# reimport_skeletal_mesh

Reimport a skeletal mesh from its source file.

Agent View of the PolicyLayer registry record for `reimport_skeletal_mesh`. HTML page: https://policylayer.com/tools/jjpxdev-unreal-mcp/reimport-skeletal-mesh

## Facts

- Tool: `reimport_skeletal_mesh`
- Server: Unreal (`@jjpxdev/unreal-mcp`) — https://policylayer.com/tools/jjpxdev-unreal-mcp.md
- Install: `npx -y @jjpxdev/unreal-mcp`
- Homepage: https://www.npmjs.com/package/@jjpxdev/unreal-mcp
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 1 (1 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `mesh_path` | string | yes | Skeletal mesh asset path |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "reimport_skeletal_mesh",
    "arguments": {
      "mesh_path": "<mesh_path>"
    }
  }
}
```

## Why reimport_skeletal_mesh is rated Medium

This tool modifies skeletal mesh assets by reimporting them, which is a reversible write operation. While it affects game assets and could impact project state if misused (e.g., importing corrupted or malicious mesh data), it does not delete data (Destructive), execute arbitrary code (Execute), cause financial transactions (Financial), or merely read data (Read).

From the tool's own definition: "Tool name 'reimport_skeletal_mesh' and description 'Reimport a skeletal mesh from its source file' indicate modification of existing assets by reloading/updating them from source."

## Use case

AI agents use reimport_skeletal_mesh to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unreal:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "reimport_skeletal_mesh": {
      "limits": [
        {
          "counter": "reimport_skeletal_mesh_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Unreal (126)

- `delete_actor` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-actor.md
- `delete_asset` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-asset.md
- `delete_material_expression` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-material-expression.md
- `remove_graph_node` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/remove-graph-node.md
- `build_cook_run` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-cook-run.md
- `build_graph` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-graph.md
- `build_plugin` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-plugin.md
- `build_target` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-target.md
- `call_preset_function` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/call-preset-function.md
- `clean_project` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/clean-project.md
- `compile_blueprint` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/compile-blueprint.md
- `content_audit` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/content-audit.md
- `cook_content` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/cook-content.md
- `execute_console_command` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/execute-console-command.md
- `execute_python` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/execute-python.md
- `generate_lods` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/generate-lods.md
- `package_project` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/package-project.md
- `recompile_material` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/recompile-material.md
- `reinit_niagara_system` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/reinit-niagara-system.md
- `render_sequence` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/render-sequence.md
- `reset_niagara_system` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/reset-niagara-system.md
- `run_all_automation_tests` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-all-automation-tests.md
- `run_automation_test` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-automation-test.md
- `run_automation_tests_by_category` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-automation-tests-by-category.md
- `run_editor_utility_blueprint` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-editor-utility-blueprint.md
- `run_editor_utility_widget` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-editor-utility-widget.md
- `run_gauntlet` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-gauntlet.md
- `run_map_check` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-map-check.md
- `run_stat_command` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-stat-command.md
- `spawn_niagara_at_location` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/spawn-niagara-at-location.md
- …and 96 more: https://policylayer.com/tools/jjpxdev-unreal-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=jjpxdev-unreal-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/jjpxdev-unreal-mcp
