# clear_output

Clear the editor output log

Agent View of the PolicyLayer registry record for `clear_output`. HTML page: https://policylayer.com/tools/keeveeg-godot-mcp/clear-output

## Facts

- Tool: `clear_output`
- Server: Godot (`@keeveeg/godot-mcp`) — https://policylayer.com/tools/keeveeg-godot-mcp.md
- Install: `npx -y @keeveeg/godot-mcp`
- Homepage: https://www.npmjs.com/package/@keeveeg/godot-mcp
- Risk category: Destructive (Critical risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Hidden

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "clear_output",
    "arguments": {}
  }
}
```

## Why clear_output is rated Critical

Clearing the output log irreversibly removes existing log data that cannot be recovered. While the blast radius is moderate (only log data is lost, not project assets), the action is non-reversible, placing it in the Destructive category.

From the tool's own definition: "Clear the editor output log"

## Use case

AI agents call clear_output to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

## Recommended policy (PolicyLayer)

Verdict: **Hidden**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "clear_output"
  ]
}
```

## Other tools on Godot (320)

- `clear_editor_log` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/clear-editor-log.md
- `clear_editor_selection` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/clear-editor-selection.md
- `delete_export_preset` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-export-preset.md
- `delete_node` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-node.md
- `delete_particles` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-particles.md
- `delete_resource` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-resource.md
- `delete_save_file` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-save-file.md
- `delete_scene` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-scene.md
- `delete_script` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-script.md
- `delete_shader` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-shader.md
- `delete_theme` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-theme.md
- `remove_animation` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-animation.md
- `remove_audio_bus` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-audio-bus.md
- `remove_audio_player` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-audio-player.md
- `remove_autoload` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-autoload.md
- `remove_autoload_config` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-autoload-config.md
- `remove_input_action` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-input-action.md
- `remove_navigation_agent` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-agent.md
- `remove_navigation_link` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-link.md
- `remove_navigation_region` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-region.md
- `reset_editor_layout` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/reset-editor-layout.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/tilemap-clear.md
- `uninstall_addon` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/uninstall-addon.md
- `bake_navigation_mesh` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/bake-navigation-mesh.md
- `capture_frames` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/capture-frames.md
- `click_button_by_text` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/click-button-by-text.md
- `continue_execution` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/continue-execution.md
- `evaluate_expression` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/evaluate-expression.md
- `execute_editor_script` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/execute-editor-script.md
- `execute_game_script` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/execute-game-script.md
- …and 290 more: https://policylayer.com/tools/keeveeg-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=keeveeg-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/keeveeg-godot-mcp
