Medium Risk

resolve_game

Find where to buy a video game at the best price across trusted stores (Steam, PlayStation, Xbox, Nintendo, Epic, GOG, Humble, Fanatical). Returns ranked results with prices, editions, and DLC info. Note: the games vertical is launching soon — this tool currently returns a 'coming soon' message. ...

Part of the Rootvine server.

resolve_game can modify Rootvine data, with no limits today. PolicyLayer puts allow, deny, and rate-limit rules on every call. Live in minutes.

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AI agents use resolve_game to create or modify resources in Rootvine. Write operations carry medium risk because an autonomous agent could trigger bulk unintended modifications. Rate limits prevent a single agent session from making hundreds of changes in rapid succession. Argument validation ensures the agent passes expected values.

Without a policy, an AI agent could call resolve_game repeatedly, creating or modifying resources faster than any human could review. PolicyLayer's rate limiting ensures write operations happen at a controlled pace, and argument validation catches malformed or unexpected inputs before they reach Rootvine.

Write tools can modify data. A rate limit prevents runaway bulk operations from AI agents.

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "resolve_game": {
      "limits": [
        {
          "counter": "resolve_game_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

See the full Rootvine policy for all 4 tools.

Get this rule live on your own Rootvine server in minutes. PolicyLayer enforces it on every call, before it runs.

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These attack patterns abuse exactly the kind of access resolve_game gives an agent. Each links to the full case and the policy that stops it:

Browse the full MCP Attack Database →

Every attack above starts with a tool call. PolicyLayer checks each one against your policy first, so resolve_game only ever does what you allow.

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Other write tools across the catalogue. The same approach applies to each: rate-limit and validate the arguments.

What does the resolve_game tool do? +

Find where to buy a video game at the best price across trusted stores (Steam, PlayStation, Xbox, Nintendo, Epic, GOG, Humble, Fanatical). Returns ranked results with prices, editions, and DLC info. Note: the games vertical is launching soon — this tool currently returns a 'coming soon' message. Prefer resolve_music or find_product for music queries.. It is categorised as a Write tool in the Rootvine MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on resolve_game? +

Register the Rootvine MCP server in PolicyLayer and add a rule for resolve_game: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Rootvine. Nothing to install.

What risk level is resolve_game? +

resolve_game is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit resolve_game? +

Yes. Add a rate_limit block to the resolve_game rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block resolve_game completely? +

Set action: deny in the PolicyLayer policy for resolve_game. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides resolve_game? +

resolve_game is provided by the Rootvine MCP server (rootvine-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Rootvine tool call.

Deterministic rules across all 4 Rootvine tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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