# create_scene

Create a new scene from template.

Agent View of the PolicyLayer registry record for `create_scene`. HTML page: https://policylayer.com/tools/yanhuifair-godot-mcp/create-scene

## Facts

- Tool: `create_scene`
- Server: Godot (`@yanhuifair/godot-mcp`) — https://policylayer.com/tools/yanhuifair-godot-mcp.md
- Install: `npx -y @yanhuifair/godot-mcp`
- Homepage: git+https://github.com/yanhuifair/Godot-MCP.git
- Risk category: Write (Medium risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 3 (2 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `path` | string | yes | Output path for new scene (relative to project root, e.g. "scenes/main.tscn") |
| `template` | string | yes | Root node type template |
| `root_name` | object | no | Custom root node name (default: derived from template) |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "create_scene",
    "arguments": {
      "path": "<path>",
      "template": "<template>"
    }
  }
}
```

## Why create_scene is rated Medium

This tool creates new scenes, which are reversible modifications to the project structure. Scenes can be deleted or replaced, so this is Write rather than Destructive. The severity is high because scene creation can impact project structure and load times, and an agent creating many scenes could degrade performance or cause confusion in project organization.

From the tool's own definition: "Tool name 'create_scene' and description 'Create a new scene from template' indicate creation of new data structures within the Godot project."

Risk signals: Accepts file system path (path) · Accepts raw HTML/template content (template)

## Use case

AI agents use create_scene to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "create_scene": {
      "limits": [
        {
          "counter": "create_scene_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Godot (281)

- `delete_file` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/delete-file.md
- `editor_delete_asset` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-delete-asset.md
- `editor_delete_selected` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-delete-selected.md
- `editor_remove_autoload` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-autoload.md
- `editor_remove_input_action` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-input-action.md
- `editor_remove_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-node.md
- `remove_animation_track` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-animation-track.md
- `remove_audio_bus` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-audio-bus.md
- `remove_autoload` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-autoload.md
- `remove_input_action` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-input-action.md
- `remove_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-node.md
- `remove_shader_graph_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-shader-graph-node.md
- `compile_shader` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/compile-shader.md
- `editor_bake_lightmaps` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-bake-lightmaps.md
- `editor_bake_navigation` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-bake-navigation.md
- `editor_debug_break` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-break.md
- `editor_debug_continue` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-continue.md
- `editor_debug_step` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-step.md
- `editor_debug_step_over` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-step-over.md
- `editor_enable_plugin` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-enable-plugin.md
- `editor_evaluate_expression` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-evaluate-expression.md
- `editor_focus` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-focus.md
- `editor_get_class_doc` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-get-class-doc.md
- `editor_open_asset` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-open-asset.md
- `editor_open_dock` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-open-dock.md
- `editor_play` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-play.md
- `editor_reimport_asset` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-reimport-asset.md
- `editor_reload_scene` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-reload-scene.md
- `editor_run_gdscript` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-run-gdscript.md
- `editor_run_specific_scene` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-run-specific-scene.md
- …and 251 more: https://policylayer.com/tools/yanhuifair-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=yanhuifair-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/yanhuifair-godot-mcp
