# use_time_stop_segments

Record a caster action against the retained Time Stop budget using its actual segment cost; release frozen creatures exactly when the budget is exhausted.

Agent View of the PolicyLayer registry record for `use_time_stop_segments`. HTML page: https://policylayer.com/tools/torch-to-crown/use-time-stop-segments

## Facts

- Tool: `use_time_stop_segments`
- Server: Torch-to-Crown (`Diogenes187/Torch-to-Crown`) — https://policylayer.com/tools/torch-to-crown.md
- Homepage: https://github.com/Diogenes187/Torch-to-Crown
- Risk category: Execute (High risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Rate-limited

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "use_time_stop_segments",
    "arguments": {}
  }
}
```

## Why use_time_stop_segments is rated High

use_time_stop_segments triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.

## Use case

AI agents invoke use_time_stop_segments to trigger actions in Torch-to-Crown. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Torch-to-Crown:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "use_time_stop_segments": {
      "limits": [
        {
          "counter": "use_time_stop_segments_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Torch-to-Crown (450)

- `cast_atonement` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-atonement.md
- `cast_force_motion_magic` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-force-motion-magic.md
- `cast_legend_lore` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-legend-lore.md
- `cast_object_magic` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-object-magic.md
- `cast_residual_transformation_magic` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-residual-transformation-magic.md
- `cast_shape_change` — Destructive — https://policylayer.com/tools/torch-to-crown/cast-shape-change.md
- `change_character_possession` — Destructive — https://policylayer.com/tools/torch-to-crown/change-character-possession.md
- `destroy_plant_door_tree` — Destructive — https://policylayer.com/tools/torch-to-crown/destroy-plant-door-tree.md
- `destroy_snake_stick` — Destructive — https://policylayer.com/tools/torch-to-crown/destroy-snake-stick.md
- `disarm_trap` — Destructive — https://policylayer.com/tools/torch-to-crown/disarm-trap.md
- `force_door` — Destructive — https://policylayer.com/tools/torch-to-crown/force-door.md
- `force_scared_creature_to_fight` — Destructive — https://policylayer.com/tools/torch-to-crown/force-scared-creature-to-fight.md
- `record_familiar_death` — Destructive — https://policylayer.com/tools/torch-to-crown/record-familiar-death.md
- `remove_combatant` — Destructive — https://policylayer.com/tools/torch-to-crown/remove-combatant.md
- `remove_deafness_by_caster` — Destructive — https://policylayer.com/tools/torch-to-crown/remove-deafness-by-caster.md
- `remove_spell_trap` — Destructive — https://policylayer.com/tools/torch-to-crown/remove-spell-trap.md
- `resolve_animate_dead` — Destructive — https://policylayer.com/tools/torch-to-crown/resolve-animate-dead.md
- `stand_up` — Destructive — https://policylayer.com/tools/torch-to-crown/stand-up.md
- `trigger_spell_trap` — Destructive — https://policylayer.com/tools/torch-to-crown/trigger-spell-trap.md
- `use_prismatic_barrier` — Destructive — https://policylayer.com/tools/torch-to-crown/use-prismatic-barrier.md
- `use_read_magic` — Destructive — https://policylayer.com/tools/torch-to-crown/use-read-magic.md
- `cast_manifestation_illusion` — Execute — https://policylayer.com/tools/torch-to-crown/cast-manifestation-illusion.md
- `cast_spell_trap` — Execute — https://policylayer.com/tools/torch-to-crown/cast-spell-trap.md
- `cast_time_stop` — Execute — https://policylayer.com/tools/torch-to-crown/cast-time-stop.md
- `deploy_aerial_servant` — Execute — https://policylayer.com/tools/torch-to-crown/deploy-aerial-servant.md
- `start_combat` — Execute — https://policylayer.com/tools/torch-to-crown/start-combat.md
- `start_wandering_combat` — Execute — https://policylayer.com/tools/torch-to-crown/start-wandering-combat.md
- `trigger_arcane_symbol` — Execute — https://policylayer.com/tools/torch-to-crown/trigger-arcane-symbol.md
- `trigger_cleric_symbol` — Execute — https://policylayer.com/tools/torch-to-crown/trigger-cleric-symbol.md
- `trigger_drain_glyph` — Execute — https://policylayer.com/tools/torch-to-crown/trigger-drain-glyph.md
- …and 420 more: https://policylayer.com/tools/torch-to-crown.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=torch-to-crown · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/torch-to-crown
