# find_unused_resources

Find resources in the project that are not referenced by any scene or script

Agent View of the PolicyLayer registry record for `find_unused_resources`. HTML page: https://policylayer.com/tools/keeveeg-godot-mcp/find-unused-resources

## Facts

- Tool: `find_unused_resources`
- Server: Godot (`@keeveeg/godot-mcp`) — https://policylayer.com/tools/keeveeg-godot-mcp.md
- Install: `npx -y @keeveeg/godot-mcp`
- Homepage: https://www.npmjs.com/package/@keeveeg/godot-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "find_unused_resources",
    "arguments": {}
  }
}
```

## Why find_unused_resources is rated Low

This tool only retrieves and analyzes project metadata to identify unreferenced resources. It has no side effects—it does not modify, delete, execute code, or trigger external operations. The operation is purely informational (Read category). Severity is low because even misuse (e.g., an agent acting on the results) would not directly harm the project without subsequent Write or Destructive actions.

From the tool's own definition: "Tool performs a search/query operation to 'find resources in the project that are not referenced' with no modification, deletion, or execution capability mentioned."

## Use case

AI agents call find_unused_resources to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "find_unused_resources": {}
  }
}
```

## Other tools on Godot (320)

- `clear_editor_log` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/clear-editor-log.md
- `clear_editor_selection` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/clear-editor-selection.md
- `clear_output` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/clear-output.md
- `delete_export_preset` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-export-preset.md
- `delete_node` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-node.md
- `delete_particles` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-particles.md
- `delete_resource` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-resource.md
- `delete_save_file` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-save-file.md
- `delete_scene` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-scene.md
- `delete_script` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-script.md
- `delete_shader` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-shader.md
- `delete_theme` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-theme.md
- `remove_animation` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-animation.md
- `remove_audio_bus` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-audio-bus.md
- `remove_audio_player` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-audio-player.md
- `remove_autoload` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-autoload.md
- `remove_autoload_config` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-autoload-config.md
- `remove_input_action` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-input-action.md
- `remove_navigation_agent` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-agent.md
- `remove_navigation_link` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-link.md
- `remove_navigation_region` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-region.md
- `reset_editor_layout` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/reset-editor-layout.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/tilemap-clear.md
- `uninstall_addon` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/uninstall-addon.md
- `bake_navigation_mesh` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/bake-navigation-mesh.md
- `capture_frames` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/capture-frames.md
- `click_button_by_text` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/click-button-by-text.md
- `continue_execution` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/continue-execution.md
- `evaluate_expression` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/evaluate-expression.md
- `execute_editor_script` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/execute-editor-script.md
- …and 290 more: https://policylayer.com/tools/keeveeg-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=keeveeg-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/keeveeg-godot-mcp
