# WISE-Agent MCP server

Agent View of the PolicyLayer registry record for WISE-Agent: identity, probed posture, risk grade, and all 378 tools classified. HTML page: https://policylayer.com/tools/wise-agent

## Facts

- Server id: `qwzx4893-stack/WISE-Agent`
- Homepage: https://github.com/qwzx4893-stack/WISE-Agent
- Registry record: grade F, identity unverified
- Lifecycle: active
- Rate-limited: no
- Tools: 378
- Tool categories present: Destructive, Execute, Read, Write
- Tags: wise agent, admin, automation
- Record last modified: 2026-10-08T03:09:37.485Z

## Tools (378)

| Tool | Category | Risk | Record |
| --- | --- | --- | --- |
| `blender_ai_remove_background` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-ai-remove-background.md |
| `blender_asset_clear` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-asset-clear.md |
| `blender_batch_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-batch-delete.md |
| `blender_checkpoint_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-checkpoint-delete.md |
| `blender_cloud_render_cancel` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-cloud-render-cancel.md |
| `blender_constraint_remove` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-constraint-remove.md |
| `blender_keyframe_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-keyframe-delete.md |
| `blender_light_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-light-delete.md |
| `blender_material_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-material-delete.md |
| `blender_modifier_remove` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-modifier-remove.md |
| `blender_object_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-object-delete.md |
| `blender_physics_force_field_add` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-physics-force-field-add.md |
| `blender_reference_clear` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-reference-clear.md |
| `blender_scene_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-scene-delete.md |
| `blender_shapekey_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-shapekey-delete.md |
| `blender_training_reset` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-training-reset.md |
| `blender_uv_seam` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-uv-seam.md |
| `blender_version_delete` | Destructive | Critical | https://policylayer.com/tools/wise-agent/blender-version-delete.md |
| `blender_batch_transform` | Execute | High | https://policylayer.com/tools/wise-agent/blender-batch-transform.md |
| `blender_collab_host` | Execute | High | https://policylayer.com/tools/wise-agent/blender-collab-host.md |
| `blender_execute_python` | Execute | High | https://policylayer.com/tools/wise-agent/blender-execute-python.md |
| `blender_object_transform` | Execute | High | https://policylayer.com/tools/wise-agent/blender-object-transform.md |
| `blender_quality_audit_full` | Execute | High | https://policylayer.com/tools/wise-agent/blender-quality-audit-full.md |
| `blender_quality_audit_performance` | Execute | High | https://policylayer.com/tools/wise-agent/blender-quality-audit-performance.md |
| `blender_sculpt_stroke` | Execute | High | https://policylayer.com/tools/wise-agent/blender-sculpt-stroke.md |
| `blender_texture_paint_stroke` | Execute | High | https://policylayer.com/tools/wise-agent/blender-texture-paint-stroke.md |
| `blender_training_run_command` | Execute | High | https://policylayer.com/tools/wise-agent/blender-training-run-command.md |
| `blender_training_start_exercise` | Execute | High | https://policylayer.com/tools/wise-agent/blender-training-start-exercise.md |
| `blender_uv_transform` | Execute | High | https://policylayer.com/tools/wise-agent/blender-uv-transform.md |
| `blender_vr_preview_start` | Execute | High | https://policylayer.com/tools/wise-agent/blender-vr-preview-start.md |
| `blender_vr_preview_stop` | Execute | High | https://policylayer.com/tools/wise-agent/blender-vr-preview-stop.md |
| `blender_vse_transform` | Execute | High | https://policylayer.com/tools/wise-agent/blender-vse-transform.md |
| `blender_action_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-action-list.md |
| `blender_addon_info` | Read | Low | https://policylayer.com/tools/wise-agent/blender-addon-info.md |
| `blender_addon_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-addon-list.md |
| `blender_ai_analyze_object` | Read | Low | https://policylayer.com/tools/wise-agent/blender-ai-analyze-object.md |
| `blender_ai_describe_scene` | Read | Low | https://policylayer.com/tools/wise-agent/blender-ai-describe-scene.md |
| `blender_ai_list_issues` | Read | Low | https://policylayer.com/tools/wise-agent/blender-ai-list-issues.md |
| `blender_ai_scene_statistics` | Read | Low | https://policylayer.com/tools/wise-agent/blender-ai-scene-statistics.md |
| `blender_ai_suggest_optimization` | Read | Low | https://policylayer.com/tools/wise-agent/blender-ai-suggest-optimization.md |
| `blender_asset_search` | Read | Low | https://policylayer.com/tools/wise-agent/blender-asset-search.md |
| `blender_checkpoint_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-checkpoint-list.md |
| `blender_cloud_render_download` | Read | Low | https://policylayer.com/tools/wise-agent/blender-cloud-render-download.md |
| `blender_cloud_render_status` | Read | Low | https://policylayer.com/tools/wise-agent/blender-cloud-render-status.md |
| `blender_collab_status` | Read | Low | https://policylayer.com/tools/wise-agent/blender-collab-status.md |
| `blender_collab_users` | Read | Low | https://policylayer.com/tools/wise-agent/blender-collab-users.md |
| `blender_connection_status` | Read | Low | https://policylayer.com/tools/wise-agent/blender-connection-status.md |
| `blender_constraint_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-constraint-list.md |
| `blender_describe_hierarchy` | Read | Low | https://policylayer.com/tools/wise-agent/blender-describe-hierarchy.md |
| `blender_describe_object` | Read | Low | https://policylayer.com/tools/wise-agent/blender-describe-object.md |
| `blender_describe_scene` | Read | Low | https://policylayer.com/tools/wise-agent/blender-describe-scene.md |
| `blender_get_info` | Read | Low | https://policylayer.com/tools/wise-agent/blender-get-info.md |
| `blender_get_viewport_screenshot` | Read | Low | https://policylayer.com/tools/wise-agent/blender-get-viewport-screenshot.md |
| `blender_list_skills` | Read | Low | https://policylayer.com/tools/wise-agent/blender-list-skills.md |
| `blender_material_analyze` | Read | Low | https://policylayer.com/tools/wise-agent/blender-material-analyze.md |
| `blender_material_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-material-list.md |
| `blender_mesh_analyze` | Read | Low | https://policylayer.com/tools/wise-agent/blender-mesh-analyze.md |
| `blender_object_get_info` | Read | Low | https://policylayer.com/tools/wise-agent/blender-object-get-info.md |
| `blender_object_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-object-list.md |
| `blender_pref_get` | Read | Low | https://policylayer.com/tools/wise-agent/blender-pref-get.md |
| `blender_pref_load_factory` | Read | Low | https://policylayer.com/tools/wise-agent/blender-pref-load-factory.md |
| `blender_reference_image_load` | Read | Low | https://policylayer.com/tools/wise-agent/blender-reference-image-load.md |
| `blender_reference_pack_inspect` | Read | Low | https://policylayer.com/tools/wise-agent/blender-reference-pack-inspect.md |
| `blender_reference_sheet_load` | Read | Low | https://policylayer.com/tools/wise-agent/blender-reference-sheet-load.md |
| `blender_scene_get_info` | Read | Low | https://policylayer.com/tools/wise-agent/blender-scene-get-info.md |
| `blender_scene_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-scene-list.md |
| `blender_shapekey_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-shapekey-list.md |
| `blender_snapshot_render_preview` | Read | Low | https://policylayer.com/tools/wise-agent/blender-snapshot-render-preview.md |
| `blender_snapshot_viewport` | Read | Low | https://policylayer.com/tools/wise-agent/blender-snapshot-viewport.md |
| `blender_sport_reference_load` | Read | Low | https://policylayer.com/tools/wise-agent/blender-sport-reference-load.md |
| `blender_substance_detect` | Read | Low | https://policylayer.com/tools/wise-agent/blender-substance-detect.md |
| `blender_training_exercise_detail` | Read | Low | https://policylayer.com/tools/wise-agent/blender-training-exercise-detail.md |
