# create_object

A write tool on the Blend Ai MCP server.

Agent View of the PolicyLayer registry record for `create_object`. HTML page: https://policylayer.com/tools/holdmybeer-gg-blend-ai/create-object

## Facts

- Tool: `create_object`
- Server: Blend Ai (`holdmybeer-gg/blend-ai`) — https://policylayer.com/tools/holdmybeer-gg-blend-ai.md
- Homepage: https://github.com/HoldMyBeer-gg/blend-ai
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "create_object",
    "arguments": {}
  }
}
```

## Why create_object is rated Medium

Creating objects in Blender is a reversible write operation that modifies the scene state. While not destructive, it alters the project by adding new entities. The severity is high because an AI agent misusing this in production workflows could create unwanted geometry, cluttering or corrupting 3D scenes.

From the tool's own definition: "Tool name is 'create_object' and the server description indicates it provides tools for '3D modeling, animation, and rendering' with the capability to 'control Blender through..."

## Use case

AI agents use create_object to create or update resources in Blend Ai, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Blend Ai environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Blend Ai:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "create_object": {
      "limits": [
        {
          "counter": "create_object_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Blend Ai (174)

- `clear_animation` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/clear-animation.md
- `delete_collection` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-collection.md
- `delete_keyframe` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-keyframe.md
- `delete_light` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-light.md
- `delete_material` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-material.md
- `delete_object` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-object.md
- `delete_particle_system` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-particle-system.md
- `delete_scene` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-scene.md
- `remove_annotation_layer` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/remove-annotation-layer.md
- `remove_color_ramp_element` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/remove-color-ramp-element.md
- `remove_modifier` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/remove-modifier.md
- `remove_shader_node` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/remove-shader-node.md
- `execute_blender_code` — Execute — https://policylayer.com/tools/holdmybeer-gg-blend-ai/execute-blender-code.md
- `render_animation` — Execute — https://policylayer.com/tools/holdmybeer-gg-blend-ai/render-animation.md
- `render_image` — Execute — https://policylayer.com/tools/holdmybeer-gg-blend-ai/render-image.md
- `spin_mesh` — Execute — https://policylayer.com/tools/holdmybeer-gg-blend-ai/spin-mesh.md
- `analyze_mesh_quality` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/analyze-mesh-quality.md
- `get_color_ramp` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-color-ramp.md
- `get_node_tree` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-node-tree.md
- `get_object_info` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-object-info.md
- `get_scene_info` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-scene-info.md
- `get_viewport_screenshot` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-viewport-screenshot.md
- `list_geometry_node_inputs` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-geometry-node-inputs.md
- `list_keyframes` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-keyframes.md
- `list_lights` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-lights.md
- `list_materials` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-materials.md
- `list_objects` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-objects.md
- `list_procedural_patterns` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-procedural-patterns.md
- `list_recent_files` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-recent-files.md
- `list_scenes` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-scenes.md
- …and 144 more: https://policylayer.com/tools/holdmybeer-gg-blend-ai.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=holdmybeer-gg-blend-ai · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/holdmybeer-gg-blend-ai
