# list_actors

List all actors in the current level, optionally filtered by class.

Agent View of the PolicyLayer registry record for `list_actors`. HTML page: https://policylayer.com/tools/jjpxdev-unreal-mcp/list-actors

## Facts

- Tool: `list_actors`
- Server: Unreal (`@jjpxdev/unreal-mcp`) — https://policylayer.com/tools/jjpxdev-unreal-mcp.md
- Install: `npx -y @jjpxdev/unreal-mcp`
- Homepage: https://www.npmjs.com/package/@jjpxdev/unreal-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 2
- Recommended policy verdict: Allowed

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `name_filter` | string | no | Filter by name substring |
| `class_filter` | string | no | Filter by actor class (e.g., StaticMeshActor, PointLight) |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "list_actors",
    "arguments": {}
  }
}
```

## Why list_actors is rated Low

This tool retrieves and filters existing actor data from the Unreal Engine level without creating, modifying, deleting, or executing anything. It is a straightforward inventory/discovery operation typical of Read category tools. Low severity because listing actors poses minimal risk even if accessed by an untrusted agent, though it may reveal level design or actor configuration details.

From the tool's own definition: "Tool description states 'List all actors in the current level, optionally filtered by class' — a pure query/retrieval operation with no modification, deletion, or execution side effects."

## Use case

AI agents call list_actors to retrieve information from Unreal without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unreal:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "list_actors": {}
  }
}
```

## Other tools on Unreal (126)

- `delete_actor` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-actor.md
- `delete_asset` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-asset.md
- `delete_material_expression` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-material-expression.md
- `remove_graph_node` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/remove-graph-node.md
- `build_cook_run` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-cook-run.md
- `build_graph` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-graph.md
- `build_plugin` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-plugin.md
- `build_target` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-target.md
- `call_preset_function` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/call-preset-function.md
- `clean_project` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/clean-project.md
- `compile_blueprint` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/compile-blueprint.md
- `content_audit` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/content-audit.md
- `cook_content` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/cook-content.md
- `execute_console_command` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/execute-console-command.md
- `execute_python` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/execute-python.md
- `generate_lods` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/generate-lods.md
- `package_project` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/package-project.md
- `recompile_material` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/recompile-material.md
- `reinit_niagara_system` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/reinit-niagara-system.md
- `render_sequence` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/render-sequence.md
- `reset_niagara_system` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/reset-niagara-system.md
- `run_all_automation_tests` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-all-automation-tests.md
- `run_automation_test` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-automation-test.md
- `run_automation_tests_by_category` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-automation-tests-by-category.md
- `run_editor_utility_blueprint` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-editor-utility-blueprint.md
- `run_editor_utility_widget` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-editor-utility-widget.md
- `run_gauntlet` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-gauntlet.md
- `run_map_check` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-map-check.md
- `run_stat_command` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-stat-command.md
- `spawn_niagara_at_location` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/spawn-niagara-at-location.md
- …and 96 more: https://policylayer.com/tools/jjpxdev-unreal-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=jjpxdev-unreal-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/jjpxdev-unreal-mcp
