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WISE-Agent

378 tools. 325 can modify or destroy data without limits.

18 destructive tools with no built-in limits. Policy required.

Last updated:

325 can modify or destroy data
53 read-only
378 tools total

Community server · catalogue entry checked 08/10/2026

How to control WISE-Agent ↓

What WISE-Agent exposes to your agents

Read (53) Write / Execute (307) Destructive / Financial (18)
Critical Risk

The most dangerous WISE-Agent tools

325 of WISE-Agent's 378 tools can modify, destroy, or commit something on every call — and an agent calls them with no built-in limits.

How to control WISE-Agent

PolicyLayer is an MCP gateway — it sits between your AI agents and WISE-Agent, and nothing reaches the server without passing your rules. These are the rules we recommend:

Deny destructive operations
{
  "blender_ai_remove_background": {
    "deny_if": [
      {
        "conditions": [],
        "on_deny": "Blocked by default. Requires approval."
      }
    ]
  }
}

Destructive tools should never be available to autonomous agents without human approval.

Rate limit write operations
{
  "blender_action_assign": {
    "limits": [
      {
        "counter": "blender_action_assign_per_hour",
        "window": "hour",
        "max": 30,
        "scope": "grant"
      }
    ]
  }
}

Prevents bulk unintended modifications from agents caught in loops.

Cap read operations
{
  "blender_action_list": {
    "limits": [
      {
        "counter": "blender_action_list_per_minute",
        "window": "minute",
        "max": 60,
        "scope": "grant"
      }
    ]
  }
}

Controls API costs and prevents retry loops from exhausting upstream rate limits.

  1. Create a free account and register WISE-Agent — nothing to install.
  2. Add these rules — paste them, or build them visually. Tune the limits to your setup.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
ENFORCE POLICY ON WISE-AGENT →

Instant setup, no code required.

