# validate_build_settings

Validate current build settings and return any errors or warnings

Agent View of the PolicyLayer registry record for `validate_build_settings`. HTML page: https://policylayer.com/tools/keeveeg-godot-mcp/validate-build-settings

## Facts

- Tool: `validate_build_settings`
- Server: Godot (`@keeveeg/godot-mcp`) — https://policylayer.com/tools/keeveeg-godot-mcp.md
- Install: `npx -y @keeveeg/godot-mcp`
- Homepage: https://www.npmjs.com/package/@keeveeg/godot-mcp
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "validate_build_settings",
    "arguments": {}
  }
}
```

## Why validate_build_settings is rated Low

This tool performs validation/inspection of build settings, which is a read operation that queries existing configuration and reports results without creating, modifying, deleting, or executing arbitrary code. The verb 'validate' combined with 'return' indicates data retrieval and analysis only.

From the tool's own definition: "The tool name 'validate_build_settings' and description 'Validate current build settings and return any errors or warnings' indicate a read-only validation operation that retrieves and analyzes configuration state without modifying it."

## Use case

AI agents call validate_build_settings to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "validate_build_settings": {}
  }
}
```

## Other tools on Godot (320)

- `clear_editor_log` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/clear-editor-log.md
- `clear_editor_selection` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/clear-editor-selection.md
- `clear_output` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/clear-output.md
- `delete_export_preset` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-export-preset.md
- `delete_node` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-node.md
- `delete_particles` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-particles.md
- `delete_resource` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-resource.md
- `delete_save_file` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-save-file.md
- `delete_scene` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-scene.md
- `delete_script` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-script.md
- `delete_shader` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-shader.md
- `delete_theme` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/delete-theme.md
- `remove_animation` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-animation.md
- `remove_audio_bus` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-audio-bus.md
- `remove_audio_player` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-audio-player.md
- `remove_autoload` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-autoload.md
- `remove_autoload_config` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-autoload-config.md
- `remove_input_action` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-input-action.md
- `remove_navigation_agent` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-agent.md
- `remove_navigation_link` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-link.md
- `remove_navigation_region` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/remove-navigation-region.md
- `reset_editor_layout` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/reset-editor-layout.md
- `tilemap_clear` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/tilemap-clear.md
- `uninstall_addon` — Destructive — https://policylayer.com/tools/keeveeg-godot-mcp/uninstall-addon.md
- `bake_navigation_mesh` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/bake-navigation-mesh.md
- `capture_frames` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/capture-frames.md
- `click_button_by_text` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/click-button-by-text.md
- `continue_execution` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/continue-execution.md
- `evaluate_expression` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/evaluate-expression.md
- `execute_editor_script` — Execute — https://policylayer.com/tools/keeveeg-godot-mcp/execute-editor-script.md
- …and 290 more: https://policylayer.com/tools/keeveeg-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=keeveeg-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/keeveeg-godot-mcp
