# run_gauntlet

Launch a Gauntlet test session via UAT. Runs tests in a full game instance.

Agent View of the PolicyLayer registry record for `run_gauntlet`. HTML page: https://policylayer.com/tools/jjpxdev-unreal-mcp/run-gauntlet

## Facts

- Tool: `run_gauntlet`
- Server: Unreal (`@jjpxdev/unreal-mcp`) — https://policylayer.com/tools/jjpxdev-unreal-mcp.md
- Install: `npx -y @jjpxdev/unreal-mcp`
- Homepage: https://www.npmjs.com/package/@jjpxdev/unreal-mcp
- Risk category: Execute (High risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 3 (1 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `platform` | object | no | Target platform |
| `test_name` | string | yes | Gauntlet test name |
| `configuration` | object | no | Build configuration |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "run_gauntlet",
    "arguments": {
      "test_name": "<test_name>"
    }
  }
}
```

## Why run_gauntlet is rated High

The tool triggers execution of arbitrary test suites (Gauntlet tests) within a live Unreal Engine game instance via the Unreal Automation Tool (UAT). This is a code execution action whose effects depend entirely on what tests are specified—tests could interact with game state, modify assets, access sensitive data, or cause unpredictable side effects.

From the tool's own definition: "Tool description explicitly states 'Launch a Gauntlet test session via UAT' and 'Runs tests in a full game instance.' These clearly indicate execution of test code within a game runtime environment."

## Use case

AI agents invoke run_gauntlet to trigger actions in Unreal. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Unreal:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "run_gauntlet": {
      "limits": [
        {
          "counter": "run_gauntlet_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Unreal (126)

- `delete_actor` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-actor.md
- `delete_asset` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-asset.md
- `delete_material_expression` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/delete-material-expression.md
- `remove_graph_node` — Destructive — https://policylayer.com/tools/jjpxdev-unreal-mcp/remove-graph-node.md
- `build_cook_run` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-cook-run.md
- `build_graph` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-graph.md
- `build_plugin` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-plugin.md
- `build_target` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/build-target.md
- `call_preset_function` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/call-preset-function.md
- `clean_project` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/clean-project.md
- `compile_blueprint` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/compile-blueprint.md
- `content_audit` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/content-audit.md
- `cook_content` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/cook-content.md
- `execute_console_command` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/execute-console-command.md
- `execute_python` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/execute-python.md
- `generate_lods` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/generate-lods.md
- `package_project` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/package-project.md
- `recompile_material` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/recompile-material.md
- `reinit_niagara_system` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/reinit-niagara-system.md
- `render_sequence` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/render-sequence.md
- `reset_niagara_system` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/reset-niagara-system.md
- `run_all_automation_tests` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-all-automation-tests.md
- `run_automation_test` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-automation-test.md
- `run_automation_tests_by_category` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-automation-tests-by-category.md
- `run_editor_utility_blueprint` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-editor-utility-blueprint.md
- `run_editor_utility_widget` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-editor-utility-widget.md
- `run_map_check` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-map-check.md
- `run_stat_command` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/run-stat-command.md
- `spawn_niagara_at_location` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/spawn-niagara-at-location.md
- `spawn_niagara_attached` — Execute — https://policylayer.com/tools/jjpxdev-unreal-mcp/spawn-niagara-attached.md
- …and 96 more: https://policylayer.com/tools/jjpxdev-unreal-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=jjpxdev-unreal-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/jjpxdev-unreal-mcp