All 378 WISE-Agent tools

WRITE 293 tools
Write blender_action_assign Assign an animation action to an armature. Write blender_action_create Create a new animation action. Write blender_action_create_from_poses blender_action_create_from_poses Write blender_activate_skill blender_activate_skill Write blender_addon_disable Disable an addon Write blender_addon_enable Enable an addon Write blender_addon_install Install an addon Write blender_ai_auto_material Automatically create a material based on description Write blender_ai_concept_art Generate concept art as reference Write blender_ai_config Configure AI service Write blender_ai_image_to_reference Generate image and set as reference Write blender_ai_material_from_text Generate and apply material from text description Write blender_ai_texture_generate blender_ai_texture_generate Write blender_ai_upscale_texture AI texture upscale Write blender_animation_bake Bake animation. Write blender_animation_follow_path Make an object follow a path. Write blender_animation_preset_apply blender_animation_preset_apply Write blender_animation_set_interpolation Set the interpolation type for keyframes. Write blender_ar_marker Create an AR marker point Write blender_armature_bind Bind a mesh to an armature. Write blender_armature_create Create an armature object. Write blender_armature_generate_rig Generate a complete character rig using Rigify. Write blender_asset_catalog Asset catalog operations Write blender_asset_import Import asset from file Write blender_asset_mark Mark an object as an asset Write blender_asset_preview Generate asset preview image Write blender_auto_smooth blender_auto_smooth Write blender_bake_maps blender_bake_maps Write blender_batch_add_modifier Batch add modifiers to matching objects. Write blender_batch_apply_material Batch apply material to matching objects. Write blender_batch_export Batch export matching objects. Write blender_batch_rename Batch rename matching objects. Write blender_batch_set_parent Batch set parent for matching objects. Write blender_bone_add Add a bone to an armature. Write blender_bone_constraint_add Add a constraint to a bone. Write blender_boolean_operation Perform a boolean operation. Write blender_camera_create Create a camera. Write blender_camera_look_at Point the camera at a specified target. Write blender_camera_set_active Set the active camera. Write blender_camera_set_properties Set camera properties. Write blender_character_accessory_add Add an accessory to a character (glasses, hat, jewelry, etc.). Write blender_character_add_clothing blender_character_add_clothing Write blender_character_add_face_features blender_character_add_face_features Write blender_character_add_hair blender_character_add_hair Write blender_character_clothing_add Add clothing to a character. Write blender_character_create_humanoid blender_character_create_humanoid Write blender_character_create_outfit blender_character_create_outfit Write blender_character_face_expression Set a character's facial expression. Write blender_character_face_setup Adjust a character's face feature proportions. Write blender_character_hair_create Create a hair style for a character. Write blender_character_set_expression blender_character_set_expression Write blender_character_template_create blender_character_template_create Write blender_checkpoint_restore Restore a previously saved checkpoint. WARNING: This replaces the current scene entirely. Write blender_checkpoint_save Save a named checkpoint of the current scene state. Use before risky operations Write blender_cloud_render_estimate Estimate rendering cost/time Write blender_cloud_render_setup Configure cloud rendering service Write blender_cloud_render_submit Submit render job Write blender_collab_chat Send a collaboration message Write blender_collab_join Join a collaboration session Write blender_collab_leave Leave the collaboration session Write blender_collab_lock Lock objects (prevent other users from editing) Write blender_collab_sync Synchronize scene state Write blender_collab_unlock Unlock objects Write blender_collection_export Export an entire collection Write blender_compositor_blur Add a blur effect. Write blender_compositor_color_balance Adjust color balance. Write blender_compositor_enable Enable or disable the compositor. Write blender_compositor_preset blender_compositor_preset Write blender_constraint_add blender_constraint_add Write blender_constraint_copy_location Add a copy location constraint Write blender_constraint_copy_rotation Add a copy rotation constraint Write blender_constraint_copy_scale Add a copy scale constraint Write blender_constraint_ik blender_constraint_ik Write blender_constraint_limit Add a limit constraint Write blender_constraint_parent Add a child of constraint Write blender_constraint_track_to blender_constraint_track_to Write blender_create_skin_material Create a preset skin material. Write blender_create_toon_material Create a toon-style material. Write blender_curve_circle Create a circle curve. Write blender_curve_create Create a curve from control points. Write blender_curve_extrude Set curve extrusion and bevel. Write blender_curve_path Create a path curve (for animation). Write blender_curve_spiral Create a spiral curve. Write blender_curve_text Create 3D text. Write blender_curve_to_mesh Convert a curve to mesh. Write blender_deactivate_skill Deactivate a skill, removing its tools to free up context. Write blender_export_fbx Export as FBX format (suitable for Unity, Unreal, etc.). Write blender_export_gltf Export as glTF format (suitable for Web, Three.js, etc.). Write blender_export_obj Export as OBJ format. Write blender_file_open Open a Blender file. Write blender_file_save Save the Blender file. Write blender_geometry_nodes_add Add a geometry nodes modifier to an object. Write blender_geometry_nodes_preset blender_geometry_nodes_preset Write blender_godot_export Export optimized for Godot Write blender_gpencil_convert Convert grease pencil to another type Write blender_gpencil_create Create a grease pencil object Write blender_gpencil_draw Draw grease pencil strokes Write blender_gpencil_effect Add a grease pencil effect Write blender_gpencil_frame blender_gpencil_frame Write blender_gpencil_layer blender_gpencil_layer Write blender_gpencil_material Create a grease pencil material Write blender_gpencil_modifier Add a grease pencil modifier Write blender_hair_add Add a hair system Write blender_hair_children Set hair children Write blender_hair_dynamics Set hair dynamics Write blender_hair_groom Hair grooming operations Write blender_hair_material Set hair material Write blender_hair_settings blender_hair_settings Write blender_hdri_setup Set up HDRI environment lighting. Write blender_ik_setup Set up Inverse Kinematics (IK) constraint. Write blender_keyframe_insert blender_keyframe_insert Write blender_light_create Create a light. Write blender_light_set_properties Set light properties. Write blender_lod_generate blender_lod_generate Write blender_material_add_texture Add a texture to a material. Write blender_material_assign Assign a material to an object. Write blender_material_bake_textures blender_material_bake_textures Write blender_material_create Create a new material. Write blender_material_node_add Add an advanced material node. Write blender_material_optimize blender_material_optimize Write blender_material_set_properties