# create_health_system

Generate a Health component: MaxHealth, [Sync] CurrentHealth, TakeDamage/Heal, an OnDeath event, optional regen and respawn. Host-authoritative damage when networked, single-player safe. Optionally attached to an existing GameObject by GUID

Agent View of the PolicyLayer registry record for `create_health_system`. HTML page: https://policylayer.com/tools/sbox/create-health-system

## Facts

- Tool: `create_health_system`
- Server: Sbox (`sbox-mcp-server`) — https://policylayer.com/tools/sbox.md
- Install: `npx -y sbox-mcp-server`
- Homepage: git+https://github.com/LouSputthole/Sbox-Claude.git
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "create_health_system",
    "arguments": {}
  }
}
```

## Why create_health_system is rated Medium

This tool creates or modifies game state by generating a new component and optionally attaching it to existing objects. These are reversible write operations typical of game development. The effects are bounded to the game world and do not involve executing arbitrary code, deleting data irreversibly, or financial transactions.

From the tool's own definition: "Tool description states 'Generate a Health component' and lists creation of properties (MaxHealth, CurrentHealth), methods (TakeDamage/Heal), and events (OnDeath)."

## Use case

AI agents use create_health_system to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Sbox:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "create_health_system": {
      "limits": [
        {
          "counter": "create_health_system_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Sbox (206)

- `clear_cave_path` — Destructive — https://policylayer.com/tools/sbox/clear-cave-path.md
- `clear_forest_pois` — Destructive — https://policylayer.com/tools/sbox/clear-forest-pois.md
- `clear_terrain_features` — Destructive — https://policylayer.com/tools/sbox/clear-terrain-features.md
- `debug_clear` — Destructive — https://policylayer.com/tools/sbox/debug-clear.md
- `delete_gameobject` — Destructive — https://policylayer.com/tools/sbox/delete-gameobject.md
- `delete_script` — Destructive — https://policylayer.com/tools/sbox/delete-script.md
- `remove_component` — Destructive — https://policylayer.com/tools/sbox/remove-component.md
- `snap_to_ground` — Destructive — https://policylayer.com/tools/sbox/snap-to-ground.md
- `bake_navmesh` — Execute — https://policylayer.com/tools/sbox/bake-navmesh.md
- `bake_reflections` — Execute — https://policylayer.com/tools/sbox/bake-reflections.md
- `build_terrain_mesh` — Execute — https://policylayer.com/tools/sbox/build-terrain-mesh.md
- `console_run` — Execute — https://policylayer.com/tools/sbox/console-run.md
- `create_event_director` — Execute — https://policylayer.com/tools/sbox/create-event-director.md
- `create_npc_spawner` — Execute — https://policylayer.com/tools/sbox/create-npc-spawner.md
- `create_trigger_zone` — Execute — https://policylayer.com/tools/sbox/create-trigger-zone.md
- `debug_draw_box` — Execute — https://policylayer.com/tools/sbox/debug-draw-box.md
- `debug_draw_ray` — Execute — https://policylayer.com/tools/sbox/debug-draw-ray.md
- `debug_draw_sphere` — Execute — https://policylayer.com/tools/sbox/debug-draw-sphere.md
- `drive_player` — Execute — https://policylayer.com/tools/sbox/drive-player.md
- `execute_csharp` — Execute — https://policylayer.com/tools/sbox/execute-csharp.md
- `focus_object` — Execute — https://policylayer.com/tools/sbox/focus-object.md
- `frame_camera` — Execute — https://policylayer.com/tools/sbox/frame-camera.md
- `invoke_button` — Execute — https://policylayer.com/tools/sbox/invoke-button.md
- `invoke_method` — Execute — https://policylayer.com/tools/sbox/invoke-method.md
- `load_scene` — Execute — https://policylayer.com/tools/sbox/load-scene.md
- `network_spawn` — Execute — https://policylayer.com/tools/sbox/network-spawn.md
- `play_animation` — Execute — https://policylayer.com/tools/sbox/play-animation.md
- `play_sound_preview` — Execute — https://policylayer.com/tools/sbox/play-sound-preview.md
- `playtest` — Execute — https://policylayer.com/tools/sbox/playtest.md
- `recompile_asset` — Execute — https://policylayer.com/tools/sbox/recompile-asset.md
- …and 176 more: https://policylayer.com/tools/sbox.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=sbox · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/sbox
