# create_round_phase_machine

Generate a host-authoritative round/phase machine: a [Sync(SyncFlags.FromHost)] CurrentPhase cycled through your named phases on a per-phase timer (host-only), with a static OnPhaseChanged event that fires on every machine. Great for round/match flow, match phases, or a day/night cycle. Single-player safe. Optionally attached to an existing GameObject by GUID (after a hotload). Mined from the round-flow pattern across the 51 games.

Agent View of the PolicyLayer registry record for `create_round_phase_machine`. HTML page: https://policylayer.com/tools/sbox/create-round-phase-machine

## Facts

- Tool: `create_round_phase_machine`
- Server: Sbox (`sbox-mcp-server`) — https://policylayer.com/tools/sbox.md
- Install: `npx -y sbox-mcp-server`
- Homepage: git+https://github.com/LouSputthole/Sbox-Claude.git
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "create_round_phase_machine",
    "arguments": {}
  }
}
```

## Why create_round_phase_machine is rated Medium

This tool creates new game state objects (a round/phase machine with synced properties and events) and can modify existing GameObjects by attaching to them via GUID. These are reversible operations typical of Write category.

From the tool's own definition: "Tool generates and creates a new phase machine with CurrentPhase synchronization, event firing, and optional attachment to GameObjects. Keywords: 'Generate', 'creates', 'attached to an existing GameObject' indicate data structure creation and modification."

Risk signals: Bulk/mass operation — affects multiple targets

## Use case

AI agents use create_round_phase_machine to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Sbox:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "create_round_phase_machine": {
      "limits": [
        {
          "counter": "create_round_phase_machine_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Sbox (206)

- `clear_cave_path` — Destructive — https://policylayer.com/tools/sbox/clear-cave-path.md
- `clear_forest_pois` — Destructive — https://policylayer.com/tools/sbox/clear-forest-pois.md
- `clear_terrain_features` — Destructive — https://policylayer.com/tools/sbox/clear-terrain-features.md
- `debug_clear` — Destructive — https://policylayer.com/tools/sbox/debug-clear.md
- `delete_gameobject` — Destructive — https://policylayer.com/tools/sbox/delete-gameobject.md
- `delete_script` — Destructive — https://policylayer.com/tools/sbox/delete-script.md
- `remove_component` — Destructive — https://policylayer.com/tools/sbox/remove-component.md
- `snap_to_ground` — Destructive — https://policylayer.com/tools/sbox/snap-to-ground.md
- `bake_navmesh` — Execute — https://policylayer.com/tools/sbox/bake-navmesh.md
- `bake_reflections` — Execute — https://policylayer.com/tools/sbox/bake-reflections.md
- `build_terrain_mesh` — Execute — https://policylayer.com/tools/sbox/build-terrain-mesh.md
- `console_run` — Execute — https://policylayer.com/tools/sbox/console-run.md
- `create_event_director` — Execute — https://policylayer.com/tools/sbox/create-event-director.md
- `create_npc_spawner` — Execute — https://policylayer.com/tools/sbox/create-npc-spawner.md
- `create_trigger_zone` — Execute — https://policylayer.com/tools/sbox/create-trigger-zone.md
- `debug_draw_box` — Execute — https://policylayer.com/tools/sbox/debug-draw-box.md
- `debug_draw_ray` — Execute — https://policylayer.com/tools/sbox/debug-draw-ray.md
- `debug_draw_sphere` — Execute — https://policylayer.com/tools/sbox/debug-draw-sphere.md
- `drive_player` — Execute — https://policylayer.com/tools/sbox/drive-player.md
- `execute_csharp` — Execute — https://policylayer.com/tools/sbox/execute-csharp.md
- `focus_object` — Execute — https://policylayer.com/tools/sbox/focus-object.md
- `frame_camera` — Execute — https://policylayer.com/tools/sbox/frame-camera.md
- `invoke_button` — Execute — https://policylayer.com/tools/sbox/invoke-button.md
- `invoke_method` — Execute — https://policylayer.com/tools/sbox/invoke-method.md
- `load_scene` — Execute — https://policylayer.com/tools/sbox/load-scene.md
- `network_spawn` — Execute — https://policylayer.com/tools/sbox/network-spawn.md
- `play_animation` — Execute — https://policylayer.com/tools/sbox/play-animation.md
- `play_sound_preview` — Execute — https://policylayer.com/tools/sbox/play-sound-preview.md
- `playtest` — Execute — https://policylayer.com/tools/sbox/playtest.md
- `recompile_asset` — Execute — https://policylayer.com/tools/sbox/recompile-asset.md
- …and 176 more: https://policylayer.com/tools/sbox.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=sbox · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/sbox