Set material properties. Write blender_material_wear blender_material_wear Write blender_mesh_assign_material_to_faces blender_mesh_assign_material_to_faces Write blender_mesh_bevel Bevel selected edges or vertices. Write blender_mesh_cleanup blender_mesh_cleanup Write blender_mesh_edge_mark blender_mesh_edge_mark Write blender_mesh_edit_advanced blender_mesh_edit_advanced Write blender_mesh_edit_mode Enter or exit mesh edit mode. Write blender_mesh_extrude Extrude selected mesh elements. Write blender_mesh_optimize blender_mesh_optimize Write blender_mesh_select Select mesh elements in edit mode. Write blender_mesh_select_by_trait blender_mesh_select_by_trait Write blender_mesh_subdivide Subdivide the selected mesh. Write blender_mocap_bake Bake motion to keyframes Write blender_mocap_blend Blend two motions Write blender_mocap_clean Clean motion data noise Write blender_mocap_import Import motion capture data Write blender_mocap_retarget Retarget motion to another armature Write blender_modifier_add Add a modifier to an object. Write blender_modifier_apply Apply a modifier to the mesh. Write blender_nla_push_action Push an action to an NLA track. Write blender_nla_strip_add Add an NLA strip for animation blending. Write blender_node_add blender_node_add Write blender_node_connect Connect two nodes. Write blender_node_set_value Set a node input value. Write blender_object_apply_transform Apply object transforms (location, rotation, scale). Write blender_object_create Create a new object in Blender. Write blender_object_duplicate Duplicate an object. Write blender_object_join Join multiple objects into one. Write blender_object_parent Set the parent-child relationship for objects. Write blender_object_rename Rename an object. Write blender_object_select Select objects. Write blender_object_set_origin Set the origin point of an object. Write blender_outline_effect blender_outline_effect Write blender_panorama_render Render 360-degree panorama Write blender_pbr_material_create blender_pbr_material_create Write blender_physics_cloth_add Add cloth simulation to a mesh. Write blender_physics_collision_add Add collision body to an object (for cloth/soft body collision). Write blender_physics_particles_create Create a particle system. Write blender_physics_rigid_body_add Add rigid body physics to an object. Write blender_physics_soft_body_add Add soft body simulation to an object. Write blender_pipeline_assemble_scene One-click scene pipeline (style -> environment -> ground -> lighting -> camera -> render settings). Write blender_pipeline_generate_character One-click character creation pipeline (template -> clothing/accessories -> rigging -> style setup). Write blender_pipeline_generate_prop One-click prop pipeline (modeling -> material -> UV -> style). Write blender_pose_set Set bone pose. Write blender_pref_save Save preferences Write blender_pref_set Set Blender preference Write blender_pref_system Set system preferences Write blender_pref_theme Set theme Write blender_pref_viewport Set viewport preferences Write blender_procedural_material blender_procedural_material Write blender_quality_audit_topology Audit topology quality (N-gons, non-manifold edges, loose vertices, face type distribution). Write blender_quality_audit_uv Audit UV quality (space utilization, stretch, texel density consistency). Write blender_quick_product_shot Set up a complete product visualization in one call: 3-point lighting, Write blender_quick_scene_setup One-click scene setup with lighting and camera for a given style. Write blender_quick_turntable Create a turntable (360 rotation) animation for an object in one call. Write blender_redo Redo operations. Write blender_reference_brief_generate Generate a structured character-modeling brief from a reference pack. Write blender_reference_image_update Adjust opacity, scale, or selection/render visibility of a reference image. Write blender_reference_model_audit blender_reference_model_audit Write blender_reference_pack_setup Inspect a reference folder and build a Blender-side board plus proportion guides. Write blender_render_animation Render an animation sequence. Write blender_render_farm_discover Discover render nodes on the local network Write blender_render_farm_local Configure local render farm Write blender_render_image Render a still image. Write blender_render_layer_setup Set up render layer passes. Write blender_render_preview Quick render preview. Write blender_render_settings Set render parameters. Write blender_rig_auto_setup Automatically create a bone system for a character. Write blender_rig_bone_add Manually add a bone. Write blender_rig_constraint_add Add a constraint to a bone. Write blender_rig_ik_setup Set up Inverse Kinematics (IK) for a bone. Write blender_rig_pose_apply Apply a preset pose to an armature. Write blender_rig_weight_paint Perform automatic weight painting for a mesh object. Write blender_scene_array_generate Generate an object array (buildings, seats, etc.). Write blender_scene_create Create a new scene in Blender. Write blender_scene_environment_preset blender_scene_environment_preset Write blender_scene_fog_add Add volumetric fog effect. Write blender_scene_ground_plane Create a ground plane with material. Write blender_scene_scatter Scatter objects on a surface (grass, trees, rocks, etc.). Write blender_scene_set_settings Set scene settings. Write blender_scene_sky_setup Set up procedural sky. Write blender_scene_switch Switch to the specified scene. Write blender_sculpt_dyntopo Enable dynamic topology Write blender_sculpt_mask Sculpt mask operation Write blender_sculpt_mode Enter or exit sculpt mode Write blender_sculpt_multires Add multiresolution modifier Write blender_sculpt_remesh Remesh the object Write blender_sculpt_set_brush Set sculpt brush Write blender_sculpt_symmetry Set sculpt symmetry Write blender_select_faces_by_material Select mesh faces by material. Write blender_shader_preset blender_shader_preset Write blender_shapekey_create blender_shapekey_create Write blender_shapekey_create_expressions Create a set of common expression shape keys for a character. Write blender_shapekey_edit Edit shape key properties. Write blender_sim_bake Bake simulation Write blender_sim_dynamic_paint_brush Set up dynamic paint brush Write blender_sim_dynamic_paint_canvas Set up dynamic paint canvas Write blender_sim_fluid_domain Set up fluid domain Write blender_sim_fluid_effector Set up fluid effector (collision body) Write blender_sim_fluid_flow blender_sim_fluid_flow Write blender_sim_ocean blender_sim_ocean Write blender_sim_smoke_domain Set up smoke/fire domain Write blender_sim_smoke_flow Set up smoke/fire emitter Write blender_smart_subdivide blender_smart_subdivide Write blender_sport_character_create blender_sport_character_create Write blender_sport_equipment_add blender_sport_equipment_add Write blender_sport_model_optimize blender_sport_model_optimize Write blender_sport_pose_set blender_sport_pose_set Write blender_sport_scene_setup blender_sport_scene_setup Write blender_sport_uniform_create blender_sport_uniform_create Write blender_style_setup blender_style_setup Write blender_substance_bake blender_substance_bake Write blender_substance_export Export model to Substance Painter. Write blender_substance_import Import textures exported from Substance Painter. Write blender_substance_link Establish a