# godot_version

Return the version string of the configured Godot binary.

Agent View of the PolicyLayer registry record for `godot_version`. HTML page: https://policylayer.com/tools/godot-breakpoint-mcp/godot-version

## Facts

- Tool: `godot_version`
- Server: Godot Breakpoint (`jlivingston-Cipher/godot-breakpoint-mcp`) — https://policylayer.com/tools/godot-breakpoint-mcp.md
- Homepage: https://github.com/jlivingston-Cipher/godot-breakpoint-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "godot_version",
    "arguments": {}
  }
}
```

## Why godot_version is rated Low

This tool only reads and returns version information about the configured Godot binary. It has no side effects, makes no modifications, and cannot be misused to cause harm. Pure read operation with minimal blast radius.

From the tool's own definition: "Return the version string of the configured Godot binary"

## Use case

AI agents call godot_version to retrieve information from Godot Breakpoint without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot Breakpoint:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "godot_version": {}
  }
}
```

## Other tools on Godot Breakpoint (238)

- `anim_delete` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/anim-delete.md
- `anim_remove_key` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/anim-remove-key.md
- `cs_rename` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/cs-rename.md
- `filesystem_move` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/filesystem-move.md
- `inputmap_erase_action` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/inputmap-erase-action.md
- `node_delete` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/node-delete.md
- `project_remove_autoload` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/project-remove-autoload.md
- `scene_close` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/scene-close.md
- `scene_reload` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/scene-reload.md
- `shader_set_code` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/shader-set-code.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/godot-breakpoint-mcp/tilemap-clear.md
- `cs_dbg_attach` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-attach.md
- `cs_dbg_continue` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-continue.md
- `cs_dbg_evaluate` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-evaluate.md
- `cs_dbg_launch` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-launch.md
- `cs_dbg_restart` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-restart.md
- `cs_dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-set-exception-breakpoints.md
- `cs_dbg_step` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/cs-dbg-step.md
- `dbg_attach` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-attach.md
- `dbg_continue` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-continue.md
- `dbg_evaluate` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-evaluate.md
- `dbg_goto` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-goto.md
- `dbg_launch` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-launch.md
- `dbg_restart` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-restart.md
- `dbg_set_exception_breakpoints` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-set-exception-breakpoints.md
- `dbg_set_variable` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-set-variable.md
- `dbg_step` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/dbg-step.md
- `filesystem_scan` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/filesystem-scan.md
- `godot_launch_editor` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/godot-launch-editor.md
- `godot_run_managed` — Execute — https://policylayer.com/tools/godot-breakpoint-mcp/godot-run-managed.md
- …and 208 more: https://policylayer.com/tools/godot-breakpoint-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=godot-breakpoint-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/godot-breakpoint-mcp