| `blender_training_list_exercises` | Read | Low | https://policylayer.com/tools/wise-agent/blender-training-list-exercises.md |
| `blender_training_list_modules` | Read | Low | https://policylayer.com/tools/wise-agent/blender-training-list-modules.md |
| `blender_training_list_stages` | Read | Low | https://policylayer.com/tools/wise-agent/blender-training-list-stages.md |
| `blender_training_next_step` | Read | Low | https://policylayer.com/tools/wise-agent/blender-training-next-step.md |
| `blender_training_overview` | Read | Low | https://policylayer.com/tools/wise-agent/blender-training-overview.md |
| `blender_training_project_exercises` | Read | Low | https://policylayer.com/tools/wise-agent/blender-training-project-exercises.md |
| `blender_uv_analyze` | Read | Low | https://policylayer.com/tools/wise-agent/blender-uv-analyze.md |
| `blender_uv_grid_check` | Read | Low | https://policylayer.com/tools/wise-agent/blender-uv-grid-check.md |
| `blender_verify_fbx` | Read | Low | https://policylayer.com/tools/wise-agent/blender-verify-fbx.md |
| `blender_version_branches` | Read | Low | https://policylayer.com/tools/wise-agent/blender-version-branches.md |
| `blender_version_info` | Read | Low | https://policylayer.com/tools/wise-agent/blender-version-info.md |
| `blender_version_list` | Read | Low | https://policylayer.com/tools/wise-agent/blender-version-list.md |
| `blender_zbrush_detect` | Read | Low | https://policylayer.com/tools/wise-agent/blender-zbrush-detect.md |
| `blender_action_assign` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-action-assign.md |
| `blender_action_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-action-create.md |
| `blender_action_create_from_poses` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-action-create-from-poses.md |
| `blender_activate_skill` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-activate-skill.md |
| `blender_addon_disable` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-addon-disable.md |
| `blender_addon_enable` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-addon-enable.md |
| `blender_addon_install` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-addon-install.md |
| `blender_ai_auto_material` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ai-auto-material.md |
| `blender_ai_concept_art` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ai-concept-art.md |
| `blender_ai_config` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ai-config.md |
| `blender_ai_image_to_reference` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ai-image-to-reference.md |
| `blender_ai_material_from_text` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ai-material-from-text.md |
| `blender_ai_texture_generate` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ai-texture-generate.md |
| `blender_ai_upscale_texture` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ai-upscale-texture.md |
| `blender_animation_bake` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-animation-bake.md |
| `blender_animation_follow_path` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-animation-follow-path.md |
| `blender_animation_preset_apply` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-animation-preset-apply.md |
| `blender_animation_set_interpolation` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-animation-set-interpolation.md |
| `blender_ar_marker` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ar-marker.md |
| `blender_armature_bind` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-armature-bind.md |
| `blender_armature_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-armature-create.md |
| `blender_armature_generate_rig` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-armature-generate-rig.md |
| `blender_asset_catalog` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-asset-catalog.md |
| `blender_asset_import` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-asset-import.md |
| `blender_asset_mark` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-asset-mark.md |
| `blender_asset_preview` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-asset-preview.md |
| `blender_auto_smooth` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-auto-smooth.md |
| `blender_bake_maps` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-bake-maps.md |
| `blender_batch_add_modifier` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-batch-add-modifier.md |
| `blender_batch_apply_material` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-batch-apply-material.md |
| `blender_batch_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-batch-export.md |
| `blender_batch_rename` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-batch-rename.md |
| `blender_batch_set_parent` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-batch-set-parent.md |
| `blender_bone_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-bone-add.md |
| `blender_bone_constraint_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-bone-constraint-add.md |
| `blender_boolean_operation` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-boolean-operation.md |
| `blender_camera_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-camera-create.md |
| `blender_camera_look_at` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-camera-look-at.md |
| `blender_camera_set_active` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-camera-set-active.md |
| `blender_camera_set_properties` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-camera-set-properties.md |
| `blender_character_accessory_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-accessory-add.md |
| `blender_character_add_clothing` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-add-clothing.md |
| `blender_character_add_face_features` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-add-face-features.md |
| `blender_character_add_hair` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-add-hair.md |
| `blender_character_clothing_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-clothing-add.md |
| `blender_character_create_humanoid` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-create-humanoid.md |
| `blender_character_create_outfit` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-create-outfit.md |
| `blender_character_face_expression` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-face-expression.md |
| `blender_character_face_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-face-setup.md |
| `blender_character_hair_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-hair-create.md |
| `blender_character_set_expression` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-set-expression.md |
| `blender_character_template_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-character-template-create.md |
| `blender_checkpoint_restore` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-checkpoint-restore.md |
| `blender_checkpoint_save` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-checkpoint-save.md |
| `blender_cloud_render_estimate` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-cloud-render-estimate.md |
| `blender_cloud_render_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-cloud-render-setup.md |
| `blender_cloud_render_submit` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-cloud-render-submit.md |
| `blender_collab_chat` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-collab-chat.md |
| `blender_collab_join` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-collab-join.md |
| `blender_collab_leave` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-collab-leave.md |
| `blender_collab_lock` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-collab-lock.md |
| `blender_collab_sync` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-collab-sync.md |
| `blender_collab_unlock` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-collab-unlock.md |
| `blender_collection_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-collection-export.md |
| `blender_compositor_blur` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-compositor-blur.md |
| `blender_compositor_color_balance` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-compositor-color-balance.md |
| `blender_compositor_enable` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-compositor-enable.md |
| `blender_compositor_preset` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-compositor-preset.md |
