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transferMotion

transferMotion. This endpoint's credit cost varies by model and duration. Available models: Tango (4 credits/s, min 4 credits; 1s = 4, 1.5s = 6, 2s = 8, 2.5s = 10, 3s = 12, 3.5s = 14, 4s = 16).

Risk signalsHigh parameter count (18 properties)

Part of the Ludo AI Game Assets server.

transferMotion can move real money through Ludo AI Game Assets, with no limits today. PolicyLayer puts allow, deny, and rate-limit rules on every call. Live in minutes.

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AI agents use transferMotion to initiate financial transactions through Ludo AI Game Assets. Financial operations involve real money and are irreversible once processed. PolicyLayer blocks financial tools by default, requiring explicit human approval with transaction-level limits to prevent unauthorised spending.

transferMotion moves real money. Without a policy, an autonomous agent could initiate transactions that drain accounts or exceed budgets. PolicyLayer blocks financial tools by default, requiring human-in-the-loop approval with configurable spending limits per transaction and per time window.

Financial tools involve real money. Block by default and require explicit human approval before enabling.

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "transferMotion": {
      "deny_if": [
        {
          "conditions": [],
          "on_deny": "Requires human approval."
        }
      ]
    }
  }
}

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These attack patterns abuse exactly the kind of access transferMotion gives an agent. Each links to the full case and the policy that stops it:

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Every attack above starts with a tool call. PolicyLayer checks each one against your policy first, so transferMotion only ever does what you allow.

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Other financial tools across the catalogue. The same approach applies to each: deny by default, or require human approval.

What does the transferMotion tool do? +

transferMotion. This endpoint's credit cost varies by model and duration. Available models: Tango (4 credits/s, min 4 credits; 1s = 4, 1.5s = 6, 2s = 8, 2.5s = 10, 3s = 12, 3.5s = 14, 4s = 16).. It is categorised as a Financial tool in the Ludo AI Game Assets MCP Server, which means it involves financial transactions. Block by default and require explicit approval.

How do I enforce a policy on transferMotion? +

Register the Ludo AI Game Assets MCP server in PolicyLayer and add a rule for transferMotion: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Ludo AI Game Assets. Nothing to install.

What risk level is transferMotion? +

transferMotion is a Financial tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit transferMotion? +

Yes. Add a rate_limit block to the transferMotion rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block transferMotion completely? +

Set action: deny in the PolicyLayer policy for transferMotion. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides transferMotion? +

transferMotion is provided by the Ludo AI Game Assets MCP server (https://mcp.ludo.ai/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Ludo AI Game Assets tool call.

Deterministic rules across all 22 Ludo AI Game Assets tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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