# debug_draw_ray

Draw a debug ray (drawn as an arrow) from an origin along a direction for a given length. Renders in editor and play. Ideal for visualizing a raycast result or a facing/normal direction. Accumulates until debug_clear.

Agent View of the PolicyLayer registry record for `debug_draw_ray`. HTML page: https://policylayer.com/tools/sbox/debug-draw-ray

## Facts

- Tool: `debug_draw_ray`
- Server: Sbox (`sbox-mcp-server`) — https://policylayer.com/tools/sbox.md
- Install: `npx -y sbox-mcp-server`
- Homepage: git+https://github.com/LouSputthole/Sbox-Claude.git
- Risk category: Execute (High risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "debug_draw_ray",
    "arguments": {}
  }
}
```

## Why debug_draw_ray is rated High

This tool triggers a rendering operation in the game engine (editor and play modes), causing a visual side effect that persists until explicitly cleared. It is not purely reading data; it actively causes the engine to render debug visuals, making it an Execute action. Severity is low as it only draws visual debug information with no data modification or destructive capability.

From the tool's own definition: "'Draw a debug ray... Renders in editor and play. Accumulates until debug_clear'"

## Use case

AI agents invoke debug_draw_ray to trigger actions in Sbox. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Sbox:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "debug_draw_ray": {
      "limits": [
        {
          "counter": "debug_draw_ray_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Sbox (206)

- `clear_cave_path` — Destructive — https://policylayer.com/tools/sbox/clear-cave-path.md
- `clear_forest_pois` — Destructive — https://policylayer.com/tools/sbox/clear-forest-pois.md
- `clear_terrain_features` — Destructive — https://policylayer.com/tools/sbox/clear-terrain-features.md
- `debug_clear` — Destructive — https://policylayer.com/tools/sbox/debug-clear.md
- `delete_gameobject` — Destructive — https://policylayer.com/tools/sbox/delete-gameobject.md
- `delete_script` — Destructive — https://policylayer.com/tools/sbox/delete-script.md
- `remove_component` — Destructive — https://policylayer.com/tools/sbox/remove-component.md
- `snap_to_ground` — Destructive — https://policylayer.com/tools/sbox/snap-to-ground.md
- `bake_navmesh` — Execute — https://policylayer.com/tools/sbox/bake-navmesh.md
- `bake_reflections` — Execute — https://policylayer.com/tools/sbox/bake-reflections.md
- `build_terrain_mesh` — Execute — https://policylayer.com/tools/sbox/build-terrain-mesh.md
- `console_run` — Execute — https://policylayer.com/tools/sbox/console-run.md
- `create_event_director` — Execute — https://policylayer.com/tools/sbox/create-event-director.md
- `create_npc_spawner` — Execute — https://policylayer.com/tools/sbox/create-npc-spawner.md
- `create_trigger_zone` — Execute — https://policylayer.com/tools/sbox/create-trigger-zone.md
- `debug_draw_box` — Execute — https://policylayer.com/tools/sbox/debug-draw-box.md
- `debug_draw_sphere` — Execute — https://policylayer.com/tools/sbox/debug-draw-sphere.md
- `drive_player` — Execute — https://policylayer.com/tools/sbox/drive-player.md
- `execute_csharp` — Execute — https://policylayer.com/tools/sbox/execute-csharp.md
- `focus_object` — Execute — https://policylayer.com/tools/sbox/focus-object.md
- `frame_camera` — Execute — https://policylayer.com/tools/sbox/frame-camera.md
- `invoke_button` — Execute — https://policylayer.com/tools/sbox/invoke-button.md
- `invoke_method` — Execute — https://policylayer.com/tools/sbox/invoke-method.md
- `load_scene` — Execute — https://policylayer.com/tools/sbox/load-scene.md
- `network_spawn` — Execute — https://policylayer.com/tools/sbox/network-spawn.md
- `play_animation` — Execute — https://policylayer.com/tools/sbox/play-animation.md
- `play_sound_preview` — Execute — https://policylayer.com/tools/sbox/play-sound-preview.md
- `playtest` — Execute — https://policylayer.com/tools/sbox/playtest.md
- `recompile_asset` — Execute — https://policylayer.com/tools/sbox/recompile-asset.md
- `restart_editor` — Execute — https://policylayer.com/tools/sbox/restart-editor.md
- …and 176 more: https://policylayer.com/tools/sbox.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=sbox · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/sbox
