# light_list

List all lights in the scene with their properties.

Agent View of the PolicyLayer registry record for `light_list`. HTML page: https://policylayer.com/tools/dwgx-blender-copilot/light-list

## Facts

- Tool: `light_list`
- Server: Blender Copilot MCP Server (`dwgx/blender-copilot`) — https://policylayer.com/tools/dwgx-blender-copilot.md
- Homepage: https://github.com/dwgx/blender-copilot
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "light_list",
    "arguments": {}
  }
}
```

## Why light_list is rated Low

This tool retrieves and displays information about existing lights in a Blender scene. It performs no modifications, deletions, code execution, or financial operations. It is a straightforward read operation with no side effects, placing it firmly in the Read category with low severity since the blast radius of misuse is minimal—an agent can only view existing light data.

From the tool's own definition: "Tool name 'light_list' and description 'List all lights in the scene with their properties' indicate a query/retrieval operation with no modification or execution of external commands."

## Use case

AI agents call light_list to retrieve information from Blender Copilot MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Blender Copilot MCP Server:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "light_list": {}
  }
}
```

## Other tools on Blender Copilot MCP Server (306)

- `anim_clear_all` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/anim-clear-all.md
- `anim_delete_keyframe` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/anim-delete-keyframe.md
- `apply_modifier` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/apply-modifier.md
- `batch_delete` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/batch-delete.md
- `blender_new_file` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/blender-new-file.md
- `clear_animation` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/clear-animation.md
- `delete_object` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/delete-object.md
- `modifier_remove` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/modifier-remove.md
- `optimize_scene` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/optimize-scene.md
- `physics_remove` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/physics-remove.md
- `remove_constraint` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/remove-constraint.md
- `remove_modifier` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/remove-modifier.md
- `scene_cleanup` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/scene-cleanup.md
- `uv_remove_layer` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/uv-remove-layer.md
- `bake_ao` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-ao.md
- `bake_physics` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-physics.md
- `bake_textures` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-textures.md
- `blender_launch` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/blender-launch.md
- `blender_open_file` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/blender-open-file.md
- `bmesh_operation` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bmesh-operation.md
- `build_material_nodes` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/build-material-nodes.md
- `build_scene_from_json` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/build-scene-from-json.md
- `cloth_sim_model` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/cloth-sim-model.md
- `execute_code` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-code.md
- `execute_script_headless` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-script-headless.md
- `execute_script_on_file` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-script-on-file.md
- `ft_sculpt_shape_key` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/ft-sculpt-shape-key.md
- `ft_setup_eye_tracking_full` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/ft-setup-eye-tracking-full.md
- `generate_hunyuan3d_model` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/generate-hunyuan3d-model.md
- `generate_hyper3d_model_via_images` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/generate-hyper3d-model-via-images.md
- …and 276 more: https://policylayer.com/tools/dwgx-blender-copilot.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=dwgx-blender-copilot · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/dwgx-blender-copilot
