# material_list

List materials — on a specific object or all materials in the scene.

Agent View of the PolicyLayer registry record for `material_list`. HTML page: https://policylayer.com/tools/dwgx-blender-copilot/material-list

## Facts

- Tool: `material_list`
- Server: Blender Copilot MCP Server (`dwgx/blender-copilot`) — https://policylayer.com/tools/dwgx-blender-copilot.md
- Homepage: https://github.com/dwgx/blender-copilot
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "material_list",
    "arguments": {}
  }
}
```

## Why material_list is rated Low

This tool retrieves and enumerates existing materials without creating, modifying, deleting, or executing external operations. It is a pure read operation that gathers information about the scene state. The low severity reflects minimal risk if misused by an AI agent—querying material data poses no destructive or financial harm.

From the tool's own definition: "Tool name 'material_list' and description 'List materials — on a specific object or all materials in the scene' indicate a query/retrieval operation with no side effects."

## Use case

AI agents call material_list to retrieve information from Blender Copilot MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Blender Copilot MCP Server:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "material_list": {}
  }
}
```

## Other tools on Blender Copilot MCP Server (306)

- `anim_clear_all` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/anim-clear-all.md
- `anim_delete_keyframe` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/anim-delete-keyframe.md
- `apply_modifier` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/apply-modifier.md
- `batch_delete` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/batch-delete.md
- `blender_new_file` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/blender-new-file.md
- `clear_animation` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/clear-animation.md
- `delete_object` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/delete-object.md
- `modifier_remove` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/modifier-remove.md
- `optimize_scene` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/optimize-scene.md
- `physics_remove` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/physics-remove.md
- `remove_constraint` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/remove-constraint.md
- `remove_modifier` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/remove-modifier.md
- `scene_cleanup` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/scene-cleanup.md
- `uv_remove_layer` — Destructive — https://policylayer.com/tools/dwgx-blender-copilot/uv-remove-layer.md
- `bake_ao` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-ao.md
- `bake_physics` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-physics.md
- `bake_textures` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bake-textures.md
- `blender_launch` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/blender-launch.md
- `blender_open_file` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/blender-open-file.md
- `bmesh_operation` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/bmesh-operation.md
- `build_material_nodes` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/build-material-nodes.md
- `build_scene_from_json` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/build-scene-from-json.md
- `cloth_sim_model` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/cloth-sim-model.md
- `execute_code` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-code.md
- `execute_script_headless` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-script-headless.md
- `execute_script_on_file` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/execute-script-on-file.md
- `ft_sculpt_shape_key` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/ft-sculpt-shape-key.md
- `ft_setup_eye_tracking_full` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/ft-setup-eye-tracking-full.md
- `generate_hunyuan3d_model` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/generate-hunyuan3d-model.md
- `generate_hyper3d_model_via_images` — Execute — https://policylayer.com/tools/dwgx-blender-copilot/generate-hyper3d-model-via-images.md
- …and 276 more: https://policylayer.com/tools/dwgx-blender-copilot.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=dwgx-blender-copilot · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/dwgx-blender-copilot
