting-get.md
- `resource_get_material_properties` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-get-material-properties.md
- `resource_get_uid` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-get-uid.md
- `resource_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/resource-list.md
- `scene_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/scene-list.md
- `script_list` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/script-list.md
- `signal_list_connections` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/signal-list-connections.md
- `signal_list_node_signals` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/signal-list-node-signals.md
- `tilemap_get_cell` — Read — https://policylayer.com/tools/chanceflow-godot-mcp/tilemap-get-cell.md
- `animation_add_track` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-add-track.md
- `animation_create` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-create.md
- `animation_set_keyframe` — Write — https://policylayer.com/tools/chanceflow-godot-mcp/animation-set-keyframe.md
- …and 53 more: https://policylayer.com/tools/chanceflow-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=chanceflow-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/chanceflow-godot-mcp