| `blender_constraint_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-constraint-add.md |
| `blender_constraint_copy_location` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-constraint-copy-location.md |
| `blender_constraint_copy_rotation` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-constraint-copy-rotation.md |
| `blender_constraint_copy_scale` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-constraint-copy-scale.md |
| `blender_constraint_ik` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-constraint-ik.md |
| `blender_constraint_limit` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-constraint-limit.md |
| `blender_constraint_parent` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-constraint-parent.md |
| `blender_constraint_track_to` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-constraint-track-to.md |
| `blender_create_skin_material` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-create-skin-material.md |
| `blender_create_toon_material` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-create-toon-material.md |
| `blender_curve_circle` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-curve-circle.md |
| `blender_curve_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-curve-create.md |
| `blender_curve_extrude` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-curve-extrude.md |
| `blender_curve_path` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-curve-path.md |
| `blender_curve_spiral` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-curve-spiral.md |
| `blender_curve_text` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-curve-text.md |
| `blender_curve_to_mesh` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-curve-to-mesh.md |
| `blender_deactivate_skill` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-deactivate-skill.md |
| `blender_export_fbx` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-export-fbx.md |
| `blender_export_gltf` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-export-gltf.md |
| `blender_export_obj` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-export-obj.md |
| `blender_file_open` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-file-open.md |
| `blender_file_save` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-file-save.md |
| `blender_geometry_nodes_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-geometry-nodes-add.md |
| `blender_geometry_nodes_preset` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-geometry-nodes-preset.md |
| `blender_godot_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-godot-export.md |
| `blender_gpencil_convert` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-gpencil-convert.md |
| `blender_gpencil_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-gpencil-create.md |
| `blender_gpencil_draw` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-gpencil-draw.md |
| `blender_gpencil_effect` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-gpencil-effect.md |
| `blender_gpencil_frame` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-gpencil-frame.md |
| `blender_gpencil_layer` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-gpencil-layer.md |
| `blender_gpencil_material` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-gpencil-material.md |
| `blender_gpencil_modifier` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-gpencil-modifier.md |
| `blender_hair_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-hair-add.md |
| `blender_hair_children` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-hair-children.md |
| `blender_hair_dynamics` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-hair-dynamics.md |
| `blender_hair_groom` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-hair-groom.md |
| `blender_hair_material` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-hair-material.md |
| `blender_hair_settings` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-hair-settings.md |
| `blender_hdri_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-hdri-setup.md |
| `blender_ik_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-ik-setup.md |
| `blender_keyframe_insert` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-keyframe-insert.md |
| `blender_light_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-light-create.md |
| `blender_light_set_properties` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-light-set-properties.md |
| `blender_lod_generate` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-lod-generate.md |
| `blender_material_add_texture` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-material-add-texture.md |
| `blender_material_assign` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-material-assign.md |
| `blender_material_bake_textures` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-material-bake-textures.md |
| `blender_material_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-material-create.md |
| `blender_material_node_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-material-node-add.md |
| `blender_material_optimize` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-material-optimize.md |
| `blender_material_set_properties` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-material-set-properties.md |
| `blender_material_wear` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-material-wear.md |
| `blender_mesh_assign_material_to_faces` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-assign-material-to-faces.md |
| `blender_mesh_bevel` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-bevel.md |
| `blender_mesh_cleanup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-cleanup.md |
| `blender_mesh_edge_mark` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-edge-mark.md |
| `blender_mesh_edit_advanced` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-edit-advanced.md |
| `blender_mesh_edit_mode` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-edit-mode.md |
| `blender_mesh_extrude` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-extrude.md |
| `blender_mesh_optimize` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-optimize.md |
| `blender_mesh_select` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-select.md |
| `blender_mesh_select_by_trait` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-select-by-trait.md |
| `blender_mesh_subdivide` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mesh-subdivide.md |
| `blender_mocap_bake` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mocap-bake.md |
| `blender_mocap_blend` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mocap-blend.md |
| `blender_mocap_clean` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mocap-clean.md |
| `blender_mocap_import` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mocap-import.md |
| `blender_mocap_retarget` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-mocap-retarget.md |
| `blender_modifier_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-modifier-add.md |
| `blender_modifier_apply` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-modifier-apply.md |
| `blender_nla_push_action` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-nla-push-action.md |
| `blender_nla_strip_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-nla-strip-add.md |
| `blender_node_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-node-add.md |
| `blender_node_connect` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-node-connect.md |
| `blender_node_set_value` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-node-set-value.md |
| `blender_object_apply_transform` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-object-apply-transform.md |
| `blender_object_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-object-create.md |
| `blender_object_duplicate` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-object-duplicate.md |
| `blender_object_join` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-object-join.md |
| `blender_object_parent` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-object-parent.md |
| `blender_object_rename` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-object-rename.md |
| `blender_object_select` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-object-select.md |
| `blender_object_set_origin` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-object-set-origin.md |
| `blender_outline_effect` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-outline-effect.md |
