# anim_delete_keyframe

Delete a keyframe from an object property.

Agent View of the PolicyLayer registry record for `anim_delete_keyframe`. HTML page: https://policylayer.com/tools/dwgx-blender-copilot/anim-delete-keyframe

## Facts

- Tool: `anim_delete_keyframe`
- Server: Blender Copilot MCP Server (`dwgx/blender-copilot`) — https://policylayer.com/tools/dwgx-blender-copilot.md
- Homepage: https://github.com/dwgx/blender-copilot
- Risk category: Destructive (Critical risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Hidden

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "anim_delete_keyframe",
    "arguments": {}
  }
}
```

## Why anim_delete_keyframe is rated Critical

Deleting keyframes is a destructive action that cannot be easily undone in many contexts—it permanently removes animation data from a Blender scene. While Blender has undo functionality, the tool itself performs an irreversible operation on animation state. This is more severe than Write (which is reversible) because keyframe deletion destroys data.

From the tool's own definition: "Tool name is 'anim_delete_keyframe' and description states 'Delete a keyframe from an object property.' The verb 'Delete' combined with keyframe removal indicates irreversible destruction of animation data."

## Use case

AI agents call anim_delete_keyframe to permanently remove resources in Blender Copilot MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

## Recommended policy (PolicyLayer)

Verdict: **Hidden**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Blender Copilot MCP Server:

```json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "anim_delete_keyframe"
  ]
}
```

## Other tools on Blender Copilot MCP Server (306)

- `anim_clear_all` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/anim-clear-all.md
- `apply_modifier` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/apply-modifier.md
- `batch_delete` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/batch-delete.md
- `blender_new_file` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/blender-new-file.md
- `clear_animation` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/clear-animation.md
- `delete_object` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/delete-object.md
- `modifier_remove` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/modifier-remove.md
- `optimize_scene` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/optimize-scene.md
- `physics_remove` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/physics-remove.md
- `remove_constraint` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/remove-constraint.md
- `remove_modifier` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/remove-modifier.md
- `scene_cleanup` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/scene-cleanup.md
- `uv_remove_layer` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/uv-remove-layer.md
- `bake_ao` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-ao.md
- `bake_physics` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-physics.md
- `bake_textures` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-textures.md
- `blender_launch` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/blender-launch.md
- `blender_open_file` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/blender-open-file.md
- `bmesh_operation` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bmesh-operation.md
- `build_material_nodes` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/build-material-nodes.md
- `build_scene_from_json` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/build-scene-from-json.md
- `cloth_sim_model` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/cloth-sim-model.md
- `execute_code` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-code.md
- `execute_script_headless` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-script-headless.md
- `execute_script_on_file` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-script-on-file.md
- `ft_sculpt_shape_key` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/ft-sculpt-shape-key.md
- `ft_setup_eye_tracking_full` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/ft-setup-eye-tracking-full.md
- `generate_hunyuan3d_model` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/generate-hunyuan3d-model.md
- `generate_hyper3d_model_via_images` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/generate-hyper3d-model-via-images.md
- `generate_hyper3d_model_via_text` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/generate-hyper3d-model-via-text.md
- …and 276 more: https://policylayer.com/tools/dwgx-blender-copilot.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=dwgx-blender-copilot · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/dwgx-blender-copilot
