# cast_time_stop

Spend Time Stop, roll its exact level-based segment budget, and freeze every identified other combatant relative to the caster until those segments are used.

Agent View of the PolicyLayer registry record for `cast_time_stop`. HTML page: https://policylayer.com/tools/torch-to-crown/cast-time-stop

## Facts

- Tool: `cast_time_stop`
- Server: Torch-to-Crown (`Diogenes187/Torch-to-Crown`) — https://policylayer.com/tools/torch-to-crown.md
- Homepage: https://github.com/Diogenes187/Torch-to-Crown
- Risk category: Execute (High risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "cast_time_stop",
    "arguments": {}
  }
}
```

## Why cast_time_stop is rated High

cast_time_stop triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.

Risk signals: Bulk/mass operation — affects multiple targets

## Use case

AI agents invoke cast_time_stop to trigger actions in Torch-to-Crown. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Torch-to-Crown:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "cast_time_stop": {
      "limits": [
        {
          "counter": "cast_time_stop_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Torch-to-Crown (450)

- `cast_atonement` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-atonement.md
- `cast_force_motion_magic` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-force-motion-magic.md
- `cast_legend_lore` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-legend-lore.md
- `cast_object_magic` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-object-magic.md
- `cast_residual_transformation_magic` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-residual-transformation-magic.md
- `cast_shape_change` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-shape-change.md
- `change_character_possession` — Destructive — https://policylayer.com/tools/torch-to-crown/change-character-possession.md
- `destroy_plant_door_tree` — Destructive — https://policylayer.com/tools/torch-to-crown/destroy-plant-door-tree.md
- `destroy_snake_stick` — Destructive — https://policylayer.com/tools/torch-to-crown/destroy-snake-stick.md
- `disarm_trap` — Destructive — https://policylayer.com/tools/torch-to-crown/disarm-trap.md
- `force_door` — Destructive — https://policylayer.com/tools/torch-to-crown/force-door.md
- `force_scared_creature_to_fight` — Destructive — https://policylayer.com/tools/torch-to-crown/force-scared-creature-to-fight.md
- `record_familiar_death` — Destructive — https://policylayer.com/tools/torch-to-crown/record-familiar-death.md
- `remove_combatant` — Destructive — https://policylayer.com/tools/torch-to-crown/remove-combatant.md
- `remove_deafness_by_caster` — Destructive — https://policylayer.com/tools/torch-to-crown/remove-deafness-by-caster.md
- `remove_spell_trap` — Destructive — https://policylayer.com/tools/torch-to-crown/remove-spell-trap.md
- `resolve_animate_dead` — Destructive — https://policylayer.com/tools/torch-to-crown/resolve-animate-dead.md
- `stand_up` — Destructive — https://policylayer.com/tools/torch-to-crown/stand-up.md
- `trigger_spell_trap` — Destructive — https://policylayer.com/tools/torch-to-crown/trigger-spell-trap.md
- `use_prismatic_barrier` — Destructive — https://policylayer.com/tools/torch-to-crown/use-prismatic-barrier.md
- `use_read_magic` — Destructive — https://policylayer.com/tools/torch-to-crown/use-read-magic.md
- `cast_manifestation_illusion` — Execute — https://policylayer.com/tools/torch-to-crown/cast-manifestation-illusion.md
- `cast_spell_trap` — Execute — https://policylayer.com/tools/torch-to-crown/cast-spell-trap.md
- `deploy_aerial_servant` — Execute — https://policylayer.com/tools/torch-to-crown/deploy-aerial-servant.md
- `start_combat` — Execute — https://policylayer.com/tools/torch-to-crown/start-combat.md
- `start_wandering_combat` — Execute — https://policylayer.com/tools/torch-to-crown/start-wandering-combat.md
- `trigger_arcane_symbol` — Execute — https://policylayer.com/tools/torch-to-crown/trigger-arcane-symbol.md
- `trigger_cleric_symbol` — Execute — https://policylayer.com/tools/torch-to-crown/trigger-cleric-symbol.md
- `trigger_drain_glyph` — Execute — https://policylayer.com/tools/torch-to-crown/trigger-drain-glyph.md
- `trigger_glyph_of_warding` — Execute — https://policylayer.com/tools/torch-to-crown/trigger-glyph-of-warding.md
- …and 420 more: https://policylayer.com/tools/torch-to-crown.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=torch-to-crown · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/torch-to-crown
