# add_terrain_clearing

Add a flat clearing zone to MapBuilder (lerps height toward base inside radius).

Agent View of the PolicyLayer registry record for `add_terrain_clearing`. HTML page: https://policylayer.com/tools/sbox/add-terrain-clearing

## Facts

- Tool: `add_terrain_clearing`
- Server: Sbox (`sbox-mcp-server`) — https://policylayer.com/tools/sbox.md
- Install: `npx -y sbox-mcp-server`
- Homepage: git+https://github.com/LouSputthole/Sbox-Claude.git
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "add_terrain_clearing",
    "arguments": {}
  }
}
```

## Why add_terrain_clearing is rated Medium

This tool modifies game world state by altering terrain geometry within a specified radius. It is reversible (the clearing can be removed or adjusted), making it Write rather than Destructive. The severity is medium because misuse could degrade map quality or create unplayable areas, but the effects are contained to a localized game asset and are not permanent or irreversible.

From the tool's own definition: "The tool 'add_terrain_clearing' modifies map terrain by creating a flat clearing zone that adjusts height values ('lerps height toward base inside radius'). This is a creation/modification operation on game map data."

## Use case

AI agents use add_terrain_clearing to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Sbox:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "add_terrain_clearing": {
      "limits": [
        {
          "counter": "add_terrain_clearing_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Sbox (206)

- `clear_cave_path` — Destructive — https://policylayer.com/tools/sbox/clear-cave-path.md
- `clear_forest_pois` — Destructive — https://policylayer.com/tools/sbox/clear-forest-pois.md
- `clear_terrain_features` — Destructive — https://policylayer.com/tools/sbox/clear-terrain-features.md
- `debug_clear` — Destructive — https://policylayer.com/tools/sbox/debug-clear.md
- `delete_gameobject` — Destructive — https://policylayer.com/tools/sbox/delete-gameobject.md
- `delete_script` — Destructive — https://policylayer.com/tools/sbox/delete-script.md
- `remove_component` — Destructive — https://policylayer.com/tools/sbox/remove-component.md
- `snap_to_ground` — Destructive — https://policylayer.com/tools/sbox/snap-to-ground.md
- `bake_navmesh` — Execute — https://policylayer.com/tools/sbox/bake-navmesh.md
- `bake_reflections` — Execute — https://policylayer.com/tools/sbox/bake-reflections.md
- `build_terrain_mesh` — Execute — https://policylayer.com/tools/sbox/build-terrain-mesh.md
- `console_run` — Execute — https://policylayer.com/tools/sbox/console-run.md
- `create_event_director` — Execute — https://policylayer.com/tools/sbox/create-event-director.md
- `create_npc_spawner` — Execute — https://policylayer.com/tools/sbox/create-npc-spawner.md
- `create_trigger_zone` — Execute — https://policylayer.com/tools/sbox/create-trigger-zone.md
- `debug_draw_box` — Execute — https://policylayer.com/tools/sbox/debug-draw-box.md
- `debug_draw_ray` — Execute — https://policylayer.com/tools/sbox/debug-draw-ray.md
- `debug_draw_sphere` — Execute — https://policylayer.com/tools/sbox/debug-draw-sphere.md
- `drive_player` — Execute — https://policylayer.com/tools/sbox/drive-player.md
- `execute_csharp` — Execute — https://policylayer.com/tools/sbox/execute-csharp.md
- `focus_object` — Execute — https://policylayer.com/tools/sbox/focus-object.md
- `frame_camera` — Execute — https://policylayer.com/tools/sbox/frame-camera.md
- `invoke_button` — Execute — https://policylayer.com/tools/sbox/invoke-button.md
- `invoke_method` — Execute — https://policylayer.com/tools/sbox/invoke-method.md
- `load_scene` — Execute — https://policylayer.com/tools/sbox/load-scene.md
- `network_spawn` — Execute — https://policylayer.com/tools/sbox/network-spawn.md
- `play_animation` — Execute — https://policylayer.com/tools/sbox/play-animation.md
- `play_sound_preview` — Execute — https://policylayer.com/tools/sbox/play-sound-preview.md
- `playtest` — Execute — https://policylayer.com/tools/sbox/playtest.md
- `recompile_asset` — Execute — https://policylayer.com/tools/sbox/recompile-asset.md
- …and 176 more: https://policylayer.com/tools/sbox.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=sbox · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/sbox
