# add_blueprint_component

Add a component to a Blueprint.

Agent View of the PolicyLayer registry record for `add_blueprint_component`. HTML page: https://policylayer.com/tools/jjpxdev-unreal-mcp/add-blueprint-component

## Facts

- Tool: `add_blueprint_component`
- Server: Unreal (`@jjpxdev/unreal-mcp`) — https://policylayer.com/tools/jjpxdev-unreal-mcp.md
- Install: `npx -y @jjpxdev/unreal-mcp`
- Homepage: https://www.npmjs.com/package/@jjpxdev/unreal-mcp
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 3 (2 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `blueprint_path` | string | yes | Blueprint asset path |
| `component_name` | string | no | Name for the component |
| `component_class` | string | yes | Component class (e.g., StaticMeshComponent, BoxCollisionComponent, PointLightComponent) |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "add_blueprint_component",
    "arguments": {
      "blueprint_path": "<blueprint_path>",
      "component_class": "<component_class>"
    }
  }
}
```

## Why add_blueprint_component is rated Medium

This tool creates or modifies a Blueprint asset by adding a component to it. This is a Write-category operation because it creates new data structures within the Blueprint (reversibly). While it affects game logic and structure, it does not execute arbitrary code, delete data irreversibly, or trigger external financial operations.

From the tool's own definition: "Tool description: 'Add a component to a Blueprint.' The verb 'Add' and the action of modifying a Blueprint by inserting a component constitute a reversible write operation."

## Use case

AI agents use add_blueprint_component to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unreal:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "add_blueprint_component": {
      "limits": [
        {
          "counter": "add_blueprint_component_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Unreal (126)

- `delete_actor` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-actor.md
- `delete_asset` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-asset.md
- `delete_material_expression` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-material-expression.md
- `remove_graph_node` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/remove-graph-node.md
- `build_cook_run` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-cook-run.md
- `build_graph` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-graph.md
- `build_plugin` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-plugin.md
- `build_target` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-target.md
- `call_preset_function` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/call-preset-function.md
- `clean_project` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/clean-project.md
- `compile_blueprint` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/compile-blueprint.md
- `content_audit` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/content-audit.md
- `cook_content` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/cook-content.md
- `execute_console_command` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/execute-console-command.md
- `execute_python` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/execute-python.md
- `generate_lods` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/generate-lods.md
- `package_project` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/package-project.md
- `recompile_material` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/recompile-material.md
- `reinit_niagara_system` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/reinit-niagara-system.md
- `render_sequence` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/render-sequence.md
- `reset_niagara_system` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/reset-niagara-system.md
- `run_all_automation_tests` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-all-automation-tests.md
- `run_automation_test` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-automation-test.md
- `run_automation_tests_by_category` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-automation-tests-by-category.md
- `run_editor_utility_blueprint` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-editor-utility-blueprint.md
- `run_editor_utility_widget` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-editor-utility-widget.md
- `run_gauntlet` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-gauntlet.md
- `run_map_check` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-map-check.md
- `run_stat_command` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-stat-command.md
- `spawn_niagara_at_location` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/spawn-niagara-at-location.md
- …and 96 more: https://policylayer.com/tools/jjpxdev-unreal-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=jjpxdev-unreal-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/jjpxdev-unreal-mcp