| `blender_panorama_render` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-panorama-render.md |
| `blender_pbr_material_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pbr-material-create.md |
| `blender_physics_cloth_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-physics-cloth-add.md |
| `blender_physics_collision_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-physics-collision-add.md |
| `blender_physics_particles_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-physics-particles-create.md |
| `blender_physics_rigid_body_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-physics-rigid-body-add.md |
| `blender_physics_soft_body_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-physics-soft-body-add.md |
| `blender_pipeline_assemble_scene` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pipeline-assemble-scene.md |
| `blender_pipeline_generate_character` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pipeline-generate-character.md |
| `blender_pipeline_generate_prop` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pipeline-generate-prop.md |
| `blender_pose_set` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pose-set.md |
| `blender_pref_save` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pref-save.md |
| `blender_pref_set` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pref-set.md |
| `blender_pref_system` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pref-system.md |
| `blender_pref_theme` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pref-theme.md |
| `blender_pref_viewport` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-pref-viewport.md |
| `blender_procedural_material` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-procedural-material.md |
| `blender_quality_audit_topology` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-quality-audit-topology.md |
| `blender_quality_audit_uv` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-quality-audit-uv.md |
| `blender_quick_product_shot` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-quick-product-shot.md |
| `blender_quick_scene_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-quick-scene-setup.md |
| `blender_quick_turntable` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-quick-turntable.md |
| `blender_redo` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-redo.md |
| `blender_reference_brief_generate` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-reference-brief-generate.md |
| `blender_reference_image_update` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-reference-image-update.md |
| `blender_reference_model_audit` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-reference-model-audit.md |
| `blender_reference_pack_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-reference-pack-setup.md |
| `blender_render_animation` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-render-animation.md |
| `blender_render_farm_discover` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-render-farm-discover.md |
| `blender_render_farm_local` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-render-farm-local.md |
| `blender_render_image` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-render-image.md |
| `blender_render_layer_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-render-layer-setup.md |
| `blender_render_preview` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-render-preview.md |
| `blender_render_settings` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-render-settings.md |
| `blender_rig_auto_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-rig-auto-setup.md |
| `blender_rig_bone_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-rig-bone-add.md |
| `blender_rig_constraint_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-rig-constraint-add.md |
| `blender_rig_ik_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-rig-ik-setup.md |
| `blender_rig_pose_apply` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-rig-pose-apply.md |
| `blender_rig_weight_paint` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-rig-weight-paint.md |
| `blender_scene_array_generate` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-array-generate.md |
| `blender_scene_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-create.md |
| `blender_scene_environment_preset` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-environment-preset.md |
| `blender_scene_fog_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-fog-add.md |
| `blender_scene_ground_plane` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-ground-plane.md |
| `blender_scene_scatter` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-scatter.md |
| `blender_scene_set_settings` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-set-settings.md |
| `blender_scene_sky_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-sky-setup.md |
| `blender_scene_switch` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-scene-switch.md |
| `blender_sculpt_dyntopo` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sculpt-dyntopo.md |
| `blender_sculpt_mask` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sculpt-mask.md |
| `blender_sculpt_mode` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sculpt-mode.md |
| `blender_sculpt_multires` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sculpt-multires.md |
| `blender_sculpt_remesh` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sculpt-remesh.md |
| `blender_sculpt_set_brush` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sculpt-set-brush.md |
| `blender_sculpt_symmetry` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sculpt-symmetry.md |
| `blender_select_faces_by_material` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-select-faces-by-material.md |
| `blender_shader_preset` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-shader-preset.md |
| `blender_shapekey_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-shapekey-create.md |
| `blender_shapekey_create_expressions` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-shapekey-create-expressions.md |
| `blender_shapekey_edit` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-shapekey-edit.md |
| `blender_sim_bake` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-bake.md |
| `blender_sim_dynamic_paint_brush` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-dynamic-paint-brush.md |
| `blender_sim_dynamic_paint_canvas` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-dynamic-paint-canvas.md |
| `blender_sim_fluid_domain` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-fluid-domain.md |
| `blender_sim_fluid_effector` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-fluid-effector.md |
| `blender_sim_fluid_flow` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-fluid-flow.md |
| `blender_sim_ocean` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-ocean.md |
| `blender_sim_smoke_domain` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-smoke-domain.md |
| `blender_sim_smoke_flow` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sim-smoke-flow.md |
| `blender_smart_subdivide` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-smart-subdivide.md |
| `blender_sport_character_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sport-character-create.md |
| `blender_sport_equipment_add` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sport-equipment-add.md |
| `blender_sport_model_optimize` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sport-model-optimize.md |
| `blender_sport_pose_set` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sport-pose-set.md |
| `blender_sport_scene_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sport-scene-setup.md |
| `blender_sport_uniform_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-sport-uniform-create.md |
| `blender_style_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-style-setup.md |
| `blender_substance_bake` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-substance-bake.md |
| `blender_substance_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-substance-export.md |
| `blender_substance_import` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-substance-import.md |
| `blender_substance_link` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-substance-link.md |
| `blender_substance_unlink` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-substance-unlink.md |
| `blender_texture_apply` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-apply.md |
