# render_animation

A execute tool on the Blend Ai MCP server.

Agent View of the PolicyLayer registry record for `render_animation`. HTML page: https://policylayer.com/tools/holdmybeer-gg-blend-ai/render-animation

## Facts

- Tool: `render_animation`
- Server: Blend Ai (`holdmybeer-gg/blend-ai`) — https://policylayer.com/tools/holdmybeer-gg-blend-ai.md
- Homepage: https://github.com/HoldMyBeer-gg/blend-ai
- Risk category: Execute (High risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "render_animation",
    "arguments": {}
  }
}
```

## Why render_animation is rated High

Rendering an animation in Blender triggers a potentially long-running computational process that consumes significant CPU/GPU resources and writes output files to disk. Based on the tool name and server context (3D modeling, animation, and rendering), this is an execution operation with high resource consumption potential. Empty description lowers confidence slightly.

From the tool's own definition: "Tool name 'render_animation' on a Blender MCP server described as executing validated operations in Blender. Description is empty."

## Use case

AI agents invoke render_animation to trigger actions in Blend Ai. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Blend Ai:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "render_animation": {
      "limits": [
        {
          "counter": "render_animation_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Blend Ai (174)

- `clear_animation` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/clear-animation.md
- `delete_collection` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-collection.md
- `delete_keyframe` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-keyframe.md
- `delete_light` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-light.md
- `delete_material` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-material.md
- `delete_object` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-object.md
- `delete_particle_system` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-particle-system.md
- `delete_scene` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/delete-scene.md
- `remove_annotation_layer` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/remove-annotation-layer.md
- `remove_color_ramp_element` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/remove-color-ramp-element.md
- `remove_modifier` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/remove-modifier.md
- `remove_shader_node` — Destructive — https://policylayer.com/tools/holdmybeer-gg-blend-ai/remove-shader-node.md
- `execute_blender_code` — Execute — https://policylayer.com/tools/holdmybeer-gg-blend-ai/execute-blender-code.md
- `render_image` — Execute — https://policylayer.com/tools/holdmybeer-gg-blend-ai/render-image.md
- `spin_mesh` — Execute — https://policylayer.com/tools/holdmybeer-gg-blend-ai/spin-mesh.md
- `analyze_mesh_quality` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/analyze-mesh-quality.md
- `get_color_ramp` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-color-ramp.md
- `get_node_tree` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-node-tree.md
- `get_object_info` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-object-info.md
- `get_scene_info` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-scene-info.md
- `get_viewport_screenshot` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/get-viewport-screenshot.md
- `list_geometry_node_inputs` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-geometry-node-inputs.md
- `list_keyframes` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-keyframes.md
- `list_lights` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-lights.md
- `list_materials` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-materials.md
- `list_objects` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-objects.md
- `list_procedural_patterns` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-procedural-patterns.md
- `list_recent_files` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-recent-files.md
- `list_scenes` — Read — https://policylayer.com/tools/holdmybeer-gg-blend-ai/list-scenes.md
- `add_annotation_layer` — Write — https://policylayer.com/tools/holdmybeer-gg-blend-ai/add-annotation-layer.md
- …and 144 more: https://policylayer.com/tools/holdmybeer-gg-blend-ai.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=holdmybeer-gg-blend-ai · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/holdmybeer-gg-blend-ai
