# build_export

Exporta o projeto para um executável (.exe no Windows).

Agent View of the PolicyLayer registry record for `build_export`. HTML page: https://policylayer.com/tools/mcp-godot-desenvolvimento/build-export

## Facts

- Tool: `build_export`
- Server: Mcp Godot Desenvolvimento (`joabcostamd/mcp-godot-desenvolvimento`) — https://policylayer.com/tools/mcp-godot-desenvolvimento.md
- Homepage: https://github.com/joabcostamd/mcp-godot-desenvolvimento
- Risk category: Execute (High risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "build_export",
    "arguments": {}
  }
}
```

## Why build_export is rated High

build_export triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.

## Use case

AI agents invoke build_export to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Mcp Godot Desenvolvimento:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "build_export": {
      "limits": [
        {
          "counter": "build_export_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Mcp Godot Desenvolvimento (291)

- `addon_delete_node` — Destructive — https://policylayer.com/tools/mcp-godot-desenvolvimento/addon-delete-node.md
- `delete_file` — Destructive — https://policylayer.com/tools/mcp-godot-desenvolvimento/delete-file.md
- `delete_node` — Destructive — https://policylayer.com/tools/mcp-godot-desenvolvimento/delete-node.md
- `detach_script` — Destructive — https://policylayer.com/tools/mcp-godot-desenvolvimento/detach-script.md
- `remove_background` — Destructive — https://policylayer.com/tools/mcp-godot-desenvolvimento/remove-background.md
- `build_csharp` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/build-csharp.md
- `compile_test` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/compile-test.md
- `deploy_itch` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/deploy-itch.md
- `execute_gdscript_runtime` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/execute-gdscript-runtime.md
- `game_performance` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/game-performance.md
- `godot_run_project` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/godot-run-project.md
- `godot_stop_project` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/godot-stop-project.md
- `godot_wait_for_bridge` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/godot-wait-for-bridge.md
- `launch_editor` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/launch-editor.md
- `run_game` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/run-game.md
- `run_gut_tests` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/run-gut-tests.md
- `run_scripted_tests` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/run-scripted-tests.md
- `run_stress_test` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/run-stress-test.md
- `run_verification_pipeline` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/run-verification-pipeline.md
- `smart_restart` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/smart-restart.md
- `start_recording` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/start-recording.md
- `stop_game` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/stop-game.md
- `stop_recording` — Execute — https://policylayer.com/tools/mcp-godot-desenvolvimento/stop-recording.md
- `addon_get_scene_tree` — Read — https://policylayer.com/tools/mcp-godot-desenvolvimento/addon-get-scene-tree.md
- `addon_is_available` — Read — https://policylayer.com/tools/mcp-godot-desenvolvimento/addon-is-available.md
- `addon_take_screenshot` — Read — https://policylayer.com/tools/mcp-godot-desenvolvimento/addon-take-screenshot.md
- `analyze_game_structure` — Read — https://policylayer.com/tools/mcp-godot-desenvolvimento/analyze-game-structure.md
- `analyze_signal_flow` — Read — https://policylayer.com/tools/mcp-godot-desenvolvimento/analyze-signal-flow.md
- `auto_screenshot` — Read — https://policylayer.com/tools/mcp-godot-desenvolvimento/auto-screenshot.md
- `balance_analyze` — Read — https://policylayer.com/tools/mcp-godot-desenvolvimento/balance-analyze.md
- …and 261 more: https://policylayer.com/tools/mcp-godot-desenvolvimento.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=mcp-godot-desenvolvimento · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/mcp-godot-desenvolvimento
