# save_chat

PARTIAL SAVE: writes ONLY the 'Chat' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Player chat - the catalog of persistent CHANNELS the title offers (world / announcement / group), plus direct-message settings, moderation rules and polling economics. A channel declares who SEES it (SegmentGate + ScheduleSpec) and who may WRITE to it (a second gate plus LimitSpec anti-spam: slow mode, daily cap); an announcement channel is simply one nobody passes the write gate of. A channel may be PARTITIONED by the player's language or country and sharded by capacity - the partition key is computed by the SERVER (language is validated against this title's Localization locales, country comes from IP), so the set of rooms is bounded by config and never by client input. Type=Group is the extension point for clans: membership comes from an external provider named in GroupSource, and no provider exists yet, so such a channel is currently hidden rather than shown empty. Messages themselves are NOT here - they live in the ChatMessages collection and expire by Retention.HistoryHours; only the hot tail is cached in Redis. Muting a player and reviewing reports are admin actions, not config.

Agent View of the PolicyLayer registry record for `save_chat`. HTML page: https://policylayer.com/tools/com-idosgames-platform/save-chat

## Facts

- Tool: `save_chat`
- Server: iDos Games (`https://site.idosgames.com/api/v2/mcp`) — https://policylayer.com/tools/com-idosgames-platform.md
- Homepage: https://github.com/iDos-Games/idosgames-mcp
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server auth posture: open
- Server CORS policy: *
- Server rate-limited: no
- Parameters: 2 (2 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `value` | object | yes | Configuration of the title's player chat: the catalog of persistent channels (world/announcement/group), direct-message settings, moderation rules and polling e |
| `title_id` | string | yes | TitleID, для которого сохраняются данные. |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "save_chat",
    "arguments": {
      "value": {},
      "title_id": "<title_id>"
    }
  }
}
```

## Why save_chat is rated Medium

An AI agent can call save_chat faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.

Risk signals: Admin/system-level operation

## Use case

AI agents use save_chat to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches iDos Games:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "save_chat": {
      "limits": [
        {
          "counter": "save_chat_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on iDos Games (158)

- `delete_kanban_card` — Destructive — https://policylayer.com/tools/com-idosgames-platform/delete-kanban-card.md
- `delete_kanban_column` — Destructive — https://policylayer.com/tools/com-idosgames-platform/delete-kanban-column.md
- `delete_kanban_project` — Destructive — https://policylayer.com/tools/com-idosgames-platform/delete-kanban-project.md
- `get_push` — Destructive — https://policylayer.com/tools/com-idosgames-platform/get-push.md
- `get_usage` — Destructive — https://policylayer.com/tools/com-idosgames-platform/get-usage.md
- `save_push` — Destructive — https://policylayer.com/tools/com-idosgames-platform/save-push.md
- `save_usage` — Destructive — https://policylayer.com/tools/com-idosgames-platform/save-usage.md
- `begin_build_upload` — Execute — https://policylayer.com/tools/com-idosgames-platform/begin-build-upload.md
- `finish_build_upload` — Execute — https://policylayer.com/tools/com-idosgames-platform/finish-build-upload.md
- `draft_social_reply` — Read — https://policylayer.com/tools/com-idosgames-platform/draft-social-reply.md
- `estimate_media_cost` — Read — https://policylayer.com/tools/com-idosgames-platform/estimate-media-cost.md
- `get_advertising` — Read — https://policylayer.com/tools/com-idosgames-platform/get-advertising.md
- `get_ai` — Read — https://policylayer.com/tools/com-idosgames-platform/get-ai.md
- `get_analytics` — Read — https://policylayer.com/tools/com-idosgames-platform/get-analytics.md
- `get_asset_bundle` — Read — https://policylayer.com/tools/com-idosgames-platform/get-asset-bundle.md
- `get_attribution` — Read — https://policylayer.com/tools/com-idosgames-platform/get-attribution.md
- `get_authentication` — Read — https://policylayer.com/tools/com-idosgames-platform/get-authentication.md
- `get_ban` — Read — https://policylayer.com/tools/com-idosgames-platform/get-ban.md
- `get_blockchain` — Read — https://policylayer.com/tools/com-idosgames-platform/get-blockchain.md
- `get_build` — Read — https://policylayer.com/tools/com-idosgames-platform/get-build.md
- `get_character` — Read — https://policylayer.com/tools/com-idosgames-platform/get-character.md
- `get_chat` — Read — https://policylayer.com/tools/com-idosgames-platform/get-chat.md
- `get_cloud_code` — Read — https://policylayer.com/tools/com-idosgames-platform/get-cloud-code.md
- `get_collection` — Read — https://policylayer.com/tools/com-idosgames-platform/get-collection.md
- `get_community_marketing` — Read — https://policylayer.com/tools/com-idosgames-platform/get-community-marketing.md
- `get_coop_event` — Read — https://policylayer.com/tools/com-idosgames-platform/get-coop-event.md
- `get_craft` — Read — https://policylayer.com/tools/com-idosgames-platform/get-craft.md
- `get_currency` — Read — https://policylayer.com/tools/com-idosgames-platform/get-currency.md
- `get_data_collections` — Read — https://policylayer.com/tools/com-idosgames-platform/get-data-collections.md
- `get_deal_offer` — Read — https://policylayer.com/tools/com-idosgames-platform/get-deal-offer.md
- …and 128 more: https://policylayer.com/tools/com-idosgames-platform.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=com-idosgames-platform · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/com-idosgames-platform