| `blender_texture_atlas_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-atlas-create.md |
| `blender_texture_bake` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-bake.md |
| `blender_texture_colorspace_fix` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-colorspace-fix.md |
| `blender_texture_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-create.md |
| `blender_texture_paint_fill` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-paint-fill.md |
| `blender_texture_paint_mode` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-paint-mode.md |
| `blender_texture_paint_set_brush` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-paint-set-brush.md |
| `blender_texture_save` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-save.md |
| `blender_texture_slot` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-texture-slot.md |
| `blender_timeline_goto_frame` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-timeline-goto-frame.md |
| `blender_timeline_set_range` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-timeline-set-range.md |
| `blender_training_complete_exercise` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-training-complete-exercise.md |
| `blender_tris_to_quads` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-tris-to-quads.md |
| `blender_undo` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-undo.md |
| `blender_unity_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-unity-export.md |
| `blender_unreal_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-unreal-export.md |
| `blender_uv_auto_seam` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-uv-auto-seam.md |
| `blender_uv_density_normalize` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-uv-density-normalize.md |
| `blender_uv_optimize` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-uv-optimize.md |
| `blender_uv_pack` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-uv-pack.md |
| `blender_uv_project` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-uv-project.md |
| `blender_uv_smart_project` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-uv-smart-project.md |
| `blender_uv_unwrap` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-uv-unwrap.md |
| `blender_version_branch` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-version-branch.md |
| `blender_version_compare` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-version-compare.md |
| `blender_version_init` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-version-init.md |
| `blender_version_restore` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-version-restore.md |
| `blender_version_save` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-version-save.md |
| `blender_version_switch_branch` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-version-switch-branch.md |
| `blender_vertex_color` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vertex-color.md |
| `blender_vertex_group` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vertex-group.md |
| `blender_vertex_group_assign` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vertex-group-assign.md |
| `blender_vertex_group_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vertex-group-create.md |
| `blender_vr_camera` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vr-camera.md |
| `blender_vr_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vr-export.md |
| `blender_vr_setup` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vr-setup.md |
| `blender_vse_add_effect` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vse-add-effect.md |
| `blender_vse_add_strip` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vse-add-strip.md |
| `blender_vse_add_text` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vse-add-text.md |
| `blender_vse_cut` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vse-cut.md |
| `blender_vse_render` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-vse-render.md |
| `blender_weight_paint` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-weight-paint.md |
| `blender_world_ambient_occlusion` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-world-ambient-occlusion.md |
| `blender_world_background` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-world-background.md |
| `blender_world_create` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-world-create.md |
| `blender_world_fog` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-world-fog.md |
| `blender_world_hdri` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-world-hdri.md |
| `blender_world_sky` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-world-sky.md |
| `blender_xr_interaction` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-xr-interaction.md |
| `blender_zbrush_decimate_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-zbrush-decimate-export.md |
| `blender_zbrush_export` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-zbrush-export.md |
| `blender_zbrush_goz_receive` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-zbrush-goz-receive.md |
| `blender_zbrush_goz_send` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-zbrush-goz-send.md |
| `blender_zbrush_import` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-zbrush-import.md |
| `blender_zbrush_maps` | Write | Medium | https://policylayer.com/tools/wise-agent/blender-zbrush-maps.md |

## Tool descriptions

- `blender_ai_remove_background` — AI background removal
- `blender_asset_clear` — Clear asset mark
- `blender_batch_delete` — Batch delete matching objects.
- `blender_checkpoint_delete` — Delete a saved checkpoint to free disk space.
- `blender_cloud_render_cancel` — Cancel render job
- `blender_constraint_remove` — Remove a constraint
- `blender_keyframe_delete` — Delete a keyframe.
- `blender_light_delete` — Delete a light.
- `blender_material_delete` — Delete a material.
- `blender_modifier_remove` — Remove a modifier.
- `blender_object_delete` — Delete the specified object.
- `blender_physics_force_field_add` — Add a force field (wind, vortex, turbulence, etc.).
- `blender_reference_clear` — Remove reference image objects from the scene.
- `blender_scene_delete` — Delete the specified scene.
- `blender_shapekey_delete` — Delete a shape key.
- `blender_training_reset` — Reset all training progress. Requires confirm=true to confirm.
- `blender_uv_seam` — Mark or clear UV seams.
- `blender_version_delete` — Delete a specified version
- `blender_batch_transform` — Batch transform matching objects.
- `blender_collab_host` — Start a collaboration session as host
- `blender_execute_python` — Execute Python code in Blender.
- `blender_object_transform` — Transform an object (location, rotation, scale).
- `blender_quality_audit_full` — Run topology + UV + performance triple audit and output a combined score.
- `blender_quality_audit_performance` — Audit performance budget (triangles, material slots, estimated draw calls).
- `blender_sculpt_stroke` — Execute a sculpt stroke
- `blender_texture_paint_stroke` — Execute a texture paint stroke
- `blender_training_run_command` — Execute a predefined MCP command from an exercise. Directly performs operations in Blender to help learners understand tool usage.
- `blender_training_start_exercise` — Start an exercise. Returns first step guidance and available MCP commands.
- `blender_uv_transform` — Transform UV coordinates.
- `blender_vr_preview_start` — Start VR preview
- `blender_vr_preview_stop` — Stop VR preview
- `blender_vse_transform` — Transform a video strip (position, scale, rotation, opacity).
- `blender_action_list` — List all animation actions.
- `blender_addon_info` — Get detailed addon information
- `blender_addon_list` — List all installed addons
- `blender_ai_analyze_object` — Analyze a specified object
- `blender_ai_describe_scene` — Get a detailed description of the current scene
- `blender_ai_list_issues` — Detect potential issues in the scene
- `blender_ai_scene_statistics` — Get scene statistics
- `blender_ai_suggest_optimization` — Get scene optimization suggestions
- `blender_asset_search` — Search assets
- `blender_checkpoint_list` — List all saved checkpoints with their names, timestamps, and descriptions.
- `blender_cloud_render_download` — Download render results
- `blender_cloud_render_status` — Query render job status
- `blender_collab_status` — Get collaboration status
- `blender_collab_users` — List current collaboration users
- `blender_connection_status` — Query the current connection status and statistics with Blender.
