# gd_workspace_symbols

Search symbols across the whole project by name. Note: Godot

Agent View of the PolicyLayer registry record for `gd_workspace_symbols`. HTML page: https://policylayer.com/tools/godot-breakpoint-mcp/gd-workspace-symbols

## Facts

- Tool: `gd_workspace_symbols`
- Server: Godot Breakpoint (`jlivingston-Cipher/godot-breakpoint-mcp`) — https://policylayer.com/tools/godot-breakpoint-mcp.md
- Homepage: https://github.com/jlivingston-Cipher/godot-breakpoint-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "gd_workspace_symbols",
    "arguments": {}
  }
}
```

## Why gd_workspace_symbols is rated Low

This tool retrieves and queries symbol information from a Godot project workspace. The verb 'search' and the context of symbol lookup are characteristic of Read operations. There is no indication of data modification, code execution, deletion, or financial impact. The scope is limited to inspecting project metadata, making it a low-severity information retrieval tool.

From the tool's own definition: "Tool name 'gd_workspace_symbols' and description 'Search symbols across the whole project by name' indicate a query/search operation with no modification capability."

## Use case

AI agents call gd_workspace_symbols to retrieve information from Godot Breakpoint without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot Breakpoint:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "gd_workspace_symbols": {}
  }
}
```

## Other tools on Godot Breakpoint (238)

- `anim_delete` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/anim-delete.md
- `anim_remove_key` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/anim-remove-key.md
- `cs_rename` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/cs-rename.md
- `filesystem_move` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/filesystem-move.md
- `inputmap_erase_action` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/inputmap-erase-action.md
- `node_delete` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/node-delete.md
- `project_remove_autoload` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/project-remove-autoload.md
- `scene_close` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/scene-close.md
- `scene_reload` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/scene-reload.md
- `shader_set_code` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/shader-set-code.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/tilemap-clear.md
- `cs_dbg_attach` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-attach.md
- `cs_dbg_continue` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-continue.md
- `cs_dbg_evaluate` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-evaluate.md
- `cs_dbg_launch` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-launch.md
- `cs_dbg_restart` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-restart.md
- `cs_dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-set-exception-breakpoints.md
- `cs_dbg_step` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-step.md
- `dbg_attach` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-attach.md
- `dbg_continue` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-continue.md
- `dbg_evaluate` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-evaluate.md
- `dbg_goto` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-goto.md
- `dbg_launch` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-launch.md
- `dbg_restart` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-restart.md
- `dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-set-exception-breakpoints.md
- `dbg_set_variable` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-set-variable.md
- `dbg_step` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-step.md
- `filesystem_scan` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/filesystem-scan.md
- `godot_launch_editor` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/godot-launch-editor.md
- `godot_run_managed` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/godot-run-managed.md
- …and 208 more: https://policylayer.com/tools/godot-breakpoint-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=godot-breakpoint-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/godot-breakpoint-mcp