live link with Substance Painter. Write blender_substance_unlink Disconnect the Substance Painter live link. Write blender_texture_apply Apply a texture map to a material. Write blender_texture_atlas_create blender_texture_atlas_create Write blender_texture_bake blender_texture_bake Write blender_texture_colorspace_fix blender_texture_colorspace_fix Write blender_texture_create blender_texture_create Write blender_texture_paint_fill Fill texture with color Write blender_texture_paint_mode Enter or exit texture paint mode Write blender_texture_paint_set_brush blender_texture_paint_set_brush Write blender_texture_save Save texture to file Write blender_texture_slot Manage texture slots Write blender_timeline_goto_frame Go to the specified frame. Write blender_timeline_set_range Set the timeline range. Write blender_training_complete_exercise Mark an exercise as completed. Write blender_tris_to_quads Convert triangle faces to quads. Write blender_undo Undo operations. Write blender_unity_export blender_unity_export Write blender_unreal_export blender_unreal_export Write blender_uv_auto_seam blender_uv_auto_seam Write blender_uv_density_normalize blender_uv_density_normalize Write blender_uv_optimize blender_uv_optimize Write blender_uv_pack Optimize UV island layout. Write blender_uv_project UV projection mapping (cube, cylinder, sphere). Write blender_uv_smart_project Smart UV projection (automatic island splitting). Write blender_uv_unwrap Automatic UV unwrap. Write blender_version_branch Create a new branch Write blender_version_compare Compare differences between two versions Write blender_version_init Initialize the version control system Write blender_version_restore Restore to a specified version Write blender_version_save Save current scene as a new version Write blender_version_switch_branch Switch to a specified branch Write blender_vertex_color blender_vertex_color Write blender_vertex_group Create, assign, or select vertex groups. Write blender_vertex_group_assign Assign vertices to a vertex group. Write blender_vertex_group_create Create a vertex group. Write blender_vr_camera Create VR camera Write blender_vr_export Export in VR format Write blender_vr_setup Configure VR scene Write blender_vse_add_effect Add a video effect (transition, overlay, etc.). Write blender_vse_add_strip blender_vse_add_strip Write blender_vse_add_text Add a text strip. Write blender_vse_cut Cut a strip at a specified frame. Write blender_vse_render Render the video sequence. Write blender_weight_paint Auto-calculate bone weights for a mesh. Write blender_world_ambient_occlusion Set ambient occlusion Write blender_world_background Set world background Write blender_world_create Create a new world Write blender_world_fog Set volumetric fog Write blender_world_hdri Set HDRI environment map Write blender_world_sky blender_world_sky Write blender_xr_interaction Configure XR interaction point Write blender_zbrush_decimate_export Export decimated model for ZBrush projection Write blender_zbrush_export Export model to ZBrush Write blender_zbrush_goz_receive Receive ZBrush model from GoZ Write blender_zbrush_goz_send Send to ZBrush via GoZ Write blender_zbrush_import Import model from ZBrush Write blender_zbrush_maps Import maps exported from ZBrush
READ 53 tools
Read blender_action_list List all animation actions. Read blender_addon_info Get detailed addon information Read blender_addon_list List all installed addons Read blender_ai_analyze_object Analyze a specified object Read blender_ai_describe_scene Get a detailed description of the current scene Read blender_ai_list_issues Detect potential issues in the scene Read blender_ai_scene_statistics Get scene statistics Read blender_ai_suggest_optimization Get scene optimization suggestions Read blender_asset_search Search assets Read blender_checkpoint_list List all saved checkpoints with their names, timestamps, and descriptions. Read blender_cloud_render_download Download render results Read blender_cloud_render_status Query render job status Read blender_collab_status Get collaboration status Read blender_collab_users List current collaboration users Read blender_connection_status Query the current connection status and statistics with Blender. Read blender_constraint_list List all constraints on an object Read blender_describe_hierarchy Get the full parent-child object tree of the scene as indented text or JSON. Read blender_describe_object Deep inspection of a single object: topology stats (verts/edges/faces/ngons), Read blender_describe_scene Get a structured summary of the current scene: object counts by type, materials, Read blender_get_info Get Blender version and status information. Read blender_get_viewport_screenshot Get a screenshot of the current 3D viewport. Read blender_list_skills blender_list_skills Read blender_material_analyze blender_material_analyze Read blender_material_list List all materials. Read blender_mesh_analyze blender_mesh_analyze Read blender_object_get_info Get detailed information about an object. Read blender_object_list List objects in the scene. Read blender_pref_get Get Blender preference settings Read blender_pref_load_factory Load factory settings Read blender_reference_image_load Load one reference image into the viewport as an Empty image. Read blender_reference_pack_inspect Inspect a folder of reference images and report missing character views/details. Read blender_reference_sheet_load Load a small multi-view reference board for a character or prop. Read blender_scene_get_info Get detailed information about a scene. Read blender_scene_list List all scenes in Blender. Read blender_shapekey_list List all shape keys for an object. Read blender_snapshot_render_preview Quick render at reduced resolution for preview. Returns the file path. Read blender_snapshot_viewport Capture the 3D viewport as a PNG image. Returns the file path for multimodal AI analysis. Read blender_sport_reference_load blender_sport_reference_load Read blender_substance_detect Detect Substance Painter installation. Read blender_training_exercise_detail Get full details of an exercise, including step guidance, MCP commands, expected results, and tips. Read blender_training_list_exercises List all exercises for a specified module. Each exercise includes step-by-step guidance. Read blender_training_list_modules List all course modules for a specified stage. Each module contains learning objectives and multiple exercises Read blender_training_list_stages List all stages of the training system. Each stage contains multiple modules, progressing from beginner to exp Read blender_training_next_step Proceed to the next step of an exercise. Call this tool after completing the current step to get next step gui Read blender_training_overview Get an overview of the Blender training system. Displays course structure, learning progress, and statistics. Read blender_training_project_exercises View all exercises for a specified project. Supports penglai (Penglai Nine Chapters) and fanzhendong (Chibi Fa Read blender_uv_analyze blender_uv_analyze Read blender_uv_grid_check blender_uv_grid_check Read blender_verify_fbx blender_verify_fbx Read blender_version_branches List all branches Read blender_version_info Get detailed version information Read blender_version_list List all versions Read blender_zbrush_detect Detect ZBrush installation and GoZ configuration