- `blender_constraint_list` — List all constraints on an object
- `blender_describe_hierarchy` — Get the full parent-child object tree of the scene as indented text or JSON.
- `blender_describe_object` — Deep inspection of a single object: topology stats (verts/edges/faces/ngons),
- `blender_describe_scene` — Get a structured summary of the current scene: object counts by type, materials,
- `blender_get_info` — Get Blender version and status information.
- `blender_get_viewport_screenshot` — Get a screenshot of the current 3D viewport.
- `blender_material_list` — List all materials.
- `blender_object_get_info` — Get detailed information about an object.
- `blender_object_list` — List objects in the scene.
- `blender_pref_get` — Get Blender preference settings
- `blender_pref_load_factory` — Load factory settings
- `blender_reference_image_load` — Load one reference image into the viewport as an Empty image.
- `blender_reference_pack_inspect` — Inspect a folder of reference images and report missing character views/details.
- `blender_reference_sheet_load` — Load a small multi-view reference board for a character or prop.
- `blender_scene_get_info` — Get detailed information about a scene.
- `blender_scene_list` — List all scenes in Blender.
- `blender_shapekey_list` — List all shape keys for an object.
- `blender_snapshot_render_preview` — Quick render at reduced resolution for preview. Returns the file path.
- `blender_snapshot_viewport` — Capture the 3D viewport as a PNG image. Returns the file path for multimodal AI analysis.
- `blender_substance_detect` — Detect Substance Painter installation.
- `blender_training_exercise_detail` — Get full details of an exercise, including step guidance, MCP commands, expected results, and tips.
- `blender_training_list_exercises` — List all exercises for a specified module. Each exercise includes step-by-step guidance.
- `blender_training_list_modules` — List all course modules for a specified stage. Each module contains learning objectives and multiple exercises.
- `blender_training_list_stages` — List all stages of the training system. Each stage contains multiple modules, progressing from beginner to expert.
- `blender_training_next_step` — Proceed to the next step of an exercise. Call this tool after completing the current step to get next step guidance.
- `blender_training_overview` — Get an overview of the Blender training system. Displays course structure, learning progress, and statistics.
- `blender_training_project_exercises` — View all exercises for a specified project. Supports penglai (Penglai Nine Chapters) and fanzhendong (Chibi Fan Zhendong) projects.
- `blender_version_branches` — List all branches
- `blender_version_info` — Get detailed version information
- `blender_version_list` — List all versions
- `blender_zbrush_detect` — Detect ZBrush installation and GoZ configuration
- `blender_action_assign` — Assign an animation action to an armature.
- `blender_action_create` — Create a new animation action.
- `blender_addon_disable` — Disable an addon
- `blender_addon_enable` — Enable an addon
- `blender_addon_install` — Install an addon
- `blender_ai_auto_material` — Automatically create a material based on description
- `blender_ai_concept_art` — Generate concept art as reference
- `blender_ai_config` — Configure AI service
- `blender_ai_image_to_reference` — Generate image and set as reference
- `blender_ai_material_from_text` — Generate and apply material from text description
- `blender_ai_upscale_texture` — AI texture upscale
- `blender_animation_bake` — Bake animation.
- `blender_animation_follow_path` — Make an object follow a path.
- `blender_animation_set_interpolation` — Set the interpolation type for keyframes.
- `blender_ar_marker` — Create an AR marker point
- `blender_armature_bind` — Bind a mesh to an armature.
- `blender_armature_create` — Create an armature object.
- `blender_armature_generate_rig` — Generate a complete character rig using Rigify.
- `blender_asset_catalog` — Asset catalog operations
- `blender_asset_import` — Import asset from file
- `blender_asset_mark` — Mark an object as an asset
- `blender_asset_preview` — Generate asset preview image
- `blender_batch_add_modifier` — Batch add modifiers to matching objects.
- `blender_batch_apply_material` — Batch apply material to matching objects.
- `blender_batch_export` — Batch export matching objects.
- `blender_batch_rename` — Batch rename matching objects.
- `blender_batch_set_parent` — Batch set parent for matching objects.
- `blender_bone_add` — Add a bone to an armature.
- `blender_bone_constraint_add` — Add a constraint to a bone.
- `blender_boolean_operation` — Perform a boolean operation.
- `blender_camera_create` — Create a camera.
- `blender_camera_look_at` — Point the camera at a specified target.
- `blender_camera_set_active` — Set the active camera.
- `blender_camera_set_properties` — Set camera properties.
- `blender_character_accessory_add` — Add an accessory to a character (glasses, hat, jewelry, etc.).
- `blender_character_clothing_add` — Add clothing to a character.
- `blender_character_face_expression` — Set a character's facial expression.
- `blender_character_face_setup` — Adjust a character's face feature proportions.
- `blender_character_hair_create` — Create a hair style for a character.
- `blender_checkpoint_restore` — Restore a previously saved checkpoint. WARNING: This replaces the current scene entirely.
- `blender_checkpoint_save` — Save a named checkpoint of the current scene state. Use before risky operations
- `blender_cloud_render_estimate` — Estimate rendering cost/time
- `blender_cloud_render_setup` — Configure cloud rendering service
- `blender_cloud_render_submit` — Submit render job
- `blender_collab_chat` — Send a collaboration message
- `blender_collab_join` — Join a collaboration session
- `blender_collab_leave` — Leave the collaboration session
- `blender_collab_lock` — Lock objects (prevent other users from editing)
- `blender_collab_sync` — Synchronize scene state
- `blender_collab_unlock` — Unlock objects
- `blender_collection_export` — Export an entire collection
- `blender_compositor_blur` — Add a blur effect.
- `blender_compositor_color_balance` — Adjust color balance.
- `blender_compositor_enable` — Enable or disable the compositor.
