# list_animations

List the animation sequences available on a GameObject

Agent View of the PolicyLayer registry record for `list_animations`. HTML page: https://policylayer.com/tools/sbox/list-animations

## Facts

- Tool: `list_animations`
- Server: Sbox (`sbox-mcp-server`) — https://policylayer.com/tools/sbox.md
- Install: `npx -y sbox-mcp-server`
- Homepage: git+https://github.com/LouSputthole/Sbox-Claude.git
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "list_animations",
    "arguments": {}
  }
}
```

## Why list_animations is rated Low

This tool performs a read-only operation to enumerate animation sequences on a game object. It has no side effects, does not execute code, does not modify data, and does not delete anything. The blast radius of misuse is minimal—an AI agent could only retrieve unwanted information about available animations, which poses no security or operational risk.

From the tool's own definition: "Tool name 'list_animations' and description 'List the animation sequences available on a GameObject' indicate a query operation that retrieves information about available animations without modifying or executing anything."

## Use case

AI agents call list_animations to retrieve information from Sbox without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Sbox:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "list_animations": {}
  }
}
```

## Other tools on Sbox (206)

- `clear_cave_path` — Destructive — https://policylayer.com/tools/sbox/clear-cave-path.md
- `clear_forest_pois` — Destructive — https://policylayer.com/tools/sbox/clear-forest-pois.md
- `clear_terrain_features` — Destructive — https://policylayer.com/tools/sbox/clear-terrain-features.md
- `debug_clear` — Destructive — https://policylayer.com/tools/sbox/debug-clear.md
- `delete_gameobject` — Destructive — https://policylayer.com/tools/sbox/delete-gameobject.md
- `delete_script` — Destructive — https://policylayer.com/tools/sbox/delete-script.md
- `remove_component` — Destructive — https://policylayer.com/tools/sbox/remove-component.md
- `snap_to_ground` — Destructive — https://policylayer.com/tools/sbox/snap-to-ground.md
- `bake_navmesh` — Execute — https://policylayer.com/tools/sbox/bake-navmesh.md
- `bake_reflections` — Execute — https://policylayer.com/tools/sbox/bake-reflections.md
- `build_terrain_mesh` — Execute — https://policylayer.com/tools/sbox/build-terrain-mesh.md
- `console_run` — Execute — https://policylayer.com/tools/sbox/console-run.md
- `create_event_director` — Execute — https://policylayer.com/tools/sbox/create-event-director.md
- `create_npc_spawner` — Execute — https://policylayer.com/tools/sbox/create-npc-spawner.md
- `create_trigger_zone` — Execute — https://policylayer.com/tools/sbox/create-trigger-zone.md
- `debug_draw_box` — Execute — https://policylayer.com/tools/sbox/debug-draw-box.md
- `debug_draw_ray` — Execute — https://policylayer.com/tools/sbox/debug-draw-ray.md
- `debug_draw_sphere` — Execute — https://policylayer.com/tools/sbox/debug-draw-sphere.md
- `drive_player` — Execute — https://policylayer.com/tools/sbox/drive-player.md
- `execute_csharp` — Execute — https://policylayer.com/tools/sbox/execute-csharp.md
- `focus_object` — Execute — https://policylayer.com/tools/sbox/focus-object.md
- `frame_camera` — Execute — https://policylayer.com/tools/sbox/frame-camera.md
- `invoke_button` — Execute — https://policylayer.com/tools/sbox/invoke-button.md
- `invoke_method` — Execute — https://policylayer.com/tools/sbox/invoke-method.md
- `load_scene` — Execute — https://policylayer.com/tools/sbox/load-scene.md
- `network_spawn` — Execute — https://policylayer.com/tools/sbox/network-spawn.md
- `play_animation` — Execute — https://policylayer.com/tools/sbox/play-animation.md
- `play_sound_preview` — Execute — https://policylayer.com/tools/sbox/play-sound-preview.md
- `playtest` — Execute — https://policylayer.com/tools/sbox/playtest.md
- `recompile_asset` — Execute — https://policylayer.com/tools/sbox/recompile-asset.md
- …and 176 more: https://policylayer.com/tools/sbox.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=sbox · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/sbox