Related servers

Other MCP servers with similar tools — same risk classification, starter policies for each.

Questions about WISE-Agent

Can an AI agent delete data through the WISE-Agent MCP server? +

Yes. The WISE-Agent server exposes 18 destructive tools including blender_ai_remove_background, blender_asset_clear, blender_batch_delete. These permanently remove resources with no undo. PolicyLayer blocks destructive tools by default so they never reach the upstream server.

How do I prevent bulk modifications through WISE-Agent? +

The WISE-Agent server has 293 write tools including blender_action_assign, blender_action_create, blender_action_create_from_poses. Set a rate limit in your policy -- for example, 10 calls per hour prevents an agent from making more than 10 modifications per hour. PolicyLayer enforces this at the gateway, before calls reach WISE-Agent.

How many tools does the WISE-Agent MCP server expose? +

378 tools across 4 categories: Destructive, Execute, Read, Write. 53 are read-only. 325 can modify, create, or delete data.

How do I enforce a policy on WISE-Agent? +

Register the WISE-Agent MCP server in PolicyLayer, apply the suggested rules above (adjust the limits to your use case), and point your AI client at the PolicyLayer proxy URL instead of the server directly. Your agents keep the same tools; PolicyLayer evaluates every call against policy before it executes. Nothing to install, live in minutes.

Enforce policy on every WISE-Agent tool call.

Deterministic rules across all 378 WISE-Agent tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Instant setup, no code required.

378 WISE-Agent tools catalogued and risk-classified — across an index of 46,500+ MCP servers.

// WHERE THIS COMES FROM

These policies come from WISE-Agent's registry record.

The record behind this page: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

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