# is_editor_running

Check if Godot editor is running.

Agent View of the PolicyLayer registry record for `is_editor_running`. HTML page: https://policylayer.com/tools/yanhuifair-godot-mcp/is-editor-running

## Facts

- Tool: `is_editor_running`
- Server: Godot (`@yanhuifair/godot-mcp`) — https://policylayer.com/tools/yanhuifair-godot-mcp.md
- Install: `npx -y @yanhuifair/godot-mcp`
- Homepage: git+https://github.com/yanhuifair/Godot-MCP.git
- Risk category: Read (Low risk)
- Registry record: grade F, identity unverified
- Server rate-limited: no
- Parameters: 0
- Recommended policy verdict: Allowed

## Example call (MCP tools/call, JSON-RPC 2.0)

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "is_editor_running",
    "arguments": {}
  }
}
```

## Why is_editor_running is rated Low

This is a simple state query operation with no side effects. It retrieves information about whether the editor is currently running, which is a read-only operation. The blast radius is minimal—an AI agent cannot misuse this to cause harm, corrupt data, or trigger unwanted actions. Low severity reflects the benign nature of the information retrieved.

From the tool's own definition: "Tool name 'is_editor_running' and description 'Check if Godot editor is running' indicate a status check that queries the state of the Godot editor without modifying, executing, or deleting anything."

## Use case

AI agents call is_editor_running to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

## Recommended policy (PolicyLayer)

Verdict: **Allowed**. Enforced by the PolicyLayer MCP gateway (https://policylayer.com/mcp-gateway) before a call reaches Godot:

```json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "is_editor_running": {}
  }
}
```

## Other tools on Godot (281)

- `delete_file` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/delete-file.md
- `editor_delete_asset` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-delete-asset.md
- `editor_delete_selected` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-delete-selected.md
- `editor_remove_autoload` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-autoload.md
- `editor_remove_input_action` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-input-action.md
- `editor_remove_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-remove-node.md
- `remove_animation_track` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-animation-track.md
- `remove_audio_bus` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-audio-bus.md
- `remove_autoload` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-autoload.md
- `remove_input_action` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-input-action.md
- `remove_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-node.md
- `remove_shader_graph_node` — Destructive — https://policylayer.com/tools/yanhuifair-godot-mcp/remove-shader-graph-node.md
- `compile_shader` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/compile-shader.md
- `editor_bake_lightmaps` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-bake-lightmaps.md
- `editor_bake_navigation` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-bake-navigation.md
- `editor_debug_break` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-break.md
- `editor_debug_continue` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-continue.md
- `editor_debug_step` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-step.md
- `editor_debug_step_over` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-debug-step-over.md
- `editor_enable_plugin` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-enable-plugin.md
- `editor_evaluate_expression` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-evaluate-expression.md
- `editor_focus` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-focus.md
- `editor_get_class_doc` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-get-class-doc.md
- `editor_open_asset` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-open-asset.md
- `editor_open_dock` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-open-dock.md
- `editor_play` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-play.md
- `editor_reimport_asset` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-reimport-asset.md
- `editor_reload_scene` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-reload-scene.md
- `editor_run_gdscript` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-run-gdscript.md
- `editor_run_specific_scene` — Execute — https://policylayer.com/tools/yanhuifair-godot-mcp/editor-run-specific-scene.md
- …and 251 more: https://policylayer.com/tools/yanhuifair-godot-mcp.md

## For agents

This record is a snapshot. Live verdicts and the full registry:

- Check every server in your MCP config at once: `npx -y policylayer stack`
- Vet a server before you add it: install the mcp-precheck skill — `npx skills add https://policylayer.com` (skill text: https://policylayer.com/skill.md)
- Query the registry over MCP: endpoint `https://api.policylayer.com/mcp` — tools `check_mcp_server`, `check_mcp_stack`, `check_tool`, `search_registry`, `get_change_events`

---

Source: the PolicyLayer MCP registry — one continuously verified record per MCP server. Full record: https://policylayer.com/registry?q=yanhuifair-godot-mcp · API: https://policylayer.com/registry/api · Policy library: https://policylayer.com/policies/yanhuifair-godot-mcp