- `blender_constraint_copy_location` — Add a copy location constraint
- `blender_constraint_copy_rotation` — Add a copy rotation constraint
- `blender_constraint_copy_scale` — Add a copy scale constraint
- `blender_constraint_limit` — Add a limit constraint
- `blender_constraint_parent` — Add a child of constraint
- `blender_create_skin_material` — Create a preset skin material.
- `blender_create_toon_material` — Create a toon-style material.
- `blender_curve_circle` — Create a circle curve.
- `blender_curve_create` — Create a curve from control points.
- `blender_curve_extrude` — Set curve extrusion and bevel.
- `blender_curve_path` — Create a path curve (for animation).
- `blender_curve_spiral` — Create a spiral curve.
- `blender_curve_text` — Create 3D text.
- `blender_curve_to_mesh` — Convert a curve to mesh.
- `blender_deactivate_skill` — Deactivate a skill, removing its tools to free up context.
- `blender_export_fbx` — Export as FBX format (suitable for Unity, Unreal, etc.).
- `blender_export_gltf` — Export as glTF format (suitable for Web, Three.js, etc.).
- `blender_export_obj` — Export as OBJ format.
- `blender_file_open` — Open a Blender file.
- `blender_file_save` — Save the Blender file.
- `blender_geometry_nodes_add` — Add a geometry nodes modifier to an object.
- `blender_godot_export` — Export optimized for Godot
- `blender_gpencil_convert` — Convert grease pencil to another type
- `blender_gpencil_create` — Create a grease pencil object
- `blender_gpencil_draw` — Draw grease pencil strokes
- `blender_gpencil_effect` — Add a grease pencil effect
- `blender_gpencil_material` — Create a grease pencil material
- `blender_gpencil_modifier` — Add a grease pencil modifier
- `blender_hair_add` — Add a hair system
- `blender_hair_children` — Set hair children
- `blender_hair_dynamics` — Set hair dynamics
- `blender_hair_groom` — Hair grooming operations
- `blender_hair_material` — Set hair material
- `blender_hdri_setup` — Set up HDRI environment lighting.
- `blender_ik_setup` — Set up Inverse Kinematics (IK) constraint.
- `blender_light_create` — Create a light.
- `blender_light_set_properties` — Set light properties.
- `blender_material_add_texture` — Add a texture to a material.
- `blender_material_assign` — Assign a material to an object.
- `blender_material_create` — Create a new material.
- `blender_material_node_add` — Add an advanced material node.
- `blender_material_set_properties` — Set material properties.
- `blender_mesh_bevel` — Bevel selected edges or vertices.
- `blender_mesh_edit_mode` — Enter or exit mesh edit mode.
- `blender_mesh_extrude` — Extrude selected mesh elements.
- `blender_mesh_select` — Select mesh elements in edit mode.
- `blender_mesh_subdivide` — Subdivide the selected mesh.
- `blender_mocap_bake` — Bake motion to keyframes
- `blender_mocap_blend` — Blend two motions
- `blender_mocap_clean` — Clean motion data noise
- `blender_mocap_import` — Import motion capture data
- `blender_mocap_retarget` — Retarget motion to another armature
- `blender_modifier_add` — Add a modifier to an object.
- `blender_modifier_apply` — Apply a modifier to the mesh.
- `blender_nla_push_action` — Push an action to an NLA track.
- `blender_nla_strip_add` — Add an NLA strip for animation blending.
- `blender_node_connect` — Connect two nodes.
- `blender_node_set_value` — Set a node input value.
- `blender_object_apply_transform` — Apply object transforms (location, rotation, scale).
- `blender_object_create` — Create a new object in Blender.
- `blender_object_duplicate` — Duplicate an object.
- `blender_object_join` — Join multiple objects into one.
- `blender_object_parent` — Set the parent-child relationship for objects.
- `blender_object_rename` — Rename an object.
- `blender_object_select` — Select objects.
- `blender_object_set_origin` — Set the origin point of an object.
- `blender_panorama_render` — Render 360-degree panorama
- `blender_physics_cloth_add` — Add cloth simulation to a mesh.
- `blender_physics_collision_add` — Add collision body to an object (for cloth/soft body collision).
- `blender_physics_particles_create` — Create a particle system.
- `blender_physics_rigid_body_add` — Add rigid body physics to an object.
- `blender_physics_soft_body_add` — Add soft body simulation to an object.
- `blender_pipeline_assemble_scene` — One-click scene pipeline (style -> environment -> ground -> lighting -> camera -> render settings).
- `blender_pipeline_generate_character` — One-click character creation pipeline (template -> clothing/accessories -> rigging -> style setup).
- `blender_pipeline_generate_prop` — One-click prop pipeline (modeling -> material -> UV -> style).
- `blender_pose_set` — Set bone pose.
- `blender_pref_save` — Save preferences
- `blender_pref_set` — Set Blender preference
- `blender_pref_system` — Set system preferences
- `blender_pref_theme` — Set theme
- `blender_pref_viewport` — Set viewport preferences
- `blender_quality_audit_topology` — Audit topology quality (N-gons, non-manifold edges, loose vertices, face type distribution).
- `blender_quality_audit_uv` — Audit UV quality (space utilization, stretch, texel density consistency).
- `blender_quick_product_shot` — Set up a complete product visualization in one call: 3-point lighting,
- `blender_quick_scene_setup` — One-click scene setup with lighting and camera for a given style.
- `blender_quick_turntable` — Create a turntable (360 rotation) animation for an object in one call.
- `blender_redo` — Redo operations.
- `blender_reference_brief_generate` — Generate a structured character-modeling brief from a reference pack.
- `blender_reference_image_update` — Adjust opacity, scale, or selection/render visibility of a reference image.
- `blender_reference_pack_setup` — Inspect a reference folder and build a Blender-side board plus proportion guides.
- `blender_render_animation` — Render an animation sequence.
- `blender_render_farm_discover` — Discover render nodes on the local network
- `blender_render_farm_local` — Configure local render farm
- `blender_render_image` — Render a still image.
- `blender_render_layer_setup` — Set up render layer passes.
- `blender_render_preview` — Quick render preview.
