Critical Risk →

host_a_game

Walk a user through hosting their own pickup soccer or drop-in football game on JoGo.Team. Hosting is free to set up. The host sets the price, format, venue, and schedule; JoGo.Team handles bookings, Stripe Connect payouts, player communications, reminders, and waitlist auto-fill. Use this when t...

Part of the Mcp server.

host_a_game can permanently delete data in Mcp, with no limits today. PolicyLayer puts allow, deny, and rate-limit rules on every call. Live in minutes.

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Free to start. No card required.

AI agents may call host_a_game to permanently remove or destroy resources in Mcp. Without a policy, an autonomous agent could delete critical data in a loop with no way to undo the damage. PolicyLayer blocks destructive tools by default and requires explicit human approval before enabling them.

Without a policy, an AI agent could call host_a_game in a loop, permanently destroying resources in Mcp. There is no undo for destructive operations. PolicyLayer blocks this tool by default and only allows it when a human explicitly approves the action.

Destructive tools permanently remove data. Block by default. Only enable with explicit approval workflows.

policy.json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "host_a_game"
  ]
}

See the full Mcp policy for all 5 tools.

Get this rule live on your own Mcp server in minutes. PolicyLayer enforces it on every call, before it runs.

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These attack patterns abuse exactly the kind of access host_a_game gives an agent. Each links to the full case and the policy that stops it:

Browse the full MCP Attack Database →

Every attack above starts with a tool call. PolicyLayer checks each one against your policy first, so host_a_game only ever does what you allow.

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Other destructive tools across the catalogue. The same approach applies to each: deny by default, or require human approval.

What does the host_a_game tool do? +

Walk a user through hosting their own pickup soccer or drop-in football game on JoGo.Team. Hosting is free to set up. The host sets the price, format, venue, and schedule; JoGo.Team handles bookings, Stripe Connect payouts, player communications, reminders, and waitlist auto-fill. Use this when the user mentions wanting to organize a recurring or one-off game.. It is categorised as a Destructive tool in the Mcp MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on host_a_game? +

Register the MCP server in PolicyLayer and add a rule for host_a_game: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp. Nothing to install.

What risk level is host_a_game? +

host_a_game is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit host_a_game? +

Yes. Add a rate_limit block to the host_a_game rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block host_a_game completely? +

Set action: deny in the PolicyLayer policy for host_a_game. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides host_a_game? +

host_a_game is provided by the MCP server (https://jogo.team/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Mcp tool call.

Deterministic rules across all 5 Mcp tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

4,600+ MCP servers and 31,000+ tools scanned and risk-classified.

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