# editor_run_gdscript

Execute arbitrary GDScript code in editor context.

Agent View of the PolicyLayer registry record for `editor_run_gdscript`. HTML page: https://policylayer.com/tools/yanhuifair-godot-mcp/editor-run-gdscript

## Facts

- Tool: `editor_run_gdscript`
- Server: Godot (`@yanhuifair/godot-mcp`) — https://policylayer.com/tools/yanhuifair-godot-mcp.md
- Install: `npx -y @yanhuifair/godot-mcp`
- Homepage: git+https://github.com/yanhuifair/Godot-MCP.git
- Risk category: Execute (High risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 1 (1 required)
- Recommended policy verdict: Rate-limited

## Parameters

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| `code` | string | yes | GDScript code to execute in editor context |

Parameters from the server's own tool schema.

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "editor_run_gdscript",
    "arguments": {
      "code": "<code>"
    }
  }
}
```

## Why editor_run_gdscript is rated High

This tool allows unrestricted execution of GDScript (Godot's scripting language) within the editor context. While GDScript execution in Godot is generally constrained by the engine's sandbox, 'arbitrary' code execution in an editor context can access scene graphs, project files, and editor state.

From the tool's own definition: "'Execute arbitrary GDScript code in editor context' — the tool explicitly permits running arbitrary code in the editor's runtime environment."

Risk signals: Accepts freeform code/query input (code)

## Use case

AI agents invoke editor_run_gdscript to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

## Recommended policy (PolicyLayer)

Verdict: **Rate-limited**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "editor_run_gdscript": {
      "limits": [
        {
          "counter": "editor_run_gdscript_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}
```

## Other tools on Godot (281)

- `delete_file` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/delete-file.md
- `editor_delete_asset` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-delete-asset.md
- `editor_delete_selected` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-delete-selected.md
- `editor_remove_autoload` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-autoload.md
- `editor_remove_input_action` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-input-action.md
- `editor_remove_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-node.md
- `remove_animation_track` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-animation-track.md
- `remove_audio_bus` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-audio-bus.md
- `remove_autoload` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-autoload.md
- `remove_input_action` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-input-action.md
- `remove_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-node.md
- `remove_shader_graph_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-shader-graph-node.md
- `compile_shader` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/compile-shader.md
- `editor_bake_lightmaps` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-bake-lightmaps.md
- `editor_bake_navigation` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-bake-navigation.md
- `editor_debug_break` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-break.md
- `editor_debug_continue` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-continue.md
- `editor_debug_step` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-step.md
- `editor_debug_step_over` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-step-over.md
- `editor_enable_plugin` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-enable-plugin.md
- `editor_evaluate_expression` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-evaluate-expression.md
- `editor_focus` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-focus.md
- `editor_get_class_doc` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-get-class-doc.md
- `editor_open_asset` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-open-asset.md
- `editor_open_dock` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-open-dock.md
- `editor_play` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-play.md
- `editor_reimport_asset` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-reimport-asset.md
- `editor_reload_scene` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-reload-scene.md
- `editor_run_specific_scene` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-run-specific-scene.md
- `editor_set_selection` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-set-selection.md
- …and 251 more: https://policylayer.com/tools/yanhuifair-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

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Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=yanhuifair-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/yanhuifair-godot-mcp