- `blender_render_settings` — Set render parameters.
- `blender_rig_auto_setup` — Automatically create a bone system for a character.
- `blender_rig_bone_add` — Manually add a bone.
- `blender_rig_constraint_add` — Add a constraint to a bone.
- `blender_rig_ik_setup` — Set up Inverse Kinematics (IK) for a bone.
- `blender_rig_pose_apply` — Apply a preset pose to an armature.
- `blender_rig_weight_paint` — Perform automatic weight painting for a mesh object.
- `blender_scene_array_generate` — Generate an object array (buildings, seats, etc.).
- `blender_scene_create` — Create a new scene in Blender.
- `blender_scene_fog_add` — Add volumetric fog effect.
- `blender_scene_ground_plane` — Create a ground plane with material.
- `blender_scene_scatter` — Scatter objects on a surface (grass, trees, rocks, etc.).
- `blender_scene_set_settings` — Set scene settings.
- `blender_scene_sky_setup` — Set up procedural sky.
- `blender_scene_switch` — Switch to the specified scene.
- `blender_sculpt_dyntopo` — Enable dynamic topology
- `blender_sculpt_mask` — Sculpt mask operation
- `blender_sculpt_mode` — Enter or exit sculpt mode
- `blender_sculpt_multires` — Add multiresolution modifier
- `blender_sculpt_remesh` — Remesh the object
- `blender_sculpt_set_brush` — Set sculpt brush
- `blender_sculpt_symmetry` — Set sculpt symmetry
- `blender_select_faces_by_material` — Select mesh faces by material.
- `blender_shapekey_create_expressions` — Create a set of common expression shape keys for a character.
- `blender_shapekey_edit` — Edit shape key properties.
- `blender_sim_bake` — Bake simulation
- `blender_sim_dynamic_paint_brush` — Set up dynamic paint brush
- `blender_sim_dynamic_paint_canvas` — Set up dynamic paint canvas
- `blender_sim_fluid_domain` — Set up fluid domain
- `blender_sim_fluid_effector` — Set up fluid effector (collision body)
- `blender_sim_smoke_domain` — Set up smoke/fire domain
- `blender_sim_smoke_flow` — Set up smoke/fire emitter
- `blender_substance_export` — Export model to Substance Painter.
- `blender_substance_import` — Import textures exported from Substance Painter.
- `blender_substance_link` — Establish a live link with Substance Painter.
- `blender_substance_unlink` — Disconnect the Substance Painter live link.
- `blender_texture_apply` — Apply a texture map to a material.
- `blender_texture_paint_fill` — Fill texture with color
- `blender_texture_paint_mode` — Enter or exit texture paint mode
- `blender_texture_save` — Save texture to file
- `blender_texture_slot` — Manage texture slots
- `blender_timeline_goto_frame` — Go to the specified frame.
- `blender_timeline_set_range` — Set the timeline range.
- `blender_training_complete_exercise` — Mark an exercise as completed.
- `blender_tris_to_quads` — Convert triangle faces to quads.
- `blender_undo` — Undo operations.
- `blender_uv_pack` — Optimize UV island layout.
- `blender_uv_project` — UV projection mapping (cube, cylinder, sphere).
- `blender_uv_smart_project` — Smart UV projection (automatic island splitting).
- `blender_uv_unwrap` — Automatic UV unwrap.
- `blender_version_branch` — Create a new branch
- `blender_version_compare` — Compare differences between two versions
- `blender_version_init` — Initialize the version control system
- `blender_version_restore` — Restore to a specified version
- `blender_version_save` — Save current scene as a new version
- `blender_version_switch_branch` — Switch to a specified branch
- `blender_vertex_group` — Create, assign, or select vertex groups.
- `blender_vertex_group_assign` — Assign vertices to a vertex group.
- `blender_vertex_group_create` — Create a vertex group.
- `blender_vr_camera` — Create VR camera
- `blender_vr_export` — Export in VR format
- `blender_vr_setup` — Configure VR scene
- `blender_vse_add_effect` — Add a video effect (transition, overlay, etc.).
- `blender_vse_add_text` — Add a text strip.
- `blender_vse_cut` — Cut a strip at a specified frame.
- `blender_vse_render` — Render the video sequence.
- `blender_weight_paint` — Auto-calculate bone weights for a mesh.
- `blender_world_ambient_occlusion` — Set ambient occlusion
- `blender_world_background` — Set world background
- `blender_world_create` — Create a new world
- `blender_world_fog` — Set volumetric fog
- `blender_world_hdri` — Set HDRI environment map
- `blender_xr_interaction` — Configure XR interaction point
- `blender_zbrush_decimate_export` — Export decimated model for ZBrush projection
- `blender_zbrush_export` — Export model to ZBrush
- `blender_zbrush_goz_receive` — Receive ZBrush model from GoZ
- `blender_zbrush_goz_send` — Send to ZBrush via GoZ
- `blender_zbrush_import` — Import model from ZBrush
- `blender_zbrush_maps` — Import maps exported from ZBrush

## Related servers

- UnClick (1662 tools) — https://policylayer.com/tools/io-github-malamutemayhem-unclick-mcp-server.md
- Apibase (1384 tools) — https://policylayer.com/tools/io-github-whiteknightonhorse-apibase.md
- Delx Mcp A2a (1068 tools) — https://policylayer.com/tools/io-github-davidmosiah-delx-mcp-a2a.md
- MCP Framework Personal (912 tools) — https://policylayer.com/tools/inggerman-mcps.md
- Hermoso (896 tools) — https://policylayer.com/tools/hermoso.md
- Nodebench (824 tools) — https://policylayer.com/tools/io-github-homenshum-nodebench.md
- Altium-MCP-Suite (817 tools) — https://policylayer.com/tools/altium-mcp-suite.md
- Eda Agent (777 tools) — https://policylayer.com/tools/eda-agent.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=wise-agent · API: https://policylayer.com/registry/api · Recommended policies for every tool: https://policylayer.com/policies/wise-agent
