# editor_get_input_map

Read the Input Map via editor API.

Agent View of the PolicyLayer registry record for `editor_get_input_map`. HTML page: https://policylayer.com/tools/yanhuifair-godot-mcp/editor-get-input-map

## Facts

- Tool: `editor_get_input_map`
- Server: Godot (`@yanhuifair/godot-mcp`) — https://policylayer.com/tools/yanhuifair-godot-mcp.md
- Install: `npx -y @yanhuifair/godot-mcp`
- Homepage: git+https://github.com/yanhuifair/Godot-MCP.git
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "editor_get_input_map",
    "arguments": {}
  }
}
```

## Why editor_get_input_map is rated Low

This tool queries the Input Map configuration from the Godot editor API. It retrieves data about input bindings and mappings without modifying, executing, or deleting anything. This is a read-only operation with no destructive potential and minimal risk to the game project.

From the tool's own definition: "The tool description explicitly states 'Read the Input Map' and uses the verb 'Read', indicating data retrieval with no side effects. The name 'editor_get_input_map' with the 'get' prefix further confirms a retrieval operation."

## Use case

AI agents call editor_get_input_map to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "editor_get_input_map": {}
  }
}
```

## Other tools on Godot (281)

- `delete_file` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/delete-file.md
- `editor_delete_asset` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-delete-asset.md
- `editor_delete_selected` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-delete-selected.md
- `editor_remove_autoload` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-autoload.md
- `editor_remove_input_action` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-input-action.md
- `editor_remove_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-node.md
- `remove_animation_track` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-animation-track.md
- `remove_audio_bus` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-audio-bus.md
- `remove_autoload` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-autoload.md
- `remove_input_action` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-input-action.md
- `remove_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-node.md
- `remove_shader_graph_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-shader-graph-node.md
- `compile_shader` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/compile-shader.md
- `editor_bake_lightmaps` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-bake-lightmaps.md
- `editor_bake_navigation` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-bake-navigation.md
- `editor_debug_break` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-break.md
- `editor_debug_continue` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-continue.md
- `editor_debug_step` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-step.md
- `editor_debug_step_over` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-step-over.md
- `editor_enable_plugin` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-enable-plugin.md
- `editor_evaluate_expression` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-evaluate-expression.md
- `editor_focus` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-focus.md
- `editor_get_class_doc` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-get-class-doc.md
- `editor_open_asset` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-open-asset.md
- `editor_open_dock` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-open-dock.md
- `editor_play` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-play.md
- `editor_reimport_asset` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-reimport-asset.md
- `editor_reload_scene` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-reload-scene.md
- `editor_run_gdscript` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-run-gdscript.md
- `editor_run_specific_scene` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-run-specific-scene.md
- …and 251 more: https://policylayer.com/tools/yanhuifair-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=yanhuifair-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/yanhuifair-godot-mcp
